Projects that alter game functions but do not include new maps belong here.
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Thanks.
Well, I didn't bother bumping the topic until now, and there isn't any point of posting the D/L link now, considering the next beta will be out by sunday (Hopefully)
Well, that's why I didn't play it. I didn't realise that there was a download available. I'm sure that I'm not the only one: hence the apparent lack of interest.
Hey, I'd like to volunteer for H++ beta testing. I may not have a huge post count here but I've played a *a lot* of doom wads (including broken/bugged ones). If I could have a slot that'd be great
*Flares and particle effects for enemy attacks
*Flares and particle effects for weapons
*New fire effects for Wall torches, Braziers and Serpent torches
*Hi-Res Key-gizmo orbs
*Hi-Res liquid textures
*Cleaner ice texture
*New sounds
*New sprites
*Brightmaps for weapons, sprites and textures/flats (not working in GzDOOM but work fine in ST)
*Glowing Flats Ice, Water, Lava and Sludge textures emanate an ambient glow
*A 100% working Test map and Batch Launcher
*Weapon Obituaries for DeathMatch
*Merged with SVheretic.wad to provide smooth play throughout all 5 episodes. (Credit goes to Tiger for this)