PLAYPAL lump question
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Melvinflynt
- Posts: 184
- Joined: Wed Aug 29, 2007 4:47 pm
- Location: Texas
PLAYPAL lump question
I see that the doom palette consists of 256 colors but is there anyway to add more, like maybe 300, instead of modifying the original 256?
- Project Shadowcat
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Re: PLAYPAL lump question
Welcome to 8-bit color limitations. Either edit your PLAYPAL or work with what you've got.Melvinflynt wrote:I see that the doom palette consists of 256 colors but is there anyway to add more, like maybe 300, instead of modifying the original 256?
Re: PLAYPAL lump question
Psssst! PNG says hello.
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
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Re: PLAYPAL lump question
In a ZDoom project this can cause some horrible problems depending on what colors you use. As it is you open up another can of worms.Ceeb wrote:Psssst! PNG says hello.
If it's GZDoom.... then it's probably recommended.
- Melvinflynt
- Posts: 184
- Joined: Wed Aug 29, 2007 4:47 pm
- Location: Texas
Re: PLAYPAL lump question
Nooooooooooooooo. Ok I figured this was the case. Ahh well!