Snarboo wrote:Man Zero, you are a
machine! Any chance you could consider
Waxworks?. It does not use the same engine as EOB but it has similar gameplay. I'm not sure it's possible but I thought I'd ask.
Looks to me like the game uses still images as opposed to some sort of renderer judging by the screenshots, but if I can find myself a copy I'll have a look for myself and make some kind of a determination.
Snarboo wrote:Something to note about Powerslave is that the PC version is vastly different from the Saturn/Playstation. For a long time I thought the PC version was a port, but that wasn't the case. The PC version uses an entirely different engine - an older revision of the Build engine versus SlaveDriver for the Saturn - and has weapons and enemies that are either missing or different from the Saturn/PSX version. Try looking on youtube for examples.
Yeah, I'm aware; I read the Wikipedia article as I was ripping it since I didn't know what to call the weapons. Had it not been on the Build engine, I probably wouldn't have been able to rip it so quickly!
Snarboo wrote:I'm definitely not asking you to try and rip resources from the console versions of Powerslave. Console games have their hoops and challenges to go through.
Oh man, I am aware. Honestly, both ends have their issues. Right now, I've got at least four rip projects that are on hold because either:
A: I know how to VIEW the graphics but don't know how to properly EXTRACT them.
B: I know WHERE the graphics are, but I can't view them because there's some kind of compression preventing me from doing so.
C: I cannot figure out for the life of me where the hell anything is and I'm scared and want to go home.
On the console front, I'm actually interested in both the Amiga and the 3DO. The Amiga had a few FPS games that had some pretty nice graphics--Gloom Deluxe, for example--but that one in particular must be using some kind of WICKED compression; while I managed to extract the data from the Amiga Disk Format files of the game, all the files are pretty damn small in size... the ones I assume are the graphics for stuff are mostly less than 2kb! The 3DO had a fairly crappy Demolition Man game that had an FPS segment or two from which I'd like to rip textures and weapons, but again, I don't even know where to start with that.
Any relevant information would be greatly appreciated!
EDIT: Oh, also (and this is VERY important to me): as I stated earlier, I've done my homework and the internal files for Terminator: Future Shock and SKYNet are the same formats as used in Terminator: Rampage. I
do not want to have to do what I did to rip Rampage again. It took me three days and my wrist was sore for a long time afterward. However, I have source code that is relevant to the extraction and conversion of these image files courtesy of WinArena, the problem being that the actual program will only work in a functional Elder Scrolls: Arena folder from which it can extract the data in GLOBAL.BSA. However, the filetypes used by Arena and the Terminator FPS games are the same, so the code would work if it weren't for this limitation. Should somebody have the talent to make an extractor/converter from this, I can link the source. It's well commented (even a clueless shmuck like me understands what it's supposed to do from reading them) and was originally compiled with MS Visual C++ 7.1.