I dunno, I think most of them are pretty good. The M30 could fly as a Doom weapon with just a swap for Doomguy hands and the rest of them could look pretty snappy if somebody with talent touched them up. Then again, maybe I'm biased because I spent nearly three days straight trying to rip all the stuff from it.
But at any rate, I'm at least glad that somebody said something, because now I don't have to double post in order to bring you a double dose of rips! Yes, that's right, I've got even more for you. Two for the price of one!
Now, it's not a lot. The first rip is from a game from 1990 that was ported to the PC from the Commodore Amiga called Tunnels of Armageddon. Designed by Logical Design Works and published by California Dreams, it was a first person driving/shooting game wherein you play Earth's finest pilot who must fly through a series of tunnels to reach a bomb that aliens planted deep within the planet's crust. The actual gameplay leaves something to be desired in that it is boring as hell and I continually had no idea what I was doing or where I was going. However, the SVGA graphics are pretty impressive and were just out in the open in the game's install folder, albeit in a somewhat exotic format. They're not your standard Doom fare, but I think with a little modification they'd be great for some sort of vehicle based segment for a ZDoom mod. I included all of the graphics even though there's not much call for a California Dreams logo in ZDoom... the zip file only came out to about 94kb so I figured the whole shebang was in order. Preview and download link below.
Download: Tunnels of Armageddon Resources
The second rip is from a dreadfully incomplete sequel from a dreadfully incompetent video game company. Last actively worked on in October of 1996, Corridor 8: Galactic Wars was to be the sequel to the Wolfenstein 3D engine sci-fi game Corridor 7. Built on a customized version of Duke Nukem 3D's BUILD engine, Corridor 8 actually shows some interesting gameplay premises within the little amount of working code that was released with the unfinished build. Too bad that Intracorp, Capstone's parent company, went out of business; it could have actually been Capstone's first decent game. At any rate, this bankruptcy shelved the game until 2005, when a former employee released the prototype to a diehard fan of the prequel. What actually is there for the game is a fairly scant amount of graphics (including some "borrowed" ones that you may recognize
) but also includes a couple of original weapons and a number of big, nice looking textures that'd be right at home in a techbase kind of environment. Once again, preview and download link below.
Download: Corridor 8: Galactic Wars Resources
That's all for now; hopefully I'll have another complete rip for you all soon!