Dsdoom3 - 32 map Total Conversion almost done!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 and ZdsDoom3 - 32 map Total Conversion
People make wads for the community all time, My other two wads were created with others in mind, infact KDiP was primarily created for my older brother Chris, he always used to say "I wish E1 had more rooms to explore, more weapons and doom2's double barreled shotgun" So I made this for him as a birthday present, he really appreciated it, said it made him feel like a kid again. Dsdoom3 on the other hand is my selfish gift to myself.
-
- Posts: 59
- Joined: Tue Jun 21, 2011 12:53 am
- Location: The Rift...damn, it's cold down here...
Re: Dsdoom3 and ZdsDoom3 - 32 map Total Conversion
This looks brilliant.
Have a cookie! http://upload.wikimedia.org/wikipedia/c ... cookie.jpg
Keep up the good work. I mean it.
Bad things will happen if you don't...
Wargasm92, out. (For once, without criticism. I must be sick)
Have a cookie! http://upload.wikimedia.org/wikipedia/c ... cookie.jpg
Keep up the good work. I mean it.
Bad things will happen if you don't...

Wargasm92, out. (For once, without criticism. I must be sick)
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 and ZdsDoom3 - 32 map Total Conversion
Thank you! I really appreciate, I hope you enjoy it just as much as I do!
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 and ZdsDoom3 - 32 map Total Conversion
Update! I got a bunch of new maps done. Here's a quick peak at Map22 and Map25
Map22 - 80% complete
Map22 - 80% complete
Spoiler:Map25 - 30% complete
Spoiler:I do need a bit of help though, if anyone has basic Decorate skills and would like to be a part of the project please reply or PM me.
-
- Posts: 285
- Joined: Thu Oct 04, 2012 3:40 am
Re: Dsdoom3 and ZdsDoom3 - 32 map Total Conversion
Your maps look decent only be advised not to use Doom3 styles at all!
Not only its extremely 3d oriented but even for my taste humourless
and outspoken nasty - not what a actual fun-game should ever become.
Not only its extremely 3d oriented but even for my taste humourless
and outspoken nasty - not what a actual fun-game should ever become.
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 and ZdsDoom3 - 32 map Total Conversion
If by doom3's style you mean the use of only gray textures and the blinding darkness, then no it does not copy it. The Style that I am after is more of an arcade/early 90's familiarity combined with completely changing the look with NMN's mini-corp texture pack and the Doom2.5 team's existing work like weapons, monsters and sounds. There are a lot of other assets I took from other authors but I don't feel like writing out the entire list I did make a lot of additional Additional stuff like a few textures, pickup items, The hell knight and all of the maps 29. or so maps.
-
- Posts: 1757
- Joined: Wed Sep 08, 2010 4:58 pm
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
That lava texture looks a little bright, it actually kind of hurt my eyes a little with the contrast. Other than that the maps look pretty cool though.
-
- Posts: 966
- Joined: Sun Jan 13, 2013 6:48 pm
- Location: Hell
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
This will be compatible with zandronum??
Will like to see it complete
Will like to see it complete

-
- Posts: 1086
- Joined: Tue Jan 18, 2011 9:04 pm
- Location: Argent Tower
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
GZDoom as well, I hope. 

-
- Posts: 1996
- Joined: Sun Aug 22, 2010 10:59 pm
- Location: Tubarão, Brasil
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
I didn't know this project 
Very nice indeed. I'm waiting for this one.
BTW, about the lava being too bright... I don't know. You see, lava emits light, it is bright in real world. Of course it gets darker when it is "cooling", but liquid rocks are bright. Maybe I'm wrong, I don't know. But I like it the way it is now.

Very nice indeed. I'm waiting for this one.
BTW, about the lava being too bright... I don't know. You see, lava emits light, it is bright in real world. Of course it gets darker when it is "cooling", but liquid rocks are bright. Maybe I'm wrong, I don't know. But I like it the way it is now.

-
- Posts: 2848
- Joined: Tue Jun 21, 2005 1:16 pm
- Location: Ireland
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
You could not possibly comprehend the relief I felt when I saw this update. I've been waiting on this mod for ages and feared the worst when the Skulltag thread bit the dust. Great to see it's nearing completion. Godspeed!
-
- Posts: 1063
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
just be sure to release a .wad or .pk3 version too for those of us that lack a DS
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
Don't worry, I wouldn't be posting here if the project didn't work on zdoom. It works perfectly on zdoom,though, since map08 and map13 use colormaps to render fog they will not render properly in OpenGL, but I will be making duplicate copies of the maps, convert the maps to doom in hexen format and make the Necessary changes. To be perfectly honest I don't really play my ds anymore, but I do want the wad to be playable on as many ports as possible.
-
- Posts: 1063
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
are the enemies doe via for example: dsdoom3imp replaces doomimp or are they new entities entirely
im sure thats not the actor name but thats just how i chose to have the example
basically what im asking is could the maps be played with other weapon mods
im sure thats not the actor name but thats just how i chose to have the example
basically what im asking is could the maps be played with other weapon mods
-
- Posts: 21681
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Dsdoom3 - 32 map Total Conversion 29/32 maps complete
Given he's presumably targeting Boom-compatible ports (the most popular DS port of Doom is actually PRBoom-derived, I think?), he's likely using Dehacked, which will work in a lot of ports, but Decorate-based mod compatibility is not completely guaranteed.