Dsdoom3 - 32 map Total Conversion almost done!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: Dsdoom3 - 32 map Total Conversion almost done!
Having finally dl'd and had a bit of a go I must say it differs greatly from what I expected... however, this and the above comments aside, five Years of hard work have resulted in an incredibly detailed and atmospheric dooming experience. One for the books of 'must see' says I.
-
- Posts: 579
- Joined: Thu Dec 06, 2012 1:48 am
Re: Dsdoom3 - 32 map Total Conversion almost done!
This one of the coolest I've played.Am playing a little at a time,but it's worth the wait as all great wads are.
-
- Posts: 626
- Joined: Fri May 20, 2011 4:28 am
Re: Dsdoom3 - 32 map Total Conversion almost done!
Just curious but will this eventually be OpenGL friendly?
Just FYI, I've been following this since the days of the original project to release this on the DS back in 2009 (I think!). I honestly never thought it would see the light of day. I can't tell you how impressed I am that it has! You must've been a wee kid when you started this. Must be pretty surreal to think back to when you first started!
Cheers and congrats on at least getting it this far.
Just FYI, I've been following this since the days of the original project to release this on the DS back in 2009 (I think!). I honestly never thought it would see the light of day. I can't tell you how impressed I am that it has! You must've been a wee kid when you started this. Must be pretty surreal to think back to when you first started!
Cheers and congrats on at least getting it this far.
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 - 32 map Total Conversion almost done!
Yes this will be OpenGL friendly, infact I have those files, but those will be released at a later date. I think the main reason why I decided to release it unfinished, was to uphold the project's own validity, nobody came out and said anything, I don't keep up with anyone in the community anymore, but I suspected that some members may have questioned the project's very own existence. But after seeing March 8 on my calender, I succumbed to emotions I hadn't felt since highschool, when I had an assignment due and nothing to show for it, I'm sure most of us here can relate to that, but I digress.
And you hit the nail on the head with that analysis, it does feel surreal, I grew in many ways through the development of this project, I wonder if its at all reflective within the wad. All I can say is that mapping and Doom, kept me sane during those turbulent times, and it feels good to finally give back to a community that has been so generous to me. In any event, I'm glad you guys are enjoying it because when I first released this, I was half-expecting this flop, especially since most of the maps are unedited.
Anyway, just to let you guys know, this is going to be my last post for next while, I'd love to continue dooming, but I'm just too busy these days, I'll try and pop by around May, if I may, lol.
And you hit the nail on the head with that analysis, it does feel surreal, I grew in many ways through the development of this project, I wonder if its at all reflective within the wad. All I can say is that mapping and Doom, kept me sane during those turbulent times, and it feels good to finally give back to a community that has been so generous to me. In any event, I'm glad you guys are enjoying it because when I first released this, I was half-expecting this flop, especially since most of the maps are unedited.
Anyway, just to let you guys know, this is going to be my last post for next while, I'd love to continue dooming, but I'm just too busy these days, I'll try and pop by around May, if I may, lol.
-
- Posts: 56
- Joined: Tue Sep 02, 2008 6:02 am
Re: Dsdoom3 - 32 map Total Conversion almost done!
I must admit that I've not played quite as much as I'd like to yet, but I've enjoyed what I have tried. It's a great mod, and it's clear a lot of love and effort went into it. Can't wait to see the polished-up final version.
-
- Posts: 742
- Joined: Thu Mar 19, 2009 3:40 am
- Location: South Australia
Re: Dsdoom3 - 32 map Total Conversion almost done!
Spoiler: Potential Game Spoiler QuestionOther than that, it's pretty good.
-
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: Dsdoom3 - 32 map Total Conversion almost done!
just popping in to see if this is done yet...dont mind me. over here. wishing this was done.
-
- Posts: 2059
- Joined: Mon Feb 07, 2011 5:02 am
Re: Dsdoom3 - 32 map Total Conversion almost done!
you do know about the beta right? : http://www.mediafire.com/download/mi50v ... m3Beta.zip its well worth checking out...cortlong50 wrote:just popping in to see if this is done yet...dont mind me. over here. wishing this was done.
-
- Posts: 397
- Joined: Mon Dec 23, 2013 12:49 pm
- Location: Somewhere you shouldn't be
Re: Dsdoom3 - 32 map Total Conversion almost done!
@oskclatchford Link is broken...
-
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: Dsdoom3 - 32 map Total Conversion almost done!
here http://www.mediafire.com/download/mi50v ... m3Beta.zipDoomCraft wrote:@oskclatchford Link is broken...
-
- Posts: 397
- Joined: Mon Dec 23, 2013 12:49 pm
- Location: Somewhere you shouldn't be
Re: Dsdoom3 - 32 map Total Conversion almost done!
Thanks man!armymen12002003 wrote:here http://www.mediafire.com/download/mi50v ... m3Beta.zipDoomCraft wrote:@oskclatchford Link is broken...
-
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
-
- Posts: 5
- Joined: Wed Sep 10, 2014 4:57 am
Re: Dsdoom3 - 32 map Total Conversion almost done!
I just finished the beta today. I thought it was pretty good. You managed to create a good atmosphere and well detailed maps. I can definitely see you put a lot of work into it. I would love to see it completed one day. It was a little disappointing to not be able to complete Map 30.
-
- Posts: 161
- Joined: Wed May 27, 2009 8:34 pm
- Location: more than a year developing a gameplay mod
Re: Dsdoom3 - 32 map Total Conversion almost done!
hey, this mod is awesome, I did watch a trailer before its amazing
-
- Posts: 125
- Joined: Mon Jul 14, 2008 10:13 pm
- Location: On Sniper 109's computer
Re: Dsdoom3 - 32 map Total Conversion almost done!
Hello again everyone, just to let you guys know I'm posting from my first cell phone ever One.of the first things that intrigued me about my android is can it play doom? After a quick look through googleplay I discovered Dgles which really took me by surprise, not only was the frame rate fast but the dynamic lighting and model support had me in awe. Unfortunately the free version is limited I could not even load doom.wad, it just didn't want to budge out of freedoom so I promptly removed it, I then went to Google to see if I could find prboom and almost as soon as I searched for it, I found it. After doing a quick test I liked what I found, I knew one wad that I really needed to try out on prboom4android, yep you guessed it dsdoom3, it works great, the only bug that I encountered is that the game freezes when you use the plasma rifle, but compared to dsdoom it's stable, I'll be honest dsdoom3 runs like shit on dsdoom, not only is the frame rate sluggish but the game would crash after the 3rd level, to make matters worse dsdoom didn't even have music support. Despite the ds port of prbooms lack of refinement my efforts were not in vein, as I believe I have found an even larger audience through mobile devices I think it might be a while before we see zdoom on phones, but for a great dooming experience on your phone dsdoom3 is a fun experience to try. I just hope development continues as there minor issues with the phone port.
IT
IT