Dsdoom3 - 32 map Total Conversion almost done!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
I still remember back in the old days when I used to ask you for advise on wadding, you're indirectly responsible for the creation of this thing.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
I am? I used to question your choice of limiting your talents to the Boom format but I've come to really appreciate those kinds of maps. I'm still abusing the vast features from ZDoom for my maps got a video if interested later on bud 

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Re: Dsdoom3 - 32 map Total Conversion almost done!
32 maps? ohh nice dude now is the time to test the levels before release?
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Re: Dsdoom3 - 32 map Total Conversion almost done!
Must say that I have been watching this for quite some time and it looks pretty bad ass. I look forward to when I can finally sink my teeth into it.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
No such thing fyidoomfiend wrote:Boom format
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Re: Dsdoom3 - 32 map Total Conversion almost done!
Haven't tried this wad, but the OP looks awful. 90% of the screenshots are 404'd and why did you pick the bright green font? That looks positively painful along the standard white background.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
Don't judge by the delinks Imageshack did on EVERY LINK EVER USED.Silentdarkness12 wrote:Haven't tried this wad, but the OP looks awful. 90% of the screenshots are 404'd and why did you pick the bright green font? That looks positively painful along the standard white background.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
Green means go, yellow means yield and red means stop. What does OP mean? and this project is over 5 years old in developement, not my fault if imageshack deleted the majority of the screenshots.Silentdarkness12 wrote:Haven't tried this wad, but the OP looks awful. 90% of the screenshots are 404'd and why did you pick the bright green font? That looks positively painful along the standard white background.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
From my understanding OP means original post. I could be a complete derp and have the wrong idea, wouldn't surprise me if I did 

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Re: Dsdoom3 - 32 map Total Conversion almost done!
Hey everyone I have some worthwhile and slightly secretive news to share with you. I finally equipped one of the bosses with a BFG9000! After trial and error its nice to see it working the way I wanted it too, and working within the limitations of dehacked.
I'm currently going through the wad and making the last minute changes, as well as sprucing up the levels with a wider selection of textures, new areas secrets and dificulties. So far the final versions of maps 01 - 07 have checked edited and are completely ready for a good gameplay experience. Map13 however might be cut entirely since it is not up to par with the standard I would like it to be. Im also thinking about cutting map16 aswell and starting from scratch. Map16 might remain but 13 is definitely out (dont worry I have a complete replacement in already). Project release date you ask? March 08 2015!
I'm currently going through the wad and making the last minute changes, as well as sprucing up the levels with a wider selection of textures, new areas secrets and dificulties. So far the final versions of maps 01 - 07 have checked edited and are completely ready for a good gameplay experience. Map13 however might be cut entirely since it is not up to par with the standard I would like it to be. Im also thinking about cutting map16 aswell and starting from scratch. Map16 might remain but 13 is definitely out (dont worry I have a complete replacement in already). Project release date you ask? March 08 2015!
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Re: Dsdoom3 - 32 map Total Conversion almost done!
Mind if I see this cut map 13? and if it isn't bad mind if I fix it up and use it?
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- Location: On Sniper 109's computer
Re: Dsdoom3 - 32 map Total Conversion almost done!
If you want it you can have it, but in terms of map design it sucks and in terms of texturing it also sucks. It was linear too, you start at one end and go to the other end and bam thats the map.
New Map13

Old map13

New Map13

Old map13

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Re: Dsdoom3 - 32 map Total Conversion almost done!
I can't wait much! D: mod is too beautiful!
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Re: Dsdoom3 - 32 map Total Conversion almost done!
March 8th has been marked in my notes.
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Re: Dsdoom3 - 32 map Total Conversion almost done!
The pictures are looking really promising. Looking forward to march. I need to say im excited as i was with Winters fury. Keep up the great work fanadicalcowhead!