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RastaManGames wrote:I do not want to be a bully or something and i do not want to bothering you, but where is release?
Last post date - 2 august!
Today is 24 september and i really want to play in this great TC.
Patients is key my friend. he will release it in its perfect condition. till then, do what I do. (or don't) stalk the thread silently
Wow this is still going on. Glad some sprites from DOOM 2,5 are still being used.
I was in charge of the monsters back then (yet Kronos helped with an improved version of the Trite, and Nmn was going to make a few), I thought that if we delayed too long before getting stuff done the enthusiasm would evaporate, so some monster sprites were poor. Fortunately later Ghast and others improved them.
Many monsters were not even started (like the Revenant or Cyber, both of which turned to be harder than expected). But we had some monsters sprites that didn't have the chance to be included in the betas (some shitty like the Cherub, some decent like the Guardian). Just in case you don't have the whole set of resources I could post a link to them, I posted one years ago but I guess it's broken now (I didn't add anything new from then though).
Again, great work, it's really hard to make so many maps following a consistent theme.
Just curious, could you get Sarge done? Best of luck.
Oh man this is exciting! I started with the original monsters from resource variant of doom2.5 (D3mod.wad) from then I used ghastly's set of revised monsters which included the zombies, and cacodemon. There was also my own hellknight based off of a doom64 shadow and I recoloured the existing pinki demon. I also added a variety of doom3'esque monsters from Realm667 like shadow demon, vulgar, and the wrath. As it stands, I still have a potential slot open for new monster, and the cyberdemon is currently doom64 cyberdemon. I also need to get the rotations for the trite, I think I saw that somewhere once, probably on R667 or in ghastly's revised monster pack, either way without you guys and the indirect help you guys gave me, I am finally on the verge of completing a dream that reaches back into childhood. Thank you.
As for those monsters I'd love some links
and yes sarge is done
Finally your almost done completing this I've waited a long time for you to get this done so hopefully it won't take to much longer and even if it does take longer im sure the wait will be worth it.
Well, to put things into perspective, I have about a month's free time to work on this wad, and so far I have resumed map26 and it's on its way to being completed, I'd say I have about a week's more work before its playable. The next great task will be to revise all of the maps from 01 - 30 and add the finishing details which includes the Medium and hard difficulty monsters, secrets, details, adding new explorable rooms and fixing the blemishes. There's also some graphics work to be done. One of the graphics specials that I will be doing is replacing the "Now entering" GFX specials with pictures of the actual maps, like the loading screens in doom3, my guess is that will take about week to do. There's also the intermission story texts that appear in map06, 11, 15, 20, 30, and 31. The next daunting task will be re-trace all of the resources I have, I lost the .txt document that had all of that, but whatever, I'll do what I can to credit people, but there are a lot borrowed resources that probably won't be credited either due to lack of correspondence, or because inattention mistakes, etc. I don't think an uncredited rogue texture or sprite is going to damage the legitimacy of this wad in the long run.
RastaManGames wrote:I can't wait the release.
You can finish it before New Year?
I wouldn't count on it. I mean, I'll probably be able to complete map26 by that date, but there is still a substantial ammount of work to be done before the release, but its nothing significant.
FANADICALCOWHEAD wrote:
I wouldn't count on it. I mean, I'll probably be able to complete map26 by that date, but there is still a substantial ammount of work to be done before the release, but its nothing significant.
If you can get it completed period, I'll be very happy.
Well now... It appears I've sucessfully completed my first (and perhaps only) Megawad. Looking back, wow. Now that Map26 is complete, I'll be able to finalize this wad. So whats left to do you ask, well, even though the maps are done, I still have to add Medium and Hard monsters to each map, I also need to add deathmatch things, and since most maps are enormous, I'll be putting in invisible blockers to prevent the player from leaving designated deathmatch area (kind of like those arrow things in need for speed that stop you from leaving the boundaries.). Now as easy as that would be to accomplish a second idea entered my mind, why not just make new sectors outside of each map and have 32 unique deathmatch maps, otherwise making this an indirect 64map wad, 32 main maps with 32 additional unconnected deathmatch areas, or perhaps even a combination of both, I don't know, you guys decide. Well that sums up what needs to be done in terms of last minute mapping, now lets move on to more important issues. I still need to make an intermission and credits picture, I need to complete all of the intermission graphics and sort out some blemishes here and there, but otherwise, this wad of a mountain is pretty much done, you can play through each level from start to finish without any problem, so without further ado I give you the screenshots of the last level, and the biggest one of all, map26!
i (after a way too long hiatus from thedoom community because growing up is a giant sack of shit and my girlfriend broke up with me because i was too busy making mods/wads...it was worth it) came back on to zdoom to see if this ever got finished.
I am definitely excited and relieved to see that it finally (not busting your balls) dropped....or will be soon. eeeeee.
ive wanted to play thisbad boy for a minute. the screens are amazing.