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If someone else sized the pickup sprite down to player's side (has to be done by hand, otherwise it looks awful) and made rotations for it (1, 2 and 4, since 3 is already done and there's no need for 5), I would.
Ghastly_dragon wrote:If someone else sized the pickup sprite down to player's side (has to be done by hand, otherwise it looks awful) and made rotations for it (1, 2 and 4, since 3 is already done and there's no need for 5), I would.
Well seeing I suck at that stuff, I can't help you here.
Well thanks for replying.
Well, it'd be a request for someone else, anyway. For someone who is talented at that, it shouldn't be too difficult. I can do it myself with some weapons, but other times, the weapon itself is too difficult for me. I could put the weapon on the marine easily enough, after that's done.
Some nitpick input of the pack from what i have seen, there seems to be a few issues
1, muzzle flashes being different between standing and crouching versions.
2, perspective issues: noticed with the walking and crouched walking frames of the minigun, the center of the gun barrels is almost all black and totally looks different from when it actually fires (see the difference between PL42A3A7 and PL42E1). frame PLA2G1 of the pistol looks like hes holding 2 at once, frame PLA0A8 of the chainsaw holds it the other way compared to the rest.
Only tested on the first few gun sets, I suspect these issues go across the board
The pistol and shotgun are good examples, you should see the minigun as well it has no muzzle flashes in its F1 frame at all
I can confirm this with later weapons as well.