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Ghastly_dragon wrote:Yeah, it's a single huge missile (a small nuke, actually) in a launcher. I also meant rotations like this:
I can take care of all the tilting myself, I just need the 1, 2/8 and 4/6 rotations (3/7 is already done, since that's the pickup sprite itself ), the 3/7 walking (an underside view), and a version of the 1, 2/8, 3/7 and 4/6 without the missile in it (for the firing frame).
And it just occured to me, I can probably start and finish the crouching sprites for it, right now (If I didn't have an essay due in 38 hours, anyway).
Edit: And while waiting for a study group, I just finished most of the crouching sprites aside from the F frame.
Redeemer's almost done, and the Carbine shouldn't take a lot of time. After those, I'll release the new version (I like the idea of releasing it at 45 skins even, full three rows, in that demo image ).
Then I was going to start on DE's Chainsaw, implement ItsNatureToDie's new skin, and I'm not sure what else.
Here's a demo of the other skin I'm working on:
Not as impressive as the Redeemer, but this one's very easy to work on. This'll be in the next release, too.
(FYI, it's easy to tell when I working on a college computer. I can't figure out how to apply transparency in Photoshop, so I leave the cyan background in the demo. )
Ghastly_dragon wrote:
(FYI, it's easy to tell when I working on a college computer. I can't figure out how to apply transparency in Photoshop, so I leave the cyan background in the demo. )
Meh, I usually don't bother doing that, due to laziness.
Here's a grenade launcher marine, I made. I don't remember if I submitted this one yet. It's based off of the grenade launcher zombie in my Nuke-Um weapon's mod, which was later edited to be the NailBorg commando.
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