Basically it'd go like this:
I noticed you can specify custom Wounded states per damagetype, but for this, I think I'd need a secondary wounded state?[zombieman see]
(player shoots)
[zombieman pain]
(player shoots)
[zombieman wounded]
(player uses chainsaw --> death1) OR (player uses rocketlauncher --> death2)
Alternatively, it should be 'solvable' by creating a new actor and spawning it at the zombieman death state, but I'd rather have all behaviour combined in one actor. Would this be possible in any way?
I know it's possible to have Death.<Damagetype> and Wounded.<Damagetype> states, but the Death.<Damagetype> is used for the 'normal' Zombieman deaths, where the Wounded.<Damagetype> states would be useless as I want the actor to enter the Wounded state _before_ checking the DamageType after that.

