Original Model - http://www.fpsbanana.com/models/655
Sounds - Fallout 3
Original Decorate Coding - WildWeasel
Texturing, Spriting, Ect. - Me
And now, a preview of another weapon I've been working on -
Spoiler:
Re: [Weapons] Seburo M5 Pistol
Posted: Mon Nov 16, 2009 1:23 am
by chronoteeth
I like the fact that its an original model. Lookin' super smooth and super swell
Re: [Weapons] Seburo M5 Pistol
Posted: Mon Nov 16, 2009 2:32 am
by wildweasel
I always liked the Seburo aesthetic.
Re: [Weapons] Seburo M5 Pistol
Posted: Mon Nov 16, 2009 8:41 am
by Pisstepank
This gun look very nice and very smooth , i love it.
i hope your gonna make more weapons with the same aim function!
Re: [Weapons] Seburo M5 Pistol
Posted: Mon Nov 16, 2009 11:48 am
by Xaser
Oh snap, that's awesome.
Could use a better sound, but otherwise it's great. I love how natural it looks/feels, even with Doom-y hands. Kickass, I say!
Re: [Weapons] Seburo M5 Pistol
Posted: Tue Nov 17, 2009 1:35 pm
by Ro4dk1ll
Overall, this weapon is very nice and the sprite and animations are well done, but the zooming function right now appears to be almost purely aesthetic unless you're playing without the crosshair. I don't know much about decorate right now, but if it'd be possible to force no crosshair while using the weapon, or change the shot spread between aiming modes, it'd make that function a lot more useful.
Script warning, "" line 0:
Icon 'KNSPA0' for 'SeburoClip' not found
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 104:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 114:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 131:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 136:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 169:
Unknown class name 'SpentClip1'
Script warning, "" line 0:
Icon 'KNSPA0' for 'SeburoClip' not found
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 104:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 114:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 131:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 136:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 169:
Unknown class name 'SpentClip1'
Whoops!
The decorate code was based on WildWeasel's 'wwhc-diaz' engine, but I already fixed those errors and given credits by now.
Re: [Weapons] Seburo M5 Pistol
Posted: Thu Dec 03, 2009 12:00 am
by DoomRater
Add +ignoreskill to the SeburoClip Ammo item. It prevents a bug where only half the amount of ammo is needed to reload the gun in easiest and hardest, or any difficulty with an ammo multiplier for that matter.
In fact, is this usage of +ignoreskill even noted in the Wiki? That would help out a lot too.
Edit: I went ahead and noted that specific purpose in the Wiki now.