[Weapons] Seburo M5 Pistol

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MidoriMan
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[Weapons] Seburo M5 Pistol

Post by MidoriMan »

While working on my leather jacket-sleeved hands, I managed to use Milkshape 3D as a model ripping source. What I have here is the result.

Edit - new error-free version available now!

http://files.drdteam.org/index.php/file ... burom5.zip

Original Model - http://www.fpsbanana.com/models/655
Sounds - Fallout 3
Original Decorate Coding - WildWeasel
Texturing, Spriting, Ect. - Me

And now, a preview of another weapon I've been working on -
Spoiler:
Last edited by MidoriMan on Tue Nov 17, 2009 4:33 pm, edited 3 times in total.
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chronoteeth
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Re: [Weapons] Seburo M5 Pistol

Post by chronoteeth »

I like the fact that its an original model. Lookin' super smooth and super swell
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wildweasel
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Re: [Weapons] Seburo M5 Pistol

Post by wildweasel »

I always liked the Seburo aesthetic.
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Pisstepank
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Re: [Weapons] Seburo M5 Pistol

Post by Pisstepank »

This gun look very nice and very smooth , i love it.
i hope your gonna make more weapons with the same aim function!
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Xaser
 
 
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Re: [Weapons] Seburo M5 Pistol

Post by Xaser »

Oh snap, that's awesome. :)

Could use a better sound, but otherwise it's great. I love how natural it looks/feels, even with Doom-y hands. Kickass, I say!
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Ro4dk1ll
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Re: [Weapons] Seburo M5 Pistol

Post by Ro4dk1ll »

Overall, this weapon is very nice and the sprite and animations are well done, but the zooming function right now appears to be almost purely aesthetic unless you're playing without the crosshair. I don't know much about decorate right now, but if it'd be possible to force no crosshair while using the weapon, or change the shot spread between aiming modes, it'd make that function a lot more useful.
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Enjay
 
 
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Re: [Weapons] Seburo M5 Pistol

Post by Enjay »

Nice pistol. :yup:

The console reports this on startup:

Code: Select all

Script warning, "" line 0:
Icon 'KNSPA0' for 'SeburoClip' not found

Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 104:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 114:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 131:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 136:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 169:
Unknown class name 'SpentClip1'
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MidoriMan
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Re: [Weapons] Seburo M5 Pistol

Post by MidoriMan »

Enjay wrote:Nice pistol. :yup:

The console reports this on startup:

Code: Select all

Script warning, "" line 0:
Icon 'KNSPA0' for 'SeburoClip' not found

Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 104:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 114:
Unknown class name '0'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 131:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 136:
Unknown class name 'EnableAutoReload'
Script warning, "C:\Users\Nigel\Desktop\mm-seburom5.zip:mm-seburom5.wad:DECORATE" line 169:
Unknown class name 'SpentClip1'
Whoops!
The decorate code was based on WildWeasel's 'wwhc-diaz' engine, but I already fixed those errors and given credits by now.
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DoomRater
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Re: [Weapons] Seburo M5 Pistol

Post by DoomRater »

Add +ignoreskill to the SeburoClip Ammo item. It prevents a bug where only half the amount of ammo is needed to reload the gun in easiest and hardest, or any difficulty with an ammo multiplier for that matter.

In fact, is this usage of +ignoreskill even noted in the Wiki? That would help out a lot too.

Edit: I went ahead and noted that specific purpose in the Wiki now.

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