I've been inactive for.. well, too long. So, to bring myself back into the community, I've started a one-man
project, for Skulltag's deathmatch mode. It's currently titled 'Enneagon'.

This is because:
* The name is pretty cool
* And it means a nine-sided shape, or in this case, nine.
I'm taking on the whole concept of the number nine because I'm making 9 deathmatch maps.
I plan to make 9 maps in other game-modes, hopefully amounting to 9 sets of 9 maps. I'm too lazy to attempt to accomplish this.
I'm assuming you're probably sick of reading the number 9; so here are some screenshots!

(Please note, many things can be changed from these screenshots and the final product.)
Map - D2DM1:
778 Verices
1028 Linedefs
1793 Sidedefs
276 Sectors
65 Things







Map - D2DM2:
1654 Verices
2382 Linedefs
4232 Sidedefs
722 Sectors
73 Things





Map - D2DM3:
1372 Verices
1845 Linedefs
3375 Sidedefs
503 Sectors
76 Things




Map - D2DM4:
773 Verices
1075 Linedefs
1878 Sidedefs
313 Sectors
58 Things




Map - D2DM5:
2027 Verices
2752 Linedefs
5093 Sidedefs
792 Sectors
153 Things







Map - D2DM6:
2173 Verices
2539 Linedefs
4474 Sidedefs
488 Sectors
106 Things





Note: the above screenshot: the light pulses, it isn't statically on that bright.

Map - D2DM7:
3463 Verices
4434 Linedefs
8194 Sidedefs
1095 Sectors
166 Things












Map - D2DM8:
3848 Verices
4867 Linedefs
8464 Sidedefs
1121 Sectors
87 Things







Map - D2DM9:
2953 Verices
3263 Linedefs
6185 Sidedefs
439 Sectors Shockingly low for me.
109 Things











As it stands D2DM6 is still only 60-70% finished, and the other 3 maps aren't started yet.
I have a void map planned for the ninth slot, but I'm after inspiration for 2 themes for slots 7 and 8, so please throw your ideas down by posting here

I'm also looking for more beta-testers. As it stands I already have one, but the more the merrier. If enough people show interest I'll just place the link so it's accessible by the public.
Please leave any comments or criticisms, I'd love to get some feedback on this.

FINAL STAGE! - I'm modifying each map to suit the responses I've received. This means that D2DM3 will be heavily reworked, I think. D2DM5'S Railgun area will be totally destroyed and re-made. D2DM6 Will become larger, with a dining room and maybe a reception area, depending on if I agree with the idea of it becoming a hotel. And new Enneagon computer screens will be added to all maps.

