Megaman 8-Bit Deathmatch - Released!

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Davidos
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Davidos »

Finally! Somebody who actually makes a map for the weapon testers... christ I can't remember how many times I'd have to reload a map because I already wasted every enemy before I ran out of weapons to play with...

... heh.


Still lookin' awesome.
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Cutmanmike
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Cutmanmike »

This took longer than I had hoped...

Image
Image

I've arranged a recording session with my pals on monday so HOPEFULLY you'll see a trailer on tuesday, showing off the online gameplay.
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Zippy
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Zippy »

Is "great all round weapon" supposed to be a pun or do you mean "around"? :wink:
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Cutmanmike
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Cutmanmike »

I won't lie, I typed these up late!
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Davidos
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Davidos »

Cutmanmike wrote:I won't lie, I typed these up late!
I think it's supposed to be all-round, aka in this situation: A weapon which is equally good in everything (Most balanced on power, accuracy and speed.)
Right?
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Xaser
 
 
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Xaser »

If it was all round, it wouldn't be very sharp, now, would it? :P

Okay, all right, I'll give it a rest now. Let's not slice the Cutman. :P
Gez
 
 
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Gez »

With that pixellation, even round things have sharp angles.
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DoomRater
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by DoomRater »

People are being awfully sharp today!
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Project Shadowcat
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Project Shadowcat »

DoomRater wrote:People are being awfully sharp today!
You've got a point.

*DUCKS*
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Davidos
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Davidos »

C-C-C-COMBO BREAKER!




.... /offtopic.
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Cutmanmike
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Re: Megaman 8-Bit Deathmatch - Progress!

Post by Cutmanmike »

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lizardcommando
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Post by lizardcommando »

Woah! Awesome trailer! I only have two gripes though:

1. Shouldn't the Metal Blades be thrown rather than shot out of the Mega Buster just like in Mega Man 2?
2. I thought the Gemini Lasers traveled faster than how they are moving in your mod.

Aside from that, this looks really cool! I can't wait to play it.
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DoomRater
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Post by DoomRater »

At first, I was like " this trailer?" But then I saw it rotate and went heh.
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XutaWoo
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Post by XutaWoo »

Those fixed-camera scenes looked like that's play horribley.

Other than that, I love the intro.
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Kinsie
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Re: Megaman 8-Bit Deathmatch - Official Trailer up!

Post by Kinsie »

XutaWoo wrote:Those fixed-camera scenes looked like that's play horribley.

Other than that, I love the intro.
I'm pretty sure those were spectator cameras.

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