Megaman 8-Bit Deathmatch - Released!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Megaman 8-Bit Deathmatch - Released!
Why is Dark Man 4 a bot, though? He doesn't behave one bit like a bot, and he'd work far better as a regular monster, in my opinion.
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Re: Megaman 8-Bit Deathmatch - Released!
He originally walked around like a bot but it was too hard, so I left it like that and just made him jump around instead.Jimmy wrote:Why is Dark Man 4 a bot, though? He doesn't behave one bit like a bot, and he'd work far better as a regular monster, in my opinion.
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Re: Megaman 8-Bit Deathmatch - Released!
You should have made a dummy map right before that map with just a autosave and then nextlevelCutmanmike wrote:You can't save when bots are in the game, and doc robots and Dark Man 4 happen to be bots!
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Re: Megaman 8-Bit Deathmatch - Released!
I've gotten to the final battle with Gamma.
What the hell do I do?
What the hell do I do?
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Re: Megaman 8-Bit Deathmatch - Released!
Proto man gives you hints if you wait around
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Re: Megaman 8-Bit Deathmatch - Released!
The only hints I've gotten so far are "find a weak spot" and "use your most powerful weapon".
Both of those hints are of virtually no use to me.
(1) He's fucking huge.
(2) I have like 40 different weapons to choose from.
I've tried everything I can think of and I'm at a loss. Help...
EDIT: Okay, figured it out. But still. Talk about difficult.
Both of those hints are of virtually no use to me.
(1) He's fucking huge.
(2) I have like 40 different weapons to choose from.
I've tried everything I can think of and I'm at a loss. Help...
EDIT: Okay, figured it out. But still. Talk about difficult.
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Re: Megaman 8-Bit Deathmatch - Released!
Spam the Pause button
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Re: Megaman 8-Bit Deathmatch - Released!
Punishment for not playing Mega Man 3! Glad you worked it out, I forgot to reply to this post sorry.Jimmy wrote:EDIT: Okay, figured it out. But still. Talk about difficult.
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Re: Megaman 8-Bit Deathmatch - Released!
It's been ages since I played through Megaman 3, but I'm pretty sure that whenever you have to fight a giant robot/monster/etc., the weak point is almost invariably the head.Jimmy wrote:The only hints I've gotten so far are "find a weak spot" and "use your most powerful weapon".
And, again, I don't remember what Gamma was actually weak against, but Top Spin seems a likely candidate, because:
A. It was actually in MM3,
and
B. It is the most powerful weapon in the entire series, bar none. (Not the most USEFUL, mind you; That one goes to Metal Blade)
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Re: Megaman 8-Bit Deathmatch - Released!
Man this mod is like 7 years old and still going strong online. I know people normally don't like projects being bumped but this mod to me is well deserving. The map textures and layouts are fantastic and the gameplay with all the characters is just as fun as ever. This mod has done well to withstand the test of time imo.
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Re: Megaman 8-Bit Deathmatch - Released!
Nice 6 years bump...
Hi bump thread, here we go.
Also, relax ketchup guy your re not crazy for decorating the thread number
Hi bump thread, here we go.
Also, relax ketchup guy your re not crazy for decorating the thread number
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Re: Megaman 8-Bit Deathmatch - Released!
Oh MM8BDM. You're making the MM9 stages and bosses and bots and skins and blub. I stopped playing you some time ago. Eh. I perfered fighting bots than fighting bosses. Also, what about Mission mode? Ya know, the part where you fight megaman enemies and I remember hearing someone thinking of remaking doom in it and IDK. Wait, what was I talking about again?
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Re: Megaman 8-Bit Deathmatch - Released!
I swear to god, can you call me anything else but "ketchup guy"? I haven't used that avatar for like half a year now specifically because of that.ibm5155 wrote:Nice 6 years bump...
Hi bump thread, here we go.
Also, relax ketchup guy your re not crazy for decorating the thread number
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Re: Megaman 8-Bit Deathmatch - Released!
Yes. They are going to add MM9, MM10 and MMV to the game.Deviluke Roy wrote:Oh MM8BDM. You're making the MM9 stages and bosses and bots and skins and blub. I stopped playing you some time ago. Eh. I perfered fighting bots than fighting bosses.
Also, there are still bots. It works like this: You defeat every robot master stage (full of bots; no bosses) and then you need to complete a bonus stage (no bots; one or more bosses).
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Re: Megaman 8-Bit Deathmatch - Released!
Huh, never knew that before.wildweasel wrote: I swear to god, can you call me anything else but "ketchup guy"? I haven't used that avatar for like half a year now specifically because of that.
...Huh? Did I ask how the campaign worked?FaggoStorm wrote:Yes. They are going to add MM9, MM10 and MMV to the game.Deviluke Roy wrote:Oh MM8BDM. You're making the MM9 stages and bosses and bots and skins and blub. I stopped playing you some time ago. Eh. I perfered fighting bots than fighting bosses.
Also, there are still bots. It works like this: You defeat every robot master stage (full of bots; no bosses) and then you need to complete a bonus stage (no bots; one or more bosses).
Anyways, I just decided to reply here because of past mm8bdm experiences. There's a billion skins for that mod and unlike doom, nobody uses the base skin. Seriously.
But eh. MM8BDM is what it is, even if I don't play it anymore. Wait, what was I going to say? Oh well.