Megaman 8-Bit Deathmatch - Released!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Megaman 8-Bit Deathmatch - Released!
I'm aware of the plant barrier thing. Hyper bombs are fairly easy to dodge if you see em coming
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Re: Megaman 8-Bit Deathmatch - Released!
Their radius is kind of large, though. Sizing that down a chunk would probably reduce their OP'ness sufficiently, or alternatively increasing their "fuse" by a bit.
I mean, they're obviously meant to be spammed in order to carpet bomb an area, but they're a little TOO good at it as is.
I mean, they're obviously meant to be spammed in order to carpet bomb an area, but they're a little TOO good at it as is.
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Re: Megaman 8-Bit Deathmatch - Released!
Seems Skulltag's campaign mode is a little glitchy. That yellow devil thing was hard enough to beat as it is, but then it wouldn't allow me to save, because Sniper Joe spawned in the intermission map for some reason, and I had no way of saving unless I went back, beat the yellow devil again, and saved before SJ appeared.
Also, dying during the yellow demon battle would restart the level rather than from my last save. It even, at one point, took me to Cutman's stage when I reloaded (this was after I'd beaten him once already).
Also, dying during the yellow demon battle would restart the level rather than from my last save. It even, at one point, took me to Cutman's stage when I reloaded (this was after I'd beaten him once already).
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Re: Megaman 8-Bit Deathmatch - Released!
idk, it worked fine for me. I was running it in ST, of course, as well. As far as I understand it, you just beat the yellow devil, and once you're in the intermission map, you can exit the game, go back in, select Single Player (don't load a save), and it will remember what chapters you've beaten. I might not at all be talking about the same thing as you.
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Re: Megaman 8-Bit Deathmatch - Released!
Oh. Didn't realize it remembered just by selecting Single Player. Isn't that clever?
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Re: Megaman 8-Bit Deathmatch - Released!
So clever, it evaded you
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Re: Megaman 8-Bit Deathmatch - Released!
Haha yes I think in the next version Dr. Light needs to jump out with pom poms and say YES IT SAVED! PUT YOUR MIND AT EASE!
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Re: Megaman 8-Bit Deathmatch - Released!
heh.
Oh, by the way... er, the training room immediately crashes for me.
Oh, by the way... er, the training room immediately crashes for me.
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Re: Megaman 8-Bit Deathmatch - Released!
It would be nice to add some health things in the training arena.
Also the instagib metal blade would be cool if it was a different color (rough suggestion).
Also the instagib metal blade would be cool if it was a different color (rough suggestion).
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Re: Megaman 8-Bit Deathmatch - Released!
At what point? When you first enter it or select the weapons and start?Jimmy wrote:heh.
Oh, by the way... er, the training room immediately crashes for me.
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Re: Megaman 8-Bit Deathmatch - Released!
When I step on the pad. I get a brief glimpse of the weapon select screen but the game just crashes.
Here's the report:
Here's the report:
You do not have the required permissions to view the files attached to this post.
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Re: Megaman 8-Bit Deathmatch - Released!
SKULLMAN'S STAGE IS DWANGO5
Also the Cossack citadel map bears an uncanny resemblance to the Visio Dei map from Skulltag Community Instagib. Coincidence?
Also the Cossack citadel map bears an uncanny resemblance to the Visio Dei map from Skulltag Community Instagib. Coincidence?
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Re: Megaman 8-Bit Deathmatch - Released!
A lot of maps have similar layouts to popular (well I say popular but... ) maps that I thought would play well. By all means they are not copy/pastes of the maps in question though, I made them from scratchJimmy wrote:SKULLMAN'S STAGE IS DWANGO5
Also the Cossack citadel map bears an uncanny resemblance to the Visio Dei map from Skulltag Community Instagib. Coincidence?
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Re: Megaman 8-Bit Deathmatch - Released!
Oh, of course. I'm not accusing you of plagiarism at all, heh.
Played a bit further now, and... er, what's with the Darkman4 battle? I should surely be able to save - I can save in all the other boss battles (apart from the DocRobot one, but that was peanuts compared to this guy). Is there a proper strategy to beat him, because even with the Proto Shield held up, I still get hit by some of his projectiles, and when I hit him, it's normally a fluke.
...Great, now I'm gonna have to start the MM5 episode all over again. X_____X
Played a bit further now, and... er, what's with the Darkman4 battle? I should surely be able to save - I can save in all the other boss battles (apart from the DocRobot one, but that was peanuts compared to this guy). Is there a proper strategy to beat him, because even with the Proto Shield held up, I still get hit by some of his projectiles, and when I hit him, it's normally a fluke.
...Great, now I'm gonna have to start the MM5 episode all over again. X_____X
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Re: Megaman 8-Bit Deathmatch - Released!
You can't save when bots are in the game, and doc robots and Dark Man 4 happen to be bots!