Thank you so much!
[Resource] Obscure Games & Acknex Resources *REUPLOAD*
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 117
- Joined: Tue Sep 04, 2012 6:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Canada, Québec
Re: [Project] Obscure FPS Resources
-
- Posts: 288
- Joined: Mon Dec 28, 2009 5:57 am
- Location: Ukraine
Re: [Project] Obscure FPS Resources
Sorry for bumping!Diodeus wrote:
Some times ago I riped sounds from Take No Prisoners. Game sprites has .sfd extension and textures - .tex
Both without headers and .sfd files looks like compressed.
This helps me to start ripping it, but it incomplete
http://wiki.xentax.com/index.php?title= ... soners_SFD
http://wiki.xentax.com/index.php?title= ... soners_VBM
http://wiki.xentax.com/index.php?title=MageSlayer
http://www.totalcmd.net/plugring/gaup.html
http://www.watto.org/extract/info.html
Also the most of resources from Take no Prisoner and MageSlayer now available! We have all Textures, less that 50% sprites, all sounds, and music hope come too (its looks like modified midi file just)
I writting my console app to rip it, also now i have trouble with compressed .sfd files, i later post source code, need help!
http://forum.zdoom.org/viewtopic.php?f=37&t=37544
-
- Posts: 44
- Joined: Sat Jul 24, 2010 5:03 pm
- Location: Pesnirp
Re: [Project] Obscure FPS Resources
SPECT wrote:Corridor 7 sfx & music.
http://www.speedyshare.com/804816417.html
http://rapidshare.com/files/274487600/C ... sounds.zip
Rapidshare - no download limit. Only 90 days no downloading limit.
Sorry for bumping, but those files arent available anymore, does anybody still keeping them?
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Project] Obscure FPS Resources
Has this been done already?
Super Noah 3D graphics, sounds and music.
http://www.speedyshare.com/CJqTg/Noah3D-Extract.zip
There doesn't seem to be too many files. Perhaps I only have the shareware version... or perhaps it was just a small game. I don't really know much about it to be honest.
Super Noah 3D graphics, sounds and music.
http://www.speedyshare.com/CJqTg/Noah3D-Extract.zip
There doesn't seem to be too many files. Perhaps I only have the shareware version... or perhaps it was just a small game. I don't really know much about it to be honest.
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project] Obscure FPS Resources
Bumping this thread to ask if anyone still has the Westworld 2000 resource file. Apparently I lost it at some point...
Edit:
In fact, I've lost most of my resources from the first post! I'm mostly looking for Westworld and In Pursuit of Greed, however.
Edit 2:
Turns out I still have the Westworld resources after all! Still missing IPOG. Really need to update the first post at some point :p
Edit:
In fact, I've lost most of my resources from the first post! I'm mostly looking for Westworld and In Pursuit of Greed, however.
Edit 2:
Turns out I still have the Westworld resources after all! Still missing IPOG. Really need to update the first post at some point :p
-
-
- Posts: 437
- Joined: Thu Jun 20, 2013 10:26 am
- Location: East of the West, West of the East
Re: [Project] Obscure FPS Resources
Found only these files from OP:Snarboo wrote:Bumping this thread to ask if anyone still has the Westworld 2000 resource file. Apparently I lost it at some point...
westworld_res.zip
CyC_Resource.zip
rex_dom_res.zip
Try to ask for the rest there
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project] Obscure FPS Resources
Awesome, thanks! :)
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project] Obscure FPS Resources
Sweet! Now to update the first post.
Edit:
First post has been edited and now includes links to similar threads. :)
Edit:
First post has been edited and now includes links to similar threads. :)
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project | Resource] Obscure Games Resource Project *11/
A new resource has been posted to the first page! This time it's Desktop Toys, a small collection of desktop toys for Win 3.1 and up. This was recently requested to me, so I thought why not! :)
Included in this resource are screenshot rips of the weapons and other first person sprites, as well as sounds. I couldn't crack the resource files as it seems they are compressed, but I included the raw data for those that want to poke around.
Included in this resource are screenshot rips of the weapons and other first person sprites, as well as sounds. I couldn't crack the resource files as it seems they are compressed, but I included the raw data for those that want to poke around.
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project | Resource] Obscure Games Resource Project *HEL
I need some help cracking data files for a game! The game in question is The Abyss: Incident at Europa. A cursory look at the game's data files has revealed the following:
Spoiler: Audio
Spoiler: VideoI've had luck extracting the sounds, which I'll upload soon, but I need help extracting the textures and sprites. I've uploaded a zip that contains the game's major file types for those that want to poke at them. Hopefully you'll have more luck than me!
-
- Posts: 117
- Joined: Tue Sep 04, 2012 6:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Canada, Québec
Re: [Project | Resource] Obscure Games Resource Project *HEL
I just looked up about the animated sprites file. I see what's going on. The sprites are really there, but it suffer the same problem I had when I attempted ripping the sprites from Killing Time PC. The sprite was supposed to show the two headed dog. Exactly, when I opened the .msv file with the right setup, I get the same result here. Each stuffs between the bright green lines are the sprites but messed up.
I once asked why it was happening in this thread here.
Zero X. Diamond replied that few posts after:
I once asked why it was happening in this thread here.
Zero X. Diamond replied that few posts after:
Zero X. Diamond wrote:From what I'm seeing there, the sprites are stored without their transparency. I'm assuming they have some sort of header that tells the engine where to display transparent space in-engine. Lots of games do this as a space-saving measure. The only sure-fire way to get them (that I know of, anyways) is to crack the format they're stored in and extract and convert them.
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project | Resource] Obscure Games Resource Project *HEL
Man that's so bizarre, everything else is stored uncompressed, so there must be some reason they went this route.
I did some digging, and turned up the former coder's website here (click on the broken image top right). According to this, they used Fastgraph technology, and one of the listed products in their catalog is some kind of resource manager for images, sounds and other data. Sadly I don't have $1000 to invest in outdated software that might not even work, but maybe there are other games that use this tech that have been cracked. :p
I did some digging, and turned up the former coder's website here (click on the broken image top right). According to this, they used Fastgraph technology, and one of the listed products in their catalog is some kind of resource manager for images, sounds and other data. Sadly I don't have $1000 to invest in outdated software that might not even work, but maybe there are other games that use this tech that have been cracked. :p
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [Project | Resource] Obscure Games Resource Project *HEL
Cracked open the msv files in a hex editor, and this is the first thing I saw. It seems they do contain the animated sprites! Now if only I could figure out how to read the jumbled mess that the rest of the file is. :p
-
- Posts: 288
- Joined: Mon Dec 28, 2009 5:57 am
- Location: Ukraine
Re: [Project | Resource] Obscure Games Resource Project *HEL
Its me =), Check out my site again. I have ripped All resources from alphas\betas/and full versions of classic raven soft games:Snarboo wrote:You can also find resources taken from Shadowcaster and CyClones by Raven Software here. These resources are provided by a user known as RaVeN from the Skulltag forums.
Black Crypt
ShadowCaster
CyClones
Heretic
HeXen
Necrodome
MageSlayer
Take no Prisoners
http://raven-05.narod.ru/