[Resource] Obscure Games & Acknex Resources *REUPLOAD*

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ETTiNGRiNDER
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Re: [Project] Obscure FPS Resources

Post by ETTiNGRiNDER »

I did a bit of sleuthing, and this is what I found. There were actually several attempts at a Hellraiser game it seems, and these ones aren't from the Wolf3D edition. See bottom of page (there are also some samples from the Wolf3D attempt as well, but the quality on those is not great (it is Wolf3D era stuff, after all.)

http://www.cenobite.com/collect/vg.htm
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Enjay
 
 
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Re: [Project] Obscure FPS Resources

Post by Enjay »

Aha! Well sleuthed.
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Virtue
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Re: [Project] Obscure FPS Resources

Post by Virtue »

Ceeb wrote:
Snarboo wrote:I'd like the PO'ed weapons. A few of those were pretty cool.
http://www.mediafire.com/file/26xnu4niv ... oedguns.7z Weapons

http://www.mediafire.com/file/tuyc77wia ... poedsnd.7z Sound effects
I wonder why some frames have different resolutions than others?
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Ceeb
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Re: [Project] Obscure FPS Resources

Post by Ceeb »

Ben2k9 wrote:I wonder why some frames have different resolutions than others?
Damned if I know. It only seems to the one frame of the power drill that does that.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

Apparently, the resources to an obscure DOS game called Rex Blade are all just sitting there in the main folder. The graphics are simple PCX files, the sounds are WAV and the music are MID. I'll upload a resource pack soon.
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Kate
... in rememberance ...
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Re: [Project] Obscure FPS Resources

Post by Kate »

Snarboo wrote:Apparently, the resources to an obscure DOS game called Rex Blade are all just sitting there in the main folder. The graphics are simple PCX files, the sounds are WAV and the music are MID. I'll upload a resource pack soon.
*looks at cd* ...Odd, I have that game for some reason. Well, it'd be interesting to look through nonetheless.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

It's not a great game but it is playable. Unfortunately the resources are a bit crap, but hopefully someone finds a use for them.
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Ceeb
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Re: [Project] Obscure FPS Resources

Post by Ceeb »

You know, I stumbled across some old Dracula FPS on some abandonware sites like NAME AND ADDRESS WITHHELD but didn't look into it too much. Looked like it may have had some halfway decent textures.

There's also a ridiculous edutainment FPS called I.M. Meen which a guy I used to chat with was working on cracking open.

Also, Meen is some kind of pedophile, apparently.
Spoiler:
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ETTiNGRiNDER
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Re: [Project] Obscure FPS Resources

Post by ETTiNGRiNDER »

Ceeb wrote:You know, I stumbled across some old Dracula FPS on some abandonware sites like NAME AND ADDRESS WITHHELD but didn't look into it too much. Looked like it may have had some halfway decent textures.
If it's the same Dracula game I'm thinking of (this one? http://www.mobygames.com/game/dos/bram- ... creenshots ) I'd quite like to see its stuff.
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InsanityBringer
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Re: [Project] Obscure FPS Resources

Post by InsanityBringer »

Heh, I remember that from the "A visit to id in 1993" video that john romero released a while back.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

IM Meen is actually pretty playable and a classic if only for the batshit animation brought to you by the creators of CD-I Zelda.
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Ceeb
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Re: [Project] Obscure FPS Resources

Post by Ceeb »

ETTiNGRiNDER wrote:If it's the same Dracula game I'm thinking of (this one? http://www.mobygames.com/game/dos/bram- ... creenshots ) I'd quite like to see its stuff.
Sure is!
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Zero X. Diamond
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Re: [Project] Obscure FPS Resources

Post by Zero X. Diamond »

Already tried to get stuff from that one a while back but it appears that all the resources there are compressed in some way.
Gez
 
 
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Re: [Project] Obscure FPS Resources

Post by Gez »

Ceeb wrote:There's also a ridiculous edutainment FPS called I.M. Meen which a guy I used to chat with was working on cracking open.
I remember a Doomworld discussion about it wondering if they used the Shadowcaster engine. The technology used seemed very similar.
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Zero X. Diamond
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Re: [Project] Obscure FPS Resources

Post by Zero X. Diamond »

Do the sprites in Shadowcaster use some form of compression? If so, I'd give I.M. Meen a shot, because I remember a guy on Xentax was trying to rip from I.M. Meen but the sprites were using some oddball compression that he couldn't figure out.

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