[Resource] Obscure Games & Acknex Resources *REUPLOAD*

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Duducrazy
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Re: [Project] Obscure FPS Resources

Post by Duducrazy »

i can't download the NAM graphics. the file gets corrupted from a premature download end.
CaptainToenail
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Re: [Project] Obscure FPS Resources

Post by CaptainToenail »

This thread needs a medal, keep on ripping guys! :D
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Xim
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Re: [Project] Obscure FPS Resources

Post by Xim »

These are some cool resources, but I keep on having a problem deleteing the folders after I'm done checking them out. They're all Read-Only so I can't delete them. So I un-check Read-Only and then try to delete them again, but it STILL won't and it just makes it Read-Only again.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

All of the files in the original post have been re-uploaded to DRDTeam's File Share. Please let me know if they do not work!

More resources will be coming soon. :)
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

I've just finished ripping most of the hud weapons from Necrodome. Unfortunately, the two most interesting weapons, the cannon and missile launcher, were too obscured by hud elements to be useful. However, the rest of the arsenal has been ripped and turned into PNGs that keep the original palette intact. I did not rip the shotgun because Xaser already ripped it for Necro's Revenge.

Here's the link to the download: Necrodome Hud Weapons
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Xaser
 
 
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Re: [Project] Obscure FPS Resources

Post by Xaser »

Ah, nice rip. Unfortunate how the HUD obscures so much... it's this reason that I'm so interested in trying to rip the HUD graphics from the actual .POD, in case there's more to the sprites than what's shown on the screen. They would be *incredibly* useful in such a case.

On a somewhat-related note, I probably had the gamma settings all screwed when I ripped the shotty, so I'm not really sure how accurate the sprites are, really.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

I was actually reconsidering ripping them after I played Necro's Revenge. While the rips are great, I wouldn't mind ripping them again because I'd like to have them in their original palette. I'll probably try and rip them tonight.
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Xaser
 
 
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Re: [Project] Obscure FPS Resources

Post by Xaser »

Hehe, I suppose any rip is better than the stuff from Necro. Doggamn, that mod is old. :P

Anyhow, extracting the images is the easy part -- it's just trying to view them that gets me. XWE can only show some of the images, naturally, and the HUD sprites are not among them. I wonder if it's worth asking Csabo about the game's image format... obviously it works enough to show some of them, which I suppose is better than nothing.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

I think it's worth a try. The images should be viewable, as I doubt they used two separate ways of encrypting the data. I'm thinking it's either a compression or an encryption issue, since a lot of older games used both.

At the very least, he can tell you how he did it, and since XWE is open source now, it might be possible to view them.
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Deimus
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Re: [Project] Obscure FPS Resources

Post by Deimus »

marathon?
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

Marathon is very difficult to extract resources from. All the tools that do so are Mac only I believe.

While not really an obscure FPS, I've recently dug through the art files of the Blood Alpha, so it's close enough. I extracted everything that I found personally interesting, which was mainly the weapons. I could have extracted everything and zipped it up, but many of the resources are exactly the same as the retail version, so it would have been pointless. Here it is: Blood Alpha HUD weapon resource.

You'll note that some of the weapons are the same, but most have many more frames of animation or are vastly different, such as the sawed-off. The most interesting to me are the Napalm Gun, which seems to be a totally different weapon, and the Tesla Gun, which was a harpoon gun. There were also a few sprites taken from Doom for no apparent reason, as well as a single, out of place image of a naked woman.
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Captain Awesome
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Re: [Project] Obscure FPS Resources

Post by Captain Awesome »

Yeah, the Napalm Gun was originally some sort of netherworld Lovecraftian black-hole gun or something.
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

Yeah, I found something in one of the art files called the "shadow gun", which was just a tile with the words "shadow gun" on it. :p The Cradle 2 Grave eDuke mod site also mentioned something about that. I know very little about what the original weapons for Blood were going to be besides the harpoon gun. If it was a black hole gun, that's not surprising, as one of the weapons in Blood 2 was a black hole gun.

A shame that it's impossible to change the behavior of things in Blood, as I would love to see a mod with the original weapons.
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Captain Awesome
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Re: [Project] Obscure FPS Resources

Post by Captain Awesome »

Yeah, there are a few Blood mods in production for Eduke32 (Duke Nukem 3D port), and they show promise. One of them is attempting to port the game, and another is kind of like a mod for Blood but on a different engine, a semi-sequel of sorts. Some of the alpha txts talk of a nail gun. Interestingly enough, the Tesla Gun used to be a nail gun. Go figure. :D
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Snarboo
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Re: [Project] Obscure FPS Resources

Post by Snarboo »

There were sprites for it and pickup in the Alpha. It looked really cool and had a nice smoke effect after it was fired. Sadly it wasn't implemented in the beta outside of shooting strange looking harpoons.

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