Gez wrote:An RLE compression is quite simple. The image is divided into lines which will be of two types: compressed and uncompressed. When compressed, you'll have a value for the length, and a single pixel. That pixel is repeated as many times as the length value told. When uncompressed, you have a length value, and the next length bytes are taken as pixel data.
Yeah, it seems very simple, but I lack even the basic knowledge necessary to reverse engineer or view files with this sort of compression. There might be a tool out there to probe RLE compressed files, but I doubt it.
Zer0 wrote:I ripped the graphics by switching file names around. for example, the title graphic would be switched around with the monster graphics and it would show up on the start screen instead.
That's amazing in its simplicity! I wonder if this method would work with any other games?