Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
rpg is rocket propelled grenade as well
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Why would anyone want to rocket-propel anything that isn't a chainsaw?
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
I have to say, it's bizarre being quoted and responded to via a post from more than a year ago.
Funny enough, I didn't even own Quake 1 back then (aside from the shareware E1). By this point I'd love to help with this.
So, uh, I can ridcule it for being Quake. Yeah.
Funny enough, I didn't even own Quake 1 back then (aside from the shareware E1). By this point I'd love to help with this.
So, uh, I can ridcule it for being Quake. Yeah.

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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Fuu, you remembers me my old canceled project q2onskulltag, i almost finish many things in the first map, but i lost all data, and the only thing that rest me was only an outdated video
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Nice work.

Nice work.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Great work so far!!!! Please continue to work on this project. Quake was/is one of my favorite games.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Thanks! Will do. Progress is a little slow, but I'm keeping on it as well as my other TC project.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Looking forward to this 

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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Oh, so this has not been released? 

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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Sorry for the bump....Any new news on this project?
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
You made the bump, so there shouldn't be any news.
By the way, I still expect someone to make an actually functional Thunderbolt Gun (not a multi-railgun in disguise). Definitely looking forward to this.
By the way, I still expect someone to make an actually functional Thunderbolt Gun (not a multi-railgun in disguise). Definitely looking forward to this.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Sigh.heavyshell3k wrote:Sorry for the bump....Any new news on this project?
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
Well, the thunderbolt is similar to a railgun, but it doesn't rip through the monsters (even though it appears like it does in Quake 1). It's a totally accurate hitscan, with a bright special effect.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
The problem is that using Railgun shots leaves the particle trails behind in third person cam, which looks gruesome and fake. We have [wiki=Classes:FastProjectile]FastProjectile[/wiki] to achieve a better, much more accurate recreation of the Thunderbolt. Oh, and the really hard part (which I think everyone chooses the easy-Rail way) is making it explode if used underwater, killing everyone submerged.
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Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE
You sleepy?wildweasel wrote:Sigh.heavyshell3k wrote:Sorry for the bump....Any new news on this project?
