[Hexen] Serpent: Resurrection [New version 09/2017]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Crudux Cruo
Posts: 1171
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: [Hexen] Serpent: Resurrection [New version released 04/2

Post by Crudux Cruo »

Well, as long as the game is balanced, i dont see why not. i do feel, however, that a functional release is more important. the core, then the extras, i would say.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: [Hexen] Serpent: Resurrection [New version released 04/2

Post by The Ultimate DooMer »

New version released, see page 1.

I'm currently toying with a 4th player class, a Hexen 2-style assassin...I have everything but the weapons installed in a copy of the RPG mod, together with the class menu stuff. Not entirely sure of the player sprite though - I've done the first walking frames (for the menu) and I'm reasonably happy with how it's turned out so far, but having seen the threads here about female NPC's (as well as mostly coming up blank when looking for suitable heads to transplant :P) I thought I'd put an example up:
Image
Essentially Serpent's thug with gloves, long sleeves, boobs and Revy's head. Looks better on the menu (due to hardware renderer) than it does here (despite the fact she's somewhat shorter than the other classes), but what do you guys think?
User avatar
ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by ShadesMaster »

You COULD use the Hexenified sprite sheet of Corvus....
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by ChronoSeth »

Except that they are very obviously Corvus, and nobody will ever see them as anything else.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by The Ultimate DooMer »

Plus I already have Corvus in use as 3 NPC's (which itself is too many really tbh). There's a few female NPC's over at Spriter's Resource (including some cool M&M ones), but none of them really fit in here. I'm actually kinda liking the one I posted an example of, but not entirely sure if it needs any more changes or not...what do you think?
User avatar
ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by ShadesMaster »

Pointy shoulder pads and we have a winner!!!! Also slim out her waist on our left side, would help too!!!!
User avatar
Crudux Cruo
Posts: 1171
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by Crudux Cruo »

cool beans.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by The Ultimate DooMer »

Gotta love the timing of new official GZDoom releases...just like in 2010 a new official version comes out as I'm close to the release :P

So now I can throw out my elaborate hacks aimed at maintaining compatibility with 1.5.06, as well as test the new class with an official GZDoom ;) (in other words the release will take a little longer)
User avatar
Springy
Posts: 532
Joined: Thu Mar 08, 2012 3:22 am
Location: Earth

Re: [Hexen] Serpent: Resurrection [New version released 06/2

Post by Springy »

The Ultimate DooMer wrote:Gotta love the timing of new official GZDoom releases...just like in 2010 a new official version comes out as I'm close to the release :P

So now I can throw out my elaborate hacks aimed at maintaining compatibility with 1.5.06, as well as test the new class with an official GZDoom ;) (in other words the release will take a little longer)
Damn I thought it was fully released, been playing this a lot. Must've taken a huge amount of scripting to come up with something like this. That boat ride was a pretty neat idea.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: [Hexen] Serpent: Resurrection [New player class 07/2012]

Post by The Ultimate DooMer »

New version released, see the first post on page 1.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: [Hexen] Serpent: Resurrection [New player class 07/2012]

Post by chopkinsca »

I'll give this a go now that I have a newer graphics card that can actually run it.

Edit: Seems my new graphics card cuts it, I can run this now. I'm looking forward to the grand adventures!
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [Hexen] Serpent: Resurrection [New player class 07/2012]

Post by Viscra Maelstrom »

welp, i remember this. i should probably go and play it again sometime.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Location: Maryland, US

Re: [Hexen] Serpent: Resurrection [New player class 07/2012]

Post by Ed the Bat »

I actually remember spending insane amounts of time rewriting parts of your code in this project just because of how crazy the sloppy coding was making me =3. That, and I wanted it to be more compatible with other mods.

I'd be happy to share any of my work with you, but I'll need to see how revised this new version is, first. You may not even need my touch-ups, for all I know! :)
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [Hexen] Serpent: Resurrection [New player class 07/2012]

Post by Ethril »

(warning: the following post was made while somewhat sleep-deprived (haha i almost typed "derpied" there... i just dont know what went wrong. 6_9))

finally bothered to actually play all the way through this (last time i tried i got frustrated and bored in the volcano as the fighter with the USELESS GRENADES)
using a cleric this time, on normal difficulty
at the palace right now THERE ARE SO MANY MONSTERS THIS HARDLY SEEMS FAIR (i kicked their asses anyway once i stopped being stingy with my items. "if i use my scrolls and mana batteries now i wont have them later when i really need it" NO SHUT UP YOU "REALLY NEED IT" RIGHT NOW AND THERES A SHOP RIGHT OUTSIDE AND YOU HAVE A TON OF CASH SO STOP BEING SUCH AN AMMO-SCROOGE AND USE THE GODDAMN LIGHTBRINGER "okay fine alright geeze")

first hub area was easier than i remember. maybe i'm just better now than i was then? or maybe i was playing on hard difficulty or something.
or maybe cleric is just a better class than fighter. BEHOLD, JESUS POWERS

dsparil is still a fun fight. "!eid dna resolc emoc", he says. "okay", i says, and finish him off by clubbing him over the head with my mace of contrition. who needs a tome of power, anyway? i aint no wussy elf.

got stuck for a while in the monastery since the ornate key was invisible for some reason.
the raven staff and glacial longbow were invisible too, as was one part of the lightbringer (although that one was in an obvious spot as opposed to tucked in the corner of a random house).

secret level was cool except for the part where i couldnt figure out how to get the purple crystal and just sort of ran around in the cave for 3 hours until i found the way up. you sneaky dog.
Spoiler:
korax's spliced sentences were honestly kind of hilarious. really fun fight regardless; captured pretty much everything i feel a FPS boss should be.

the mountain pass isnt nearly as bad as everyone said it would be (maybe they were all on hard mode or maybe you nerfed the beasts since then?)
you just need to get the enemies to bunch up and then lure them into a time bomb or a gas cloud (or two; the dogs are too tough for just one) in a choke point. or melee and backpedal and make sure you dont get surrounded or backed into a wall.
or pop a shrapnel scroll since none of them can shoot.
maybe if you could assemble your slot 4 artifact weapon beforehand it'd be better? idk i managed fine without it. flechettes and firestorms, baby.

the lost temple is seriously the best map. i haven't seen that kind of legitimate challenge in a long time. the brutal fights were blended perfectly with the puzzles and platforming. felt kind of like castlevania in that regard, actually.
by the end of it i was nearly out of health and mana (although i still had a krater of might and like 3 assorted batteries left)
that last part after you get the artifact piece broke my patience though. i just said "screw it", popped a protection scroll, and ran like hell through the water area instead of putting up with more fireballs. :P
but hey it was all worth it since i had an artifact piece and all i had to do was make it back to the shops.
Spoiler:
frozen fortress was cool except for the pitch black basement that ate up all my torches and jump boots.
Spoiler:
i cleared out the palace's sewer system and finally assembled the wraithverge. :BFG:
Spoiler:
at that point i decided now was the perfect time to save and quit because it was like 3 in the morning and i really couldn't put up with any more shenanigans at that point.
(good lord it is like an hour later right now i think i dozed off while typing this. i definitely was NOT typing for an hour!!)
User avatar
RV-007
Posts: 1501
Joined: Fri Sep 02, 2011 9:00 pm
Location: Dying w/ civilization or living after it

Re: [Hexen] Serpent: Resurrection [New player class 07/2012]

Post by RV-007 »

Is there Eidoleon in the game?

Return to “TCs, Full Games, and Other Projects”