[Hexen] Serpent: Resurrection [New version 09/2017]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Ah ok, thanks for the infos!
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
The mod can be passed to Spanish?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
That is used to access the assassin boss's room, which is above the graveyard. (and is also where the you get the 8th ingredient bag for the secret map)Ichor wrote:Also that obsidian ring there.
The difficulty settings are different to other mods because of the exp system - instead of getting more monsters on the higher settings, you take more damage when hit and get less mana from crystals/batteries...meaning you have to be more careful and spend wisely. (the monsters also get more aggressive)A few flaw, not sure but i think the money bags should give far more money, apparently, the game is made for difficulty "normal" skill 2?
I played on skill 3 - Hard, not sure why but i was often close to not have enough mana and potion flask health, i had to sell a lot of spells and items to save the thing. (and i boosted the melee weapon a lot with Braxus/Cleric type).
I changed that long ago, when weapon 7 became 3 pieces instead of 2 (which was needed for the standalone mods to work). The extra piece went in Hogger's cave, and the diamond key moved to a new cave in the red mana village. (requires jump boots or a lot of dexterity)In the hub when we are a pig in the cave, i didnt find the diamond key in the same place in skill 3, i checked internet to be sure, not sure if it disappeared when i did some other missions after that, i mean, i wanted check again as a big but the barrier was come back and couldn't go in the place where there is the item outside with the key so i used no clip but no key, weird.
It could be cool to have a Serpent Resurrection 2 with a little more relief and more story : P (random thoughts)
I did leave the story open just in case (and had some ideas of how it would work), but I retired long ago.SallazarSpellcaster wrote:Serpent Resurrection 2: Electric Boogaloo would be amazing, especially since there's room for a sequel left at the end.
theleo_ua wrote:What do you think if some day we will start translating your mod to Russian?
It would be a big task (there's a lot of speech), but feel free to have a go.LOLANONIMUS wrote:The mod can be passed to Spanish?
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
I think I might have a problem running the soundtrack of this mod.
I have the latest version of GZDoom and the Hexen IWAD, everything runs perfectly but the soundtrack - which i can't determine what causes.
When I start the mod, I highlight three things on the Serpent: Resurrection folder: serpent.pk3, serpent WAD and serpmus1/2 (Tried with both of them, no one of them ever worked)
Tried changing the MIDI Device ingame and restarting the soundtrack via the command "puke 808", and no midi device ever worked, so i returned to "FluidSynth" which was the original one.
I saw in an answer here that I should start the game with the serpent1.bat or serpent2.bat, but it didnt work out very well unless I did something wrong.
Can anyone help?
Thanks in advance, sorry about any errors, english is not my primary language.
I have the latest version of GZDoom and the Hexen IWAD, everything runs perfectly but the soundtrack - which i can't determine what causes.
When I start the mod, I highlight three things on the Serpent: Resurrection folder: serpent.pk3, serpent WAD and serpmus1/2 (Tried with both of them, no one of them ever worked)
Tried changing the MIDI Device ingame and restarting the soundtrack via the command "puke 808", and no midi device ever worked, so i returned to "FluidSynth" which was the original one.
I saw in an answer here that I should start the game with the serpent1.bat or serpent2.bat, but it didnt work out very well unless I did something wrong.
Can anyone help?
Thanks in advance, sorry about any errors, english is not my primary language.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Hello Ultimatedoomer, do you think it would be possible to add doomguy into the game in a new release? It would mean the world to me. Me and my friend could also pay you if you put him in
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
He's retired and will not make any additional changes, sorry.derd wrote:Hello Ultimatedoomer, do you think it would be possible to add doomguy into the game in a new release? It would mean the world to me. Me and my friend could also pay you if you put him in
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
I was just being hopeful, as I assumed it wouldn't be that hard to put in something like doomguy that already existsAvzinElkein wrote:He's retired and will not make any additional changes, sorry.derd wrote:Hello Ultimatedoomer, do you think it would be possible to add doomguy into the game in a new release? It would mean the world to me. Me and my friend could also pay you if you put him in
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
for those who interested:
speedrun tries of this mappack:
stream: https://www.twitch.tv/hanomamoru
vods/recordings probably will be added here: https://www.youtube.com/channel/UCdVlaf ... =0&sort=dd
speedrun tries of this mappack:
stream: https://www.twitch.tv/hanomamoru
vods/recordings probably will be added here: https://www.youtube.com/channel/UCdVlaf ... =0&sort=dd
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
WR (speedrun on skill 1 in 54 minutes): https://youtu.be/yBIka9MdeJQ
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
What needs updating? Have you got any errors?
I have found two errors. One is that the music won't play, even if I have matching mus.wad and bat, and use the puke 808 command. It only plays sometimes, but I have to restart the game forever before that happens.
The second error is that the door behind Korax can't be opened due to a missing unknown script. Sure, I could easily clip through the wall, but it brakes the immersion and is cheating.
I did play through this modd a couple of years ago, and I didn't have any of those problems then. Could it be a combability issue with the latest GZ engine?
Anyway, this is my favourite mod for any of the GZ game. It's a masterpiece. I just wish I could re-experience it as it used to work.
I have found two errors. One is that the music won't play, even if I have matching mus.wad and bat, and use the puke 808 command. It only plays sometimes, but I have to restart the game forever before that happens.
The second error is that the door behind Korax can't be opened due to a missing unknown script. Sure, I could easily clip through the wall, but it brakes the immersion and is cheating.
I did play through this modd a couple of years ago, and I didn't have any of those problems then. Could it be a combability issue with the latest GZ engine?
Anyway, this is my favourite mod for any of the GZ game. It's a masterpiece. I just wish I could re-experience it as it used to work.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Currently replaying thru this mod and having the exact same issues as described by CaligulaWellington.
No music even after typing puke 808 multiple times in the console and the gate that is supposed to slide open right after the Korax boss gives a script error.
I know that UltimateDoomer is retired, but is there a way to restore this mod to it's former glory? The music adds a lot. Either way, thanks.
No music even after typing puke 808 multiple times in the console and the gate that is supposed to slide open right after the Korax boss gives a script error.
I know that UltimateDoomer is retired, but is there a way to restore this mod to it's former glory? The music adds a lot. Either way, thanks.
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Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Sorry to doublepost everyone, but I wanted to update the post I had just made above this.
For anyone having issues in the future just be sure to use the latest version of the game (from 2017) and the latest version of GZdoom (currently 4.1). Once I updated the game works better than ever. Just be sure to click Serpent1 or serpent2.bat as those two versions have different soundtracks and serpent0.bat has no music. Cheers ya'll.
For anyone having issues in the future just be sure to use the latest version of the game (from 2017) and the latest version of GZdoom (currently 4.1). Once I updated the game works better than ever. Just be sure to click Serpent1 or serpent2.bat as those two versions have different soundtracks and serpent0.bat has no music. Cheers ya'll.