[Hexen] Serpent: Resurrection [New version 09/2017]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP][Hexen] Serpent: Resurrection
Shit yeah I can't wait for this. Fragport and SSD are two of my favorite mods, ever.
I gotta say, TUD... You may not make the prettiest maps, but you make some of the most fun and innovative stuff I've ever played.
Edit:
Also 007: License To Spell Doom
I gotta say, TUD... You may not make the prettiest maps, but you make some of the most fun and innovative stuff I've ever played.
Edit:
Also 007: License To Spell Doom
Last edited by Ceeb on Tue Dec 08, 2009 12:51 am, edited 1 time in total.
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Re: [WIP][Hexen] Serpent: Resurrection
I suppose I can always offer to give it a beta-test if you require some assistance. Good to see this guy's getting close to release, at any rate.
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Re: [WIP][Hexen] Serpent: Resurrection
I'd like to test as well, I love Hexen and would love to see more mods for it.
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Re: [WIP][Hexen] Serpent: Resurrection
Can I beta test? Can I please?
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Re: [WIP][Hexen] Serpent: Resurrection
Sorry: did you use Doom Builder in order to make this?
I wanna ask you : in the first screenshot, how did you make the leg of the table on the left/or the legs of the bench if using doom builder?
Thanks!
Anyway you made a good job!
I wanna ask you : in the first screenshot, how did you make the leg of the table on the left/or the legs of the bench if using doom builder?
Thanks!
Anyway you made a good job!
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Re: [WIP][Hexen] Serpent: Resurrection
Update as of 17 Dec:
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All sounds in and tested.
Various tweaks and improvements to many maps.
The fighter now starts with a bit of armour, the cleric with some health potions.
The mage now knows a few spells off by heart, thus not needing scrolls for them.
Just two maps to finish off (mostly rework stuff) together with skyboxes and endings/credits to go before testing. (skill settings won't be in the first beta, as they will be balanced around feedback)
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All sounds in and tested.
Various tweaks and improvements to many maps.
The fighter now starts with a bit of armour, the cleric with some health potions.
The mage now knows a few spells off by heart, thus not needing scrolls for them.
Just two maps to finish off (mostly rework stuff) together with skyboxes and endings/credits to go before testing. (skill settings won't be in the first beta, as they will be balanced around feedback)
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- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
Update as of 01 Jan:
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Another map finished off, the last one is close to halfway done.
Various tweaks and improvements as usual.
The midi soundtrack has been removed. It was cobbled together for those who didn't want to dl 10+ megs of mod music but 10 megs is nothing today so out it goes. I might remove the second mod soundtrack too as the first one is way better and one of the maps has events timed with it's tune.
New screenshots added to the first page, including updated versions of the swamp and fiery village ones. (I know I could easily add better ones but I do want to keep some surprises in store...no point in showing off all the best bits before you play it eh )
Just the one map and endings/credits to go before testing, but January could be a busy month IRL so progress might be a lot slower.
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Another map finished off, the last one is close to halfway done.
Various tweaks and improvements as usual.
The midi soundtrack has been removed. It was cobbled together for those who didn't want to dl 10+ megs of mod music but 10 megs is nothing today so out it goes. I might remove the second mod soundtrack too as the first one is way better and one of the maps has events timed with it's tune.
New screenshots added to the first page, including updated versions of the swamp and fiery village ones. (I know I could easily add better ones but I do want to keep some surprises in store...no point in showing off all the best bits before you play it eh )
Just the one map and endings/credits to go before testing, but January could be a busy month IRL so progress might be a lot slower.
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
Wow, nice new pictures. You are getting really slope-happy (indoors and outdoors both it seems).
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
This is ZDoom, why not? ™TheCupboard wrote:Wow, nice new pictures. You are getting really slope-happy (indoors and outdoors both it seems).
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
Update as of 11 Jan:
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All maps completed, just the endings/credits to go before testing. I'm also thinking of adding some extra features that can be toggled, but exams are looming so progress will slow down for a bit.
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All maps completed, just the endings/credits to go before testing. I'm also thinking of adding some extra features that can be toggled, but exams are looming so progress will slow down for a bit.
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
I can't wait.
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
The Ultimate DooMer wrote:All maps completed, just the endings/credits to go before testing..... exams are looming so progress will slow down for a bit.
*Twitch, twitch.*
Eye... falling out of socket...
......
I thought this'd take atleast another... half a year...
....
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
Update as of 05 Feb:
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Still just the endings/credits to go, but I've decided to finish everything else before starting on this. I've been running it through with god mode to test the ammo and levelling curve (ie. to ensure that you don't level up too fast/slow) and to find any bugs. Still have an exam left so progress will be slower, but it won't stop.
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Still just the endings/credits to go, but I've decided to finish everything else before starting on this. I've been running it through with god mode to test the ammo and levelling curve (ie. to ensure that you don't level up too fast/slow) and to find any bugs. Still have an exam left so progress will be slower, but it won't stop.
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
Indeed.BlazingPhoenix wrote:I can't wait.
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Re: [WIP][Hexen] Serpent: Resurrection (New Screens up)
I hope this comes out before March. But I probably shouldn't be getting my hopes up too much.