[Hexen] Serpent: Resurrection [New version 09/2017]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 5113
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- Location: Labrynna
Re: [WIP][Hexen] Serpent: Resurrection
I'll definitely be sure to play it when it comes out.
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- Location: U.A.C Weapon testing Lab
Re: [WIP][Hexen] Serpent: Resurrection
That is awesome project you working on
can you tell me when it out?
can you tell me when it out?
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- Posts: 1906
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- Location: at home.. Status: lazy like hell
Re: [WIP][Hexen] Serpent: Resurrection
An adventure! You can never have enough of that.
Make the areas memorable and amazing. Sightseeing is one of the best part of adventuring, heh.
Definitely looking forward to play this one.
Make the areas memorable and amazing. Sightseeing is one of the best part of adventuring, heh.
Definitely looking forward to play this one.
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- Posts: 2109
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- Location: Industrial Zone
Re: [WIP][Hexen] Serpent: Resurrection
Update as of 11 Nov:
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Dynamic gameplay system implemented, one that should ensure each map never plays the same.
Storyline developed a bit more.
Various tweaks to various stuff.
2 more maps completed. (with compliments to WA's creator for making me store parts in another map to be pasted in with DB later due to it's unofficial size limit)
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Dynamic gameplay system implemented, one that should ensure each map never plays the same.
Storyline developed a bit more.
Various tweaks to various stuff.
2 more maps completed. (with compliments to WA's creator for making me store parts in another map to be pasted in with DB later due to it's unofficial size limit)
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- Posts: 10
- Joined: Tue Jul 28, 2009 8:18 pm
Re: [WIP][Hexen] Serpent: Resurrection
Good great good! Hoping to play this in the future.
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- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: [WIP][Hexen] Serpent: Resurrection
Nice to see some news on this.
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- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: [WIP][Hexen] Serpent: Resurrection
Update as of 14 Nov:
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Another map finished, just one more (annoying) map to finish off before I can finally start populating them.
(edit: screw that, populating now)
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Another map finished, just one more (annoying) map to finish off before I can finally start populating them.
(edit: screw that, populating now)
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- Joined: Tue Apr 14, 2009 10:09 am
Re: [WIP][Hexen] Serpent: Resurrection
Any news on this? It looks incredibly impressive.
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Re: [WIP][Hexen] Serpent: Resurrection
RL is slowing me down a little, but I'm nearly done populating the maps. After that it's just tweaks etc. before testing can begin.
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- Posts: 884
- Joined: Fri Mar 13, 2009 8:06 pm
Re: [WIP][Hexen] Serpent: Resurrection
Looking good! Wish I had some mapping abilities. Hoping to try this mod soon!
Re: [WIP][Hexen] Serpent: Resurrection
I can't wait for this cool mod!
But wooden wand replaces shappire wand?
why
But wooden wand replaces shappire wand?
why
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- Location: opening the forbidden box
Re: [WIP][Hexen] Serpent: Resurrection
BECAUSE IT WANTS TOpucy100 wrote: But wooden wand replaces shappire wand?
why
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- Posts: 2109
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- Location: Industrial Zone
Re: [WIP][Hexen] Serpent: Resurrection
So that each class has a melee weapon, which makes the strength attribute and the spell that powers the melee weapon up work for all classes.pucy100 wrote:I can't wait for this cool mod!
But wooden wand replaces shappire wand?
why
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- Joined: Wed Dec 02, 2009 9:45 pm
- Location: new england
Re: [WIP][Hexen] Serpent: Resurrection
glad to hear this wad is still in the works!