[Hexen] Serpent: Resurrection [New version 09/2017]

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Shadelight
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Location: Labrynna

Re: [WIP][Hexen] Serpent: Resurrection

Post by Shadelight »

I'll definitely be sure to play it when it comes out. :)
doom_marine666
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Location: U.A.C Weapon testing Lab

Re: [WIP][Hexen] Serpent: Resurrection

Post by doom_marine666 »

That is awesome project you working on
can you tell me when it out?
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Dancso
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Location: at home.. Status: lazy like hell

Re: [WIP][Hexen] Serpent: Resurrection

Post by Dancso »

An adventure! You can never have enough of that.
Make the areas memorable and amazing. Sightseeing is one of the best part of adventuring, heh. :P

Definitely looking forward to play this one. :wink:
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The Ultimate DooMer
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Re: [WIP][Hexen] Serpent: Resurrection

Post by The Ultimate DooMer »

Update as of 11 Nov:
------------------------

Dynamic gameplay system implemented, one that should ensure each map never plays the same.
Storyline developed a bit more.
Various tweaks to various stuff.
2 more maps completed. (with compliments to WA's creator for making me store parts in another map to be pasted in with DB later due to it's unofficial size limit)
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TheCupboard
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Re: [WIP][Hexen] Serpent: Resurrection

Post by TheCupboard »

Good great good! Hoping to play this in the future.
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Shadelight
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Re: [WIP][Hexen] Serpent: Resurrection

Post by Shadelight »

Nice to see some news on this. :)
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The Ultimate DooMer
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Re: [WIP][Hexen] Serpent: Resurrection

Post by The Ultimate DooMer »

Update as of 14 Nov:
------------------------

Another map finished, just one more (annoying) map to finish off before I can finally start populating them.

(edit: screw that, populating now)
cacaro
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Joined: Tue Apr 14, 2009 10:09 am

Re: [WIP][Hexen] Serpent: Resurrection

Post by cacaro »

Any news on this? It looks incredibly impressive.
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The Ultimate DooMer
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Re: [WIP][Hexen] Serpent: Resurrection

Post by The Ultimate DooMer »

RL is slowing me down a little, but I'm nearly done populating the maps. After that it's just tweaks etc. before testing can begin.
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Naniyue
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Re: [WIP][Hexen] Serpent: Resurrection

Post by Naniyue »

Looking good! Wish I had some mapping abilities. Hoping to try this mod soon!
pucy100

Re: [WIP][Hexen] Serpent: Resurrection

Post by pucy100 »

I can't wait for this cool mod!
But wooden wand replaces shappire wand?
why
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InsanityBringer
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Location: opening the forbidden box

Re: [WIP][Hexen] Serpent: Resurrection

Post by InsanityBringer »

pucy100 wrote: But wooden wand replaces shappire wand?
why
BECAUSE IT WANTS TO
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The Ultimate DooMer
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Re: [WIP][Hexen] Serpent: Resurrection

Post by The Ultimate DooMer »

pucy100 wrote:I can't wait for this cool mod!
But wooden wand replaces shappire wand?
why
So that each class has a melee weapon, which makes the strength attribute and the spell that powers the melee weapon up work for all classes.
pucy100

Re: [WIP][Hexen] Serpent: Resurrection

Post by pucy100 »

oh ok, sorry about that
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perfectpitchrob
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Location: new england

Re: [WIP][Hexen] Serpent: Resurrection

Post by perfectpitchrob »

glad to hear this wad is still in the works!

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