ZXDoom beta test port released !
ZXDoom beta test port released !
take a look here
http://xdoom.newdoom.com/zxdoom
http://xdoom.newdoom.com/zxdoom
humm.... good question, i never check out. I've set my ZDoom copy french to default, but i've not included the ini file while ZXDoom create a new for the first start, just like ZDoom did!HotWax wrote:The strings are different based on the language your computer is set to. Could it be that the French language lump is fine, but not the English?
but i have added for both French and English all of these string...
i should see, but i think i know wahts is wrong.
Check on my ZXDoom news page.
- Tormentor667
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Easy question, but...
what is zxdoom? A multiplayer mod for ZdooM? What is exactly?
Re: Easy question, but...
not just a Single player port. You can play multiplayer because its still the ZDoom engine. ZXDoom is a modified ZDoom that many function has been added. So you do the same as ZDoom but a little more.Naitguolf wrote:what is zxdoom? A multiplayer mod for ZdooM? What is exactly?
I've made this port for my own single player mod that should be released soon as possible. I'm waiting for the new ZDoom 2.0.64 or 2.0.65 that use the strife dialog system better than mine. That why i'm so excited to have it. Every time i use a new version, i need to convert or adds some lines of code to make it workable and also need some optimisation of my last version.
Okay, create a new map, add a player start, a Imp (his tid is = 1) that his angle is opposed of you, and create a ACS script that will put you in a NOTARGET mode.
Then with another script, write this command.
Thing_SetState(tid, state);
ex:
#define pause 35
script 1 open
{
Print (s:"This script will show you many state\nposition of each things. If a state isn't here, the game by\ndefault will show the state 0\nuse the PUKE 2 command in the console to start script 2, and watch");
}
script 2 (void)
{
Delay(pause*2);
for (i=0; i<5; i++)
{
Print (c:i);
Thing_SetState(1, i);
Delay(pause*2);
}
}