ZXDoom beta test port released !

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X-DOOM
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ZXDoom beta test port released !

Post by X-DOOM »

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cccp_leha
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Post by cccp_leha »

It crashes upon startup. :(
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X-DOOM
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Post by X-DOOM »

If you just start the port.
He pop you a message about error. This error is to create a zxdoom-Client.ini file for you. Then after edit it like you edit your ZDoom ini file.
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cccp_leha
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Post by cccp_leha »

Heh, got that; now it spops up this fatal error: "Loaded 818 strings (expected 819)".
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X-DOOM
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Post by X-DOOM »

humm.... i have not this problem at home.
i will check out at a friend computer

did you submit your bug in my bug section?
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cccp_leha
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Post by cccp_leha »

No. You have a bug section?
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Post by BouncyTEM »

i get the same thing...
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HotWax
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Post by HotWax »

The strings are different based on the language your computer is set to. Could it be that the French language lump is fine, but not the English?
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Xaser
 
 
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Post by Xaser »

Oh no. This could cause major problems.
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X-DOOM
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Post by X-DOOM »

HotWax wrote:The strings are different based on the language your computer is set to. Could it be that the French language lump is fine, but not the English?
humm.... good question, i never check out. I've set my ZDoom copy french to default, but i've not included the ini file while ZXDoom create a new for the first start, just like ZDoom did!

but i have added for both French and English all of these string...
i should see, but i think i know wahts is wrong.

Check on my ZXDoom news page.
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Tormentor667
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Post by Tormentor667 »

Without a demo, it's useless!
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X-DOOM
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Post by X-DOOM »

yes sure, but not completly.
i'm making a demo map
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Easy question, but...

Post by Naitguolf »

what is zxdoom? A multiplayer mod for ZdooM? What is exactly?
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X-DOOM
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Re: Easy question, but...

Post by X-DOOM »

Naitguolf wrote:what is zxdoom? A multiplayer mod for ZdooM? What is exactly?
not just a Single player port. You can play multiplayer because its still the ZDoom engine. ZXDoom is a modified ZDoom that many function has been added. So you do the same as ZDoom but a little more.

I've made this port for my own single player mod that should be released soon as possible. I'm waiting for the new ZDoom 2.0.64 or 2.0.65 that use the strife dialog system better than mine. That why i'm so excited to have it. Every time i use a new version, i need to convert or adds some lines of code to make it workable and also need some optimisation of my last version.

Okay, create a new map, add a player start, a Imp (his tid is = 1) that his angle is opposed of you, and create a ACS script that will put you in a NOTARGET mode.
Then with another script, write this command.
Thing_SetState(tid, state);

ex:

#define pause 35

script 1 open
{
Print (s:"This script will show you many state\nposition of each things. If a state isn't here, the game by\ndefault will show the state 0\nuse the PUKE 2 command in the console to start script 2, and watch");
}
script 2 (void)
{
Delay(pause*2);
for (i=0; i<5; i++)
{
Print (c:i);
Thing_SetState(1, i);
Delay(pause*2);
}
}
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Post by Michty »

I tried changing the ini file to "language=fr", but I still get the same old "818 strings found 819" expected stuff......
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