Code: Select all
S_NORMAL (MAUL, 'I', 20, A_FireMauler2Pre, &States[S_MAULER2ATK+1]),
S_BRIGHT (MAUL, 'J', 10, A_Light1, &States[S_MAULER2ATK+2]),
S_BRIGHT (BLSF, 'A', 10, A_FireMauler2, &States[S_MAULER2ATK+3]),
S_NORMAL (MAUL, 'B', 2, A_Light2, &States[S_MAULER2ATK+4]),
S_NORMAL (MAUL, 'C', 2, NULL, &States[S_MAULER2ATK+5]),
S_NORMAL (MAUL, 'D', 2, A_Light0, &States[S_MAULER2ATK+6]),
S_NORMAL (MAUL, 'E', 2, A_ReFire, &States[S_MAULER2]),
