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X-DOOM
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randi
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Not yet (or in 2.0.64), but once it's fully working, I plan on creating a more generic system that works in combination with DECORATE and ACS.Sphagne wrote:Question: Can we use this dialog system in Doom:Hexen levels?
The dialog system relies heavily on giving the player invisible items to measure the progress of quests, so I'm redoing the inventory system so that new items can be added freely the same way you add new monsters and such.
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Graf Zahl
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randy wrote:Not yet (or in 2.0.64), but once it's fully working, I plan on creating a more generic system that works in combination with DECORATE and ACS.Sphagne wrote:Question: Can we use this dialog system in Doom:Hexen levels?
The dialog system relies heavily on giving the player invisible items to measure the progress of quests, so I'm redoing the inventory system so that new items can be added freely the same way you add new monsters and such.
That sounds great!
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Lexus Alyus
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wildweasel
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Sphagne
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Graf Zahl
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Xaser
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Naitguolf
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Graf Zahl
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Mr. Tee
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!randy wrote:The dialog system relies heavily on giving the player invisible items to measure the progress of quests, so I'm redoing the inventory system so that new items can be added freely the same way you add new monsters and such.
This is great! Thanks! (no need to make scripted fake inventory screens anymore! Yaaaaay!) The dialog system looks awesome!
Mista_T: Great nick dude!
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X-DOOM
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