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X-DOOM
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Post by X-DOOM »

Randy, we want this release!!!!!!!!!! :D :D :D
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randi
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Post by randi »

Sphagne wrote:Question: Can we use this dialog system in Doom:Hexen levels?
Not yet (or in 2.0.64), but once it's fully working, I plan on creating a more generic system that works in combination with DECORATE and ACS.

The dialog system relies heavily on giving the player invisible items to measure the progress of quests, so I'm redoing the inventory system so that new items can be added freely the same way you add new monsters and such.
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Graf Zahl
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Post by Graf Zahl »

randy wrote:
Sphagne wrote:Question: Can we use this dialog system in Doom:Hexen levels?
Not yet (or in 2.0.64), but once it's fully working, I plan on creating a more generic system that works in combination with DECORATE and ACS.

The dialog system relies heavily on giving the player invisible items to measure the progress of quests, so I'm redoing the inventory system so that new items can be added freely the same way you add new monsters and such.

That sounds great!
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Lexus Alyus
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Post by Lexus Alyus »

You sneaky git! :-D. I knew you were up to something... and then this! Man, you rock! :-).

/me eagerly awaits a new version and this means that I won't have to boge this thing in ACS anymore (well, at least, whe it's working :-) ).

Keep up the good work man :-).

:twisted:
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wildweasel
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Post by wildweasel »

Darnit, here I was with the perfect formula for your release schedules, and you go and throw it off with something like this. Ah well, so much for my "Randy is a predictable coding robot" theory.
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Sphagne
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Post by Sphagne »

I hope it has the abbility to disable menu items, for disabled/inaccessable computer options...

Also we could hide or show items for dynamic menus because in some conversations some answers may have not met the conditions so they may be hidden for now, and appear later when we have done something.
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Graf Zahl
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Post by Graf Zahl »

wildweasel wrote:...my"Randy is a predictable coding robot" theory.

Did you really think that. Each time Randy has been quiet for some time a surprise was awaiting. But this one I most certainly did not expect. So let's see how far Strife support has been done in the next version.
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Xaser
 
 
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Post by Xaser »

Randy is 1337!
Randy is 1337!
Randy is 1337!
Randy is 1337!
Randy is 1337!
Randy is 1337!
Randy is 1337!
Randy is 1337!
Mista_T
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Post by Mista_T »

This is most excellent. Keep up the good work, man!
Naitguolf
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Post by Naitguolf »

So, i can finally finish Strife? Mod for strife? Multiplayer Coop Strife?
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Graf Zahl
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Post by Graf Zahl »

No, I think that still needs a lot of work. There are still some things about Strife that haven't been figured out yet. Unless Randy is preparing a very big surprise...
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Mr. Tee
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Post by Mr. Tee »

randy wrote:The dialog system relies heavily on giving the player invisible items to measure the progress of quests, so I'm redoing the inventory system so that new items can be added freely the same way you add new monsters and such.
! :D

This is great! Thanks! (no need to make scripted fake inventory screens anymore! Yaaaaay!) The dialog system looks awesome!

Mista_T: Great nick dude! :P Hah!
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X-DOOM
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Post by X-DOOM »

i'm so excited to use this function
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Giest118
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Post by Giest118 »

Must.......... make.......... statue.......... dedicated............ to............ Randy.............

.64.................... MY PRECIOUSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111ONEONEONE

*insert post from HotWax that says [/[censored word]] here*
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Apothem
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Post by Apothem »

this makes doom all the 13373r. Keep up the good work Randy 8-)

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