
Resource Request thread *Read 1st post*
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Resource Request thread *Read 1st post*
i'm pretty sure REELism has plenty of them.xenoxols wrote:Could someone possibly get me the enemy sounds from outlaws?
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Re: Resource Request thread *Read 1st post*
thanks...Bren wrote:
wow they are huge... forgot how much of duke3d's sprites are scaled... anyone know of any other cash sprites from an alternative source in a closer to doom scale?
I just feel that scaling them down is not gonna match in as nice...
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Re: Resource Request thread *Read 1st post*
don't know about the another money sprite, but is this likable?
EDIT:i think he knows that, but doesn't likes it.Gez wrote:ZDoom can scale sprites, too, you know.
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Last edited by Captain J on Tue Apr 05, 2016 10:40 am, edited 2 times in total.
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Re: Resource Request thread *Read 1st post*
yeah I did this tooCaptain J wrote:don't know about the another money sprite, but is this likable?

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Re: Resource Request thread *Read 1st post*
Anybody got a Hell-styled explosive barrel? I cannot seem to find one, and I had a great idea.
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Re: Resource Request thread *Read 1st post*
ZDoom can scale sprites, too, you know.
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Re: Resource Request thread *Read 1st post*
Having a consistent resolution has the benefit of looking better and the sprites take up less space.
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Re: Resource Request thread *Read 1st post*
At Doom's scale, your banknotes would be at most a 3x2 pixel rectangle; it's up to you if that really looks better.
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Re: Resource Request thread *Read 1st post*
Something I need; to this day, Contra Doom is still lacking proper skins for the player. Specifically, these two:
Bill: http://www.spriters-resource.com/snes/c ... eet/23780/
Probotector: http://www.spriters-resource.com/snes/c ... heet/7683/
If skins of these two were made, my mod would feel much more complete!
Bill: http://www.spriters-resource.com/snes/c ... eet/23780/
Probotector: http://www.spriters-resource.com/snes/c ... heet/7683/
If skins of these two were made, my mod would feel much more complete!
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Re: Resource Request thread *Read 1st post*
Could someone make frozen frames for the Realm667 arachnorb (http://realm667.com/index.php/en/beasti ... -105-73113) in the style of these: http://forum.zdoom.org/viewtopic.php?f= ... en#p858988
Thank you
Thank you
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Re: Resource Request thread *Read 1st post*
that was easy.
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Re: Resource Request thread *Read 1st post*
Groovy!
Thanks again.
Thanks again.
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Re: Resource Request thread *Read 1st post*
if someone can polish or remake this SMG much better, i would be very appreciated!
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Re: Resource Request thread *Read 1st post*
Wondering if there has ever been an attempt at making melee attacks for the zombieman and shotgunner? Punch, kick or weapon butt.