Resource Request thread *Read 1st post*

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Bren
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Re: Resource Request thread *Read 1st post*

Post by Bren »

Image
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

xenoxols wrote:Could someone possibly get me the enemy sounds from outlaws?
i'm pretty sure REELism has plenty of them.
osjclatchford
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Re: Resource Request thread *Read 1st post*

Post by osjclatchford »

Bren wrote:Image
thanks...

wow they are huge... forgot how much of duke3d's sprites are scaled... anyone know of any other cash sprites from an alternative source in a closer to doom scale?
I just feel that scaling them down is not gonna match in as nice...
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

don't know about the another money sprite, but is this likable?
dukecash2.png
EDIT:
Gez wrote:ZDoom can scale sprites, too, you know.
i think he knows that, but doesn't likes it.
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Last edited by Captain J on Tue Apr 05, 2016 10:40 am, edited 2 times in total.
osjclatchford
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Re: Resource Request thread *Read 1st post*

Post by osjclatchford »

Captain J wrote:don't know about the another money sprite, but is this likable?
dukecash2.png
yeah I did this too :wink: would be nice to have an alternative though
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Devianteist
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Re: Resource Request thread *Read 1st post*

Post by Devianteist »

Anybody got a Hell-styled explosive barrel? I cannot seem to find one, and I had a great idea.
Gez
 
 
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Re: Resource Request thread *Read 1st post*

Post by Gez »

ZDoom can scale sprites, too, you know.
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zrrion the insect
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Re: Resource Request thread *Read 1st post*

Post by zrrion the insect »

Having a consistent resolution has the benefit of looking better and the sprites take up less space.
Gez
 
 
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Re: Resource Request thread *Read 1st post*

Post by Gez »

At Doom's scale, your banknotes would be at most a 3x2 pixel rectangle; it's up to you if that really looks better.
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Beed28
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Re: Resource Request thread *Read 1st post*

Post by Beed28 »

Something I need; to this day, Contra Doom is still lacking proper skins for the player. Specifically, these two:

Bill: http://www.spriters-resource.com/snes/c ... eet/23780/
Probotector: http://www.spriters-resource.com/snes/c ... heet/7683/

If skins of these two were made, my mod would feel much more complete!
CeeJay
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Re: Resource Request thread *Read 1st post*

Post by CeeJay »

Could someone make frozen frames for the Realm667 arachnorb (http://realm667.com/index.php/en/beasti ... -105-73113) in the style of these: http://forum.zdoom.org/viewtopic.php?f= ... en#p858988

Thank you
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

2cold4octopus.png
that was easy.
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CeeJay
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Re: Resource Request thread *Read 1st post*

Post by CeeJay »

Groovy!

Thanks again.
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

if someone can polish or remake this SMG much better, i would be very appreciated!
CeeJay
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Re: Resource Request thread *Read 1st post*

Post by CeeJay »

Wondering if there has ever been an attempt at making melee attacks for the zombieman and shotgunner? Punch, kick or weapon butt.

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