Resource Request thread *Read 1st post*

Requests go in THIS forum!
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Captain J wrote:Pheasant Girl
Image ;)
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

That tend to happen if i don't drink coffee :(
Tohg7.
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Re: Resource Request thread *Read 1st post*

Post by Tohg7. »

I was wondering if a TF2 Heavy Mugshot spritesheet could be made for use in my "Moments with Heavy: Into the Abyss" gameplay mod i have planned? Keep in mind that the name for the mod is not final, things are subject to change.
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Superdave938
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Re: Resource Request thread *Read 1st post*

Post by Superdave938 »

Is there versions of the doom 64 weapons that are angled? If not, can someone make angled versions of the doom 64 weapons?
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superxash
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Re: Resource Request thread *Read 1st post*

Post by superxash »

Any player weapon sprites from either Witchaven or the FPS-esque Might & Magic games?
Donowa
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Re: Resource Request thread *Read 1st post*

Post by Donowa »

does anyone have an archived version of the MMHS? i need the doom 64 hands, thanks
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TriTT
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Re: Resource Request thread *Read 1st post*

Post by TriTT »

If I wanted to have a specific death animation play that plays when DSPDIEHI is used for the player's death sound, what would be the best approach?
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Vostyok
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Re: Resource Request thread *Read 1st post*

Post by Vostyok »

TriTT wrote:If I wanted to have a specific death animation play that plays when DSPDIEHI is used for the player's death sound, what would be the best approach?
Does A_jumpifhealthlower allow negative values?
The diehi sound (*crazydeath) triggers when health is reduced to less than -50, but not enough to gib.

So adding a line to your death state (A_jumpiflower, -50, "painful death") would conceivably linked to a painful death state.

I am not in a position to test this, however. Apologies. Hope this helps.
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TheRailgunner
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Re: Resource Request thread *Read 1st post*

Post by TheRailgunner »

Image

Anybody know where I can find a version of this hand without the Argent/glowing effects? I've got this other hand I was able to splice together from two separate versions with minimal effects on each side, but I at least am hoping to edit it so that the trigger finger is pointed upward (basically, trigger discipline reload sprite):

Image
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luigiman0640
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Re: Resource Request thread *Read 1st post*

Post by luigiman0640 »

I need a good BFG muzzleflash effect, something like the one from Doom4Doom or D4T. I'm making an "Old BFG9000" for one of my projects and I'd like a cool effect like that.
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Mav3r1ck
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Re: Resource Request thread *Read 1st post*

Post by Mav3r1ck »

Can someone good with art be able to extract just the mountain textures only from these?

These were made by Mechadon and I wanted to use the mountains for skyboxes.
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Valken
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Re: Resource Request thread *Read 1st post*

Post by Valken »

Is there a monster sprite with sounds similar to the protagonist from Carrion game? It is a "The Thing" like monster...



I was playing the Demo and it really would be an amazing monster for Doom!
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Old Slimer
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Re: Resource Request thread *Read 1st post*

Post by Old Slimer »

Does anyone have a good over-under style double barrel shotgun sprite? It would be much appreciated
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

If you're looking for the centered one, Golden Souls 1 has one!
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Superdave938
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Re: Resource Request thread *Read 1st post*

Post by Superdave938 »

Can someone make angled doom 64 weapons?
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