[Sprites] JoeyTD's sprite edits
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [resource] JoeyTD's sprite edits
Hmm, the Blood flaregun looks like a cardboard turd though, is it really worth it?
Edit: I tried making a cool centred flaregun a while ago, but I got stuck witht he reloading animation
Edit: I tried making a cool centred flaregun a while ago, but I got stuck witht he reloading animation
You do not have the required permissions to view the files attached to this post.
-
- Posts: 518
- Joined: Mon Jan 05, 2009 2:28 am
- Location: Mexico
Re: [resource] JoeyTD's sprite edits
No way! You must finish that!CaptainToenail wrote:Hmm, the Blood flaregun looks like a cardboard turd though, is it really worth it?
Edit: I tried making a cool centred flaregun a while ago, but I got stuck witht he reloading animation

Try to use the western shotgun's (in the Armory at Realm 667) reload animation as base.
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: [resource] JoeyTD's sprite edits
I would argue that the blank spot is in fact where the empty 40mm casings are ejected when fired.Blade Nightflame wrote:I think you could touch up on it - the little grenade loading drum should extend to the right so it's not blank on one side..?
-
- Posts: 240
- Joined: Mon Feb 09, 2009 12:15 pm
- Location: Always one step behind
Re: [resource] JoeyTD's sprite edits
I was wondering if anyone can do a centered Serious Sam Laser. (And if you never played Serious Sam don't mind this)
-
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [resource] JoeyTD's sprite edits
Do you mean the big green four-barreled monster? I would if I knew how to operate the Serious Sam model viewer properly, Might have a look later if no one else is doing it?
-
- Posts: 240
- Joined: Mon Feb 09, 2009 12:15 pm
- Location: Always one step behind
Re: [resource] JoeyTD's sprite edits
To adjust the view of the camera all you do is:
hold space and drag with the mouse with the left button held to zoom in or out.
also hold both mouse buttons and move around.
And yes that big green really fast firing big gun, I don't just like it because of it's color, it's because I use it to kill the second encounter bosses. I used a Chainsaw to take out the exotech larva's batteries.
hold space and drag with the mouse with the left button held to zoom in or out.
also hold both mouse buttons and move around.
And yes that big green really fast firing big gun, I don't just like it because of it's color, it's because I use it to kill the second encounter bosses. I used a Chainsaw to take out the exotech larva's batteries.
-
- Posts: 862
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: [resource] JoeyTD's sprite edits
i'm going to be honest with you two, the angled weapon sprite shows one good side of the gun and that's the grenade side the other side is just completely black to be honest, so i had very little details on the weapon to work with.wildweasel wrote:I would argue that the blank spot is in fact where the empty 40mm casings are ejected when fired.Blade Nightflame wrote:I think you could touch up on it - the little grenade loading drum should extend to the right so it's not blank on one side..?
-
- Posts: 862
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: [resource] JoeyTD's sprite edits
sorry for the double post but i updated the first post with new stuff.
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: [resource] JoeyTD's sprite edits
It's also possible that you can just pull the drum down like in a Tommy Gun, or eject all of the shells akin to a revolver. But that's just me.wildweasel wrote:I would argue that the blank spot is in fact where the empty 40mm casings are ejected when fired.Blade Nightflame wrote:I think you could touch up on it - the little grenade loading drum should extend to the right so it's not blank on one side..?
-
- Posts: 409
- Joined: Fri Feb 10, 2017 2:17 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia (Modern GZDoom)
Re: [resource] JoeyTD's sprite edits
Hey, Joey.
Are you able to sheet your version of the Doomified MP40?
[Doomified MP40, JoeyTD Version] [SSJKlonoa]
Are you able to sheet your version of the Doomified MP40?
[Doomified MP40, JoeyTD Version] [SSJKlonoa]
-
- Posts: 66
- Joined: Fri Jun 23, 2006 2:30 pm
- Location: USA
Re: [resource] JoeyTD's sprite edits
Yo Joe, I want to see the angled version of the Plasma Rifle.
[Angled Plasma Rifle from Doom] [Impboy4]
[Angled Plasma Rifle from Doom] [Impboy4]
-
- Posts: 518
- Joined: Mon Jan 05, 2009 2:28 am
- Location: Mexico
Re: [resource] JoeyTD's sprite edits
That's already created,see Xim's Weapon PackImpboy4 wrote:Yo Joe, I want to see the angled version of the Plasma Rifle.
[Angled Plasma Rifle from Doom] [Impboy4]

-
- Posts: 2093
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: [resource] JoeyTD's sprite edits
Not made by me, though.Mr.Green wrote:That's already created,see Xim's Weapon PackImpboy4 wrote:Yo Joe, I want to see the angled version of the Plasma Rifle.
[Angled Plasma Rifle from Doom] [Impboy4]

I've seen angled versions of most of the classic Doom weapons, save for the rocket launcher and the BFG (there is the Action Doom one, but it looks a little different), plus the chaingun I saw wasn't the best. I found it in an abandoned SkullTag Wolf 3d themed Mod.
-
- Posts: 240
- Joined: Mon Feb 09, 2009 12:15 pm
- Location: Always one step behind
Re: [resource] JoeyTD's sprite edits
Like, the laser from Serious Sam would be nice
[Serious Sam Laser(not centered)] [Killar]
[Serious Sam Laser(not centered)] [Killar]
-
- Posts: 862
- Joined: Mon Apr 06, 2009 1:02 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Map 33
Re: [resource] JoeyTD's sprite edits
@ Killar: NO! just no (BTW i don't have Serious Sam for pc and i'll never)
@Impboy: i just edited the angled plasmas rifle i found in Xim's weapon wad (i'll post it in the first post)
@X-CrAzYkOoL-X : i'll work on that as soon as i'm done with the others requests
@Impboy: i just edited the angled plasmas rifle i found in Xim's weapon wad (i'll post it in the first post)
@X-CrAzYkOoL-X : i'll work on that as soon as i'm done with the others requests