Survival Doom - A Tech Demo Released!

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SirTimberWolf
Posts: 337
Joined: Tue Sep 16, 2003 3:45 pm
Location: Syracuse New York

Re: [WIP] Survival Doom

Post by SirTimberWolf »

Holy shit. I'm definitely keeping tabs on this.
Sinfis
Posts: 40
Joined: Thu Oct 02, 2008 3:51 am
Location: Oulu, Finland

Re: [WIP] Survival Doom

Post by Sinfis »

Thanks for the comments everyone! :) I'm glad you like what I've done so far.

Unfortunately I'm having a little vacation with the project right now because I moved to my parents during the summer and their computer isn't so powerful. Of course I've planned the mod in my head and I'll go on with it in autumn. :)
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.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: [WIP] Survival Doom

Post by .+:icytux:+. »

Woah, i really didn't think this was Doom at first, you really managed to do this perfect.
Sinfis wrote:However, my problem are objects, that can be both behind and in front of the player, for example those benches on the blue carpet. I think the only solution for that is I set the cameras so that the player won't get behind them. :D But, columns, for example work fine, because they go until the ceiling.

I think the objects, that are always in front of the player, could be done with HudMessage...
Couln't you make a sector where the chairs are and raise the floor a little? should work for atleast some camera angles :P
Sinfis
Posts: 40
Joined: Thu Oct 02, 2008 3:51 am
Location: Oulu, Finland

Re: [WIP] Survival Doom

Post by Sinfis »

.+:icytux:+. wrote: Couln't you make a sector where the chairs are and raise the floor a little? should work for atleast some camera angles :P
No, because when there's no textures on the sides of the raised sector the player will be visible behind it, except if the raised sector goes up to the ceiling.
But, I haven't tried to make a raised sector and putting textures only in back of it... Maybe that'll work. :)
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hnsolo77
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Location: the mythical land of Toronto Canada. (not really)

Re: [WIP] Survival Doom

Post by hnsolo77 »

:surprise: this is amazing, cripes i would love to just try out what is finished so far. better have multiple ammo types for the rocket launcher (hint hint)
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Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: [WIP] Survival Doom

Post by Unknown_Assassin »

:shock: :shock:

I can't believe I didn't see this before. This is simply stunning.
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Lord_Z
Posts: 189
Joined: Sun Jun 15, 2008 2:11 pm
Location: Temporal Singularity

Re: [WIP] Survival Doom

Post by Lord_Z »

This is definitely not what I expected when I clicked on the thread. :shock: This is pure awesome, nice job!
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Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: [WIP] Survival Doom

Post by Mikk- »

I absolutely loved that video,
I am so keeping an eye on this one :wink:

Looks so goddamn awesome :D
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X-CrAzYkInG-X
Posts: 53
Joined: Fri Mar 06, 2009 3:17 pm
Location: New York Bronx

Re: [WIP] Survival Doom

Post by X-CrAzYkInG-X »

ok i know ur still workin on this but cant u atleast release the models plz???
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Recurracy
Posts: 557
Joined: Fri Dec 19, 2008 12:11 pm

Re: [WIP] Survival Doom

Post by Recurracy »

My god, this is amazing work! I think this could just be the best graphical mod for Zdoom & ports ever made! Well done!

I can't wait till this is finished! :shock: :rocket:
TheDoomerGuy
Posts: 2
Joined: Wed Mar 10, 2010 2:30 pm

Re: [WIP] Survival Doom

Post by TheDoomerGuy »

i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!! :mrgreen:
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Darsycho
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Re: [WIP] Survival Doom

Post by Darsycho »

TheDoomerGuy wrote:i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!! :mrgreen:
Please stop bumping old threads. :x
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Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: [WIP] Survival Doom

Post by Trooper 077 »

Cutmanmike wrote:I liked resident evil when it was like this. Keep it up :)

Same when it was actually good and a horror game
Anywho looks great so far
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wildweasel
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Re: [WIP] Survival Doom

Post by wildweasel »

TheDoomerGuy wrote:i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!! :mrgreen:
Check the last posted date before posting. There's a reason we have a rule about this (see entry number 6).
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Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: [WIP] Survival Doom

Post by Trooper 077 »

TheDoomerGuy wrote:i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!! :mrgreen:


Weasel is their anyway to prevent bumping threads?

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