Survival Doom - A Tech Demo Released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 337
- Joined: Tue Sep 16, 2003 3:45 pm
- Location: Syracuse New York
Re: [WIP] Survival Doom
Holy shit. I'm definitely keeping tabs on this.
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- Joined: Thu Oct 02, 2008 3:51 am
- Location: Oulu, Finland
Re: [WIP] Survival Doom
Thanks for the comments everyone! I'm glad you like what I've done so far.
Unfortunately I'm having a little vacation with the project right now because I moved to my parents during the summer and their computer isn't so powerful. Of course I've planned the mod in my head and I'll go on with it in autumn.
Unfortunately I'm having a little vacation with the project right now because I moved to my parents during the summer and their computer isn't so powerful. Of course I've planned the mod in my head and I'll go on with it in autumn.
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- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [WIP] Survival Doom
Woah, i really didn't think this was Doom at first, you really managed to do this perfect.
Couln't you make a sector where the chairs are and raise the floor a little? should work for atleast some camera anglesSinfis wrote:However, my problem are objects, that can be both behind and in front of the player, for example those benches on the blue carpet. I think the only solution for that is I set the cameras so that the player won't get behind them. But, columns, for example work fine, because they go until the ceiling.
I think the objects, that are always in front of the player, could be done with HudMessage...
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- Posts: 40
- Joined: Thu Oct 02, 2008 3:51 am
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Re: [WIP] Survival Doom
No, because when there's no textures on the sides of the raised sector the player will be visible behind it, except if the raised sector goes up to the ceiling..+:icytux:+. wrote: Couln't you make a sector where the chairs are and raise the floor a little? should work for atleast some camera angles
But, I haven't tried to make a raised sector and putting textures only in back of it... Maybe that'll work.
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- Posts: 1446
- Joined: Sat Sep 16, 2006 8:06 pm
- Location: the mythical land of Toronto Canada. (not really)
Re: [WIP] Survival Doom
this is amazing, cripes i would love to just try out what is finished so far. better have multiple ammo types for the rocket launcher (hint hint)
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Re: [WIP] Survival Doom
I can't believe I didn't see this before. This is simply stunning.
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- Location: Temporal Singularity
Re: [WIP] Survival Doom
This is definitely not what I expected when I clicked on the thread. This is pure awesome, nice job!
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- Posts: 2274
- Joined: Tue Jun 30, 2009 1:31 pm
Re: [WIP] Survival Doom
I absolutely loved that video,
I am so keeping an eye on this one
Looks so goddamn awesome
I am so keeping an eye on this one
Looks so goddamn awesome
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- Posts: 53
- Joined: Fri Mar 06, 2009 3:17 pm
- Location: New York Bronx
Re: [WIP] Survival Doom
ok i know ur still workin on this but cant u atleast release the models plz???
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- Posts: 557
- Joined: Fri Dec 19, 2008 12:11 pm
Re: [WIP] Survival Doom
My god, this is amazing work! I think this could just be the best graphical mod for Zdoom & ports ever made! Well done!
I can't wait till this is finished!
I can't wait till this is finished!
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- Posts: 2
- Joined: Wed Mar 10, 2010 2:30 pm
Re: [WIP] Survival Doom
i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!!
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Re: [WIP] Survival Doom
Please stop bumping old threads.TheDoomerGuy wrote:i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!!
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- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: [WIP] Survival Doom
Cutmanmike wrote:I liked resident evil when it was like this. Keep it up
Same when it was actually good and a horror game
Anywho looks great so far
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Re: [WIP] Survival Doom
Check the last posted date before posting. There's a reason we have a rule about this (see entry number 6).TheDoomerGuy wrote:i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!!
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- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: [WIP] Survival Doom
TheDoomerGuy wrote:i see the video on youtube and it looks so sweet i liek resident evil and doom so Resident Evil + DooM = Epic Mod!!! i cant wait for this mod be released!!!
Weasel is their anyway to prevent bumping threads?