Survival Doom - A Tech Demo Released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 26539
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [WIP] Survival Doom
This looks really impressive. The mental calculations to get the angles right are making my head spin - even with your elegant solution.
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- Posts: 487
- Joined: Tue Oct 12, 2004 7:21 pm
Re: [WIP] Survival Doom
I really hope you can add the juicy gore from pre-RE4 Resident Evil games (like blowing up heads/legs/torsos/etc and pools of blood on the corpses) which made Resident Evil a good game.
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- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
Re: [WIP] Survival Doom
Damn, that really looks like good ol' Resident Evil. But you can't have RE without badass boss battles. Like Nemesis. *nudge*
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- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
Re: [WIP] Survival Doom
Looks very cool, although I fear the static cameras will make it very frustrating to play.
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- Posts: 120
- Joined: Wed Jan 23, 2008 5:36 pm
- Location: www.freewebs.com/forsakendoom
Re: [WIP] Survival Doom
Loving what I see, keep it up!
Also, how are you intending on creating an effective laser-sight?
Also, how are you intending on creating an effective laser-sight?
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- Posts: 40
- Joined: Thu Oct 02, 2008 3:51 am
- Location: Oulu, Finland
Re: [WIP] Survival Doom
Uhm, what do you mean exactly? Do you mean technical aspects or how the player is able to use it?Mortarion wrote:Also, how are you intending on creating an effective laser-sight?
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Re: [WIP] Survival Doom
Technical aspects, because doom is notoriously iffy about good laser sights. I've seen rail shots, inherited mage projectiles, hitscan bulletpuffs and even sprite laser sights. However because your mod relies on third person, a really accurate laser would be required.
(Also, great 3d zombies, creepy as hell)
(Also, great 3d zombies, creepy as hell)
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- Posts: 40
- Joined: Thu Oct 02, 2008 3:51 am
- Location: Oulu, Finland
Re: [WIP] Survival Doom
The laser beam is done with simple transparent 3d-model and a red gradient texture, which seem to work pretty fine right now. The red dot in the end of the beam is made with regular sprite, which isn't ready yet.
However, the red dot works strangely as you can see. It's not get straight on the surface of the wall or enemy but stays to float in the air. That is because "the red dot" projectile is so fast that is will stay in the certain points of the beam.
I'll try to slow it down so the "points" get smaller, but I afraid it will never work perfectly. :/
However, the red dot works strangely as you can see. It's not get straight on the surface of the wall or enemy but stays to float in the air. That is because "the red dot" projectile is so fast that is will stay in the certain points of the beam.
I'll try to slow it down so the "points" get smaller, but I afraid it will never work perfectly. :/
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- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: [WIP] Survival Doom
nice man, awesome.
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- Posts: 329
- Joined: Mon Aug 29, 2005 2:52 am
Re: [WIP] Survival Doom
To quote a random hippy bloke with this weirdass clothes and hair:
'No. No. That's not true! That's impossible!'
Okay, whatever I said about other mods so far (Apart of the ones I am working on!), this has to be the most amazing thing I've ever seen on the Gzdoom engine.
I will not eat, not sleep and not look away another second, continued bashing of the f5 key untill this is released.
Rawrawr, Or something.
'No. No. That's not true! That's impossible!'
Okay, whatever I said about other mods so far (Apart of the ones I am working on!), this has to be the most amazing thing I've ever seen on the Gzdoom engine.
I will not eat, not sleep and not look away another second, continued bashing of the f5 key untill this is released.
Rawrawr, Or something.
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- Posts: 53
- Joined: Fri Mar 06, 2009 3:17 pm
- Location: New York Bronx
Re: [WIP] Survival Doom
um ok dude u scare me lol
all i have to say is nice job
great work on the cameras
and the zombies. u made me jealous lol
P.S i tryed making zombies, i cant do it. its so hard to model! hope i can learn.
all i have to say is nice job
great work on the cameras
and the zombies. u made me jealous lol
P.S i tryed making zombies, i cant do it. its so hard to model! hope i can learn.
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- Posts: 2677
- Joined: Sun Nov 16, 2008 2:59 am
- Location: with you in the dark
Re: [WIP] Survival Doom
*looks at screenshots*
...Uhhh... I-I think I need to go change my pants. Be right back.
...Uhhh... I-I think I need to go change my pants. Be right back.
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- Posts: 11346
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
Re: [WIP] Survival Doom
Don't suppose you could please us with a video or something could you? I'm itching to see this in action
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- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: [WIP] Survival Doom
There was a video in the first post I think, which was awesome.
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- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
Re: [WIP] Survival Doom
Still is, right above the screenshots. I really hope he gets this done; the video is indeed awesome and the final product would be very unique.Snarboo wrote:There was a video in the first post I think, which was awesome.