Survival Doom is a mod for GZDoom. The traditional FPS, that we all know, has been changed into 3rd person shooter with prerendered backgrounds and static camera angles, just like in the famous survival horror game Resident Evil.
After a very long pause with development of the mod I realized that I'm never gonna get this mod finished as I planned - the whole Hangar level with real RE style puzzles. I simply didn't have time to develop the mod anymore, and I'm sorry about that! But because of the many positive comments I got earlier, I finally decided to put out the mod as a technical demo so the other Doom modders can use it for learning and take elements from it and maybe even develop it further.

Backgrounds have been modeled, textured and rendered with 3ds Max & mental ray, and characters have been modeled, textured and animated with 3ds Max & Biped.
The mod contains the first room of Hangar and couple of zombies in it. There are also some spots where you can get info by "using" them.
FEATURES:
- Resident Evil style gameplay (prerendered detailed background images and static camera angles which will change with player's movement).
- Player can really carry different kind of weapons (instead of just that generic rifle)
- Fully animated 3d-models for player and one type of a zombie.
- Player is able to aim with the laser sight, holding down the altfire button.
- Inventory system that allows player to reload weapon manually when the magazine is empty (thanks to Wildweasel!).
- Synchronized dynamic lighting with 3d models and background images.
- New HUD with RE style EKG.
Edit 2013/18/12: I've now made a page for Survival Doom in ModDB. Now you are able to download the mod there! I hope that the link will be permanent now!
See the mod in ModDB here: http://www.moddb.com/mods/survival-doom
Gameplay video:
Here's the old gameplay video for some comparison:
http://youtu.be/VPj05WPGqVw
I'll publish soon some wip renderings of other Hangar rooms so you can see what I was about create for the mod but never got it finished.
Questions, comments, criticism and suggestions are very welcome and I hope you like what I've done!