- Legacy Of Suffering -

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Recurracy
Posts: 557
Joined: Fri Dec 19, 2008 12:11 pm

Re: LOS

Post by Recurracy »

OH. MY. GOD.

This looks awesomely amazing!! I really wish that this project will ever see the light of day... This is SO... AWESOME.
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: LOS

Post by TypeSaucy »

it will, man. it will. :)
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: LOS

Post by Logan MTM »

Oh! ItemFog! Thank you buddy!

YES! GZDoom and SkullTag run this Mod.
User avatar
.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: LOS

Post by .+:icytux:+. »

Logan MTM wrote:Oh! ItemFog! Thank you buddy!
no problem :D
User avatar
Bishop
Posts: 17
Joined: Mon Jun 22, 2009 6:43 am
Location: France

Re: LOS

Post by Bishop »

Oh I am loving this! :shock: I especially love the chaingun with rocket launcher, that's really tight.
Awesome work! :mrgreen:
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: LOS

Post by Logan MTM »

In Hell, there is no Energy company!

Image
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: LOS

Post by ProjectAngel »

Dark. Real dark.
User avatar
Bishop
Posts: 17
Joined: Mon Jun 22, 2009 6:43 am
Location: France

Re: LOS

Post by Bishop »

Eerie. :shock: This just might give me goosebumps like Doom 3 did :P
Your brightness maps are really showing their excellence with that kind of light level. Looks very Nice, good work man. :mrgreen:
User avatar
Daniel
Posts: 811
Joined: Sun Jul 04, 2004 3:21 pm

Re: LOS

Post by Daniel »

Hummm...

I can't wait to see the final part of this awesome mod!!! Completely new gameplay, mysterious traps, different from every wad I've played so far. I had the honor to be a beta tester, so the unique thing I can say is...

THAT WILL BE TEH WAD!!!
User avatar
Deimus
Posts: 230
Joined: Fri Jun 12, 2009 11:52 pm

Re: LOS

Post by Deimus »

Daniel wrote:Hummm...

I can't wait to see the final part of this awesome mod!!! Completely new gameplay, mysterious traps, different from every wad I've played so far. I had the honor to be a beta tester, so the unique thing I can say is...

THAT WILL BE TEH WAD!!!

Epic Quote.
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm

Re: LOS

Post by Ixnatifual »

I want to fire that quadruple shotgun into the face of a baron.
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: LOS

Post by Logan MTM »

99,9% finished and lets Mapp! 8-)

Image
User avatar
Indecom
Posts: 271
Joined: Mon Jul 13, 2009 3:33 pm

Re: LOS

Post by Indecom »

i can't wait to try this out, looks great. i love the use of dynamic lights
User avatar
Davidos
Posts: 329
Joined: Mon Aug 29, 2005 2:52 am

Re: LOS

Post by Davidos »

I.... I think I'm in love! :wub:

.... Righto, anywho, Lemme just get my big bad WANT stamp... now just hold your head still...
User avatar
Logan MTM
Posts: 678
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: LOS

Post by Logan MTM »

I need help remaping M_PAUSE GFX! This is the only graphic that doen't rescale properly in right position.
Spoiler:
Evething else works perfectly.
Spoiler:
EDIT:
Graf Zahl wrote:Fixed in ZDoom.

It was not the only affected graphic. Hexen's 'Ethereal travel' sign had the same problem.

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