The "How do I..." Thread

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Sgt. Shivers
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Re: The "How do I..." Thread

Post by Sgt. Shivers »

Is there any way to make an episode end and show a picture like when you beat an episode in the original doom?
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Enjay
 
 
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Re: The "How do I..." Thread

Post by Enjay »

Yes. Look at the [wiki]Map_definition[/wiki] page in the Wiki and check the table about EndPic (etc). Use it as part of your [wiki]MAPINFO[/wiki] for your episode.
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cocka
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Re: The "How do I..." Thread

Post by cocka »

Or use this action special:

http://zdoom.org/wiki/Teleport_EndGame
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Sgt. Shivers
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Re: The "How do I..." Thread

Post by Sgt. Shivers »

How do I create an Episode Select Screen?
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cocka
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Re: The "How do I..." Thread

Post by cocka »

Code: Select all

episode MAP01
{
	name = "Kulcsos"
	key = "k"
}
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Sgt. Shivers
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Re: The "How do I..." Thread

Post by Sgt. Shivers »

cocka wrote:

Code: Select all

episode MAP01
{
	name = "Kulcsos"
	key = "k"
}

Code: Select all

episode MAP16
{
	name = "Second Encounter"
	key = "S"
}
Would this make an episode starting at MAP16?
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cocka
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Re: The "How do I..." Thread

Post by cocka »

http://zdoom.org/wiki/Episode_definition

Substitute the map name of the map that you want the episode to start on for <maplump>.
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Sgt. Shivers
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Re: The "How do I..." Thread

Post by Sgt. Shivers »

cocka wrote:http://zdoom.org/wiki/Episode_definition

Substitute the map name of the map that you want the episode to start on for <maplump>.
Thanks!
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Sgt Dopey
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Re: The "How do I..." Thread

Post by Sgt Dopey »

How do I make a weapon only fire once even if the fire button is held down. essentially making the player have to tap the button to make the gun fire
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Ravick
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Re: The "How do I..." Thread

Post by Ravick »

After the "Fire" state/label, make it go to a "Hold" state/label that loops. So it will be there until player releases the fire button.
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Snarboo
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Re: The "How do I..." Thread

Post by Snarboo »

Alternatively, you can use the flag +WEAPON.NOAUTOFIRE on the weapon, then remove the A_Refire action pointer in the fire state so that it won't fire again if the button is held down.
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Sgt Dopey
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Re: The "How do I..." Thread

Post by Sgt Dopey »

Thank you Snarboo and Ravick your advice helped a lot
Another Imp
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Re: The "How do I..." Thread

Post by Another Imp »

I'm trying to combine all of the maps from doomu and doom2 in to one pwad that I can play from start to finish. However so far to accomplish this I've been importing the maps with doom builder 2, which leads to many texture glitches and missing textures, I then need to open slade3 and add the missing textures and then go back to doom builder 2 and correct positioning and file paths, and then I create a script to run the levels in order. As far as I know this is the only way I can achieve this but it seems like alot of work when all I'm trying to do is import the maps and textures as they are, is there some other program that will let me copy/paste all the files from one wad/pk3 to another, or is the hard way the only way?
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Sgt. Shivers
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Re: The "How do I..." Thread

Post by Sgt. Shivers »

Another Imp wrote:I'm trying to combine all of the maps from doomu and doom2 in to one pwad that I can play from start to finish. However so far to accomplish this I've been importing the maps with doom builder 2, which leads to many texture glitches and missing textures, I then need to open slade3 and add the missing textures and then go back to doom builder 2 and correct positioning and file paths, and then I create a script to run the levels in order. As far as I know this is the only way I can achieve this but it seems like alot of work when all I'm trying to do is import the maps and textures as they are, is there some other program that will let me copy/paste all the files from one wad/pk3 to another, or is the hard way the only way?
I'm not sure if that would be completely legal, unless you didn't distribute it.
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Ricochet
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Re: The "How do I..." Thread

Post by Ricochet »

He never mentioned distributing it.

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