The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Re: The "How do I..." Thread
Is there any way to make an episode end and show a picture like when you beat an episode in the original doom?
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Re: The "How do I..." Thread
Yes. Look at the [wiki]Map_definition[/wiki] page in the Wiki and check the table about EndPic (etc). Use it as part of your [wiki]MAPINFO[/wiki] for your episode.
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Re: The "How do I..." Thread
How do I create an Episode Select Screen?
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Re: The "How do I..." Thread
Code: Select all
episode MAP01
{
name = "Kulcsos"
key = "k"
}
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Re: The "How do I..." Thread
cocka wrote:Code: Select all
episode MAP01 { name = "Kulcsos" key = "k" }
Code: Select all
episode MAP16
{
name = "Second Encounter"
key = "S"
}
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Re: The "How do I..." Thread
http://zdoom.org/wiki/Episode_definition
Substitute the map name of the map that you want the episode to start on for <maplump>.
Substitute the map name of the map that you want the episode to start on for <maplump>.
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Re: The "How do I..." Thread
Thanks!cocka wrote:http://zdoom.org/wiki/Episode_definition
Substitute the map name of the map that you want the episode to start on for <maplump>.
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Re: The "How do I..." Thread
How do I make a weapon only fire once even if the fire button is held down. essentially making the player have to tap the button to make the gun fire
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Re: The "How do I..." Thread
After the "Fire" state/label, make it go to a "Hold" state/label that loops. So it will be there until player releases the fire button.
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Re: The "How do I..." Thread
Alternatively, you can use the flag +WEAPON.NOAUTOFIRE on the weapon, then remove the A_Refire action pointer in the fire state so that it won't fire again if the button is held down.
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Re: The "How do I..." Thread
Thank you Snarboo and Ravick your advice helped a lot
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Re: The "How do I..." Thread
I'm trying to combine all of the maps from doomu and doom2 in to one pwad that I can play from start to finish. However so far to accomplish this I've been importing the maps with doom builder 2, which leads to many texture glitches and missing textures, I then need to open slade3 and add the missing textures and then go back to doom builder 2 and correct positioning and file paths, and then I create a script to run the levels in order. As far as I know this is the only way I can achieve this but it seems like alot of work when all I'm trying to do is import the maps and textures as they are, is there some other program that will let me copy/paste all the files from one wad/pk3 to another, or is the hard way the only way?
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Re: The "How do I..." Thread
I'm not sure if that would be completely legal, unless you didn't distribute it.Another Imp wrote:I'm trying to combine all of the maps from doomu and doom2 in to one pwad that I can play from start to finish. However so far to accomplish this I've been importing the maps with doom builder 2, which leads to many texture glitches and missing textures, I then need to open slade3 and add the missing textures and then go back to doom builder 2 and correct positioning and file paths, and then I create a script to run the levels in order. As far as I know this is the only way I can achieve this but it seems like alot of work when all I'm trying to do is import the maps and textures as they are, is there some other program that will let me copy/paste all the files from one wad/pk3 to another, or is the hard way the only way?
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Re: The "How do I..." Thread
He never mentioned distributing it.