[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Psychic -- Public Beta #4

Post by Viscra Maelstrom »

Ohohoho Xaser, you sneaky bastard. Guess what I fooouuuund???

QUICK EDIT: What, only one of 'em? Come oooon, can't there be more?
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm

Re: [WIP] Psychic -- Public Beta #4

Post by KILLER2 »

Interesting mod,but gets boring after awhile.Could do with more weapons,upgrades and custom monsters...maybe maps
Doomhuntress wrote:Ohohoho Xaser, you sneaky bastard. Guess what I fooouuuund???

QUICK EDIT: What, only one of 'em? Come oooon, can't there be more?
What are you talking about?!
User avatar
Jimmy
 
 
Posts: 4719
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] Psychic -- Public Beta #4

Post by Jimmy »

I suspect she's talking about:
Spoiler: Massive spoiler.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Psychic -- Public Beta #4

Post by Viscra Maelstrom »

Spoiler: Spoiler
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: [WIP] Psychic -- Public Beta #4

Post by ChronoSeth »

Spoiler: Don't bother reading if you didn't read above
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] Psychic -- Public Beta #4

Post by Ryan Cordell »

Spoiler: HALABALOOGIE!
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm

Re: [WIP] Psychic -- Public Beta #4

Post by KILLER2 »

But what does this blood even do?It seems to upgrade your starting psychic power a little bit,but it doesn't sound worth all the fuss anyway...I mean,cmon,it's just a tad more damage and making the shots rip through the enemy.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [WIP] Psychic -- Public Beta #4

Post by Ryan Cordell »

Plus it seeks targets, AFAIK.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm

Re: [WIP] Psychic -- Public Beta #4

Post by Xaser »

Have you tried using it on a crowd? Quite the pleaser, that. ;)
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Psychic -- Public Beta #4

Post by Viscra Maelstrom »

It's VERY useful, I can assure you of that. Try it overcharged, you can take out whole crowds easily with it, plus it uses the same amount of Psychic power as it did before, so you can use it alot.
Btw Xaser, have you reconsidered giving Gravity the ability to attract Blood Money?
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm

Re: [WIP] Psychic -- Public Beta #4

Post by Xaser »

That's not possible, at least not without obscene amounts of hacking. Gravity 3 has been much improved, though, for those willing to upgrade. ;)

Regarding Fire from earlier: Yes, it's really powerful, but it has the potential to harm the player as well. Bit of a tradeoff, there.

I'm considering increasing Plasma's damage radius a bit in higher levels, too. I've noticed it's a bit underwhelming when compared to, say, Dark.
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: [WIP] Psychic -- Public Beta #4

Post by XutaWoo »

One thing you could do with plasma is, at the highest level, making it look for targets. Not a great distance, though, just with a distance parameter of one or so so it'll swerve to hit enemies it grazed.
User avatar
JimmyJ
Posts: 658
Joined: Mon Nov 09, 2009 6:17 pm

Re: [WIP] Psychic -- Public Beta #4

Post by JimmyJ »

XutaWoo wrote:One thing you could do with plasma is, at the highest level, making it look for targets. Not a great distance, though, just with a distance parameter of one or so so it'll swerve to hit enemies it grazed.
It could just be my imagination, but I could swear the plasma already does that, even at low levels.
User avatar
wildweasel
Posts: 21681
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] Psychic -- Public Beta #4

Post by wildweasel »

JimmyJ wrote:
XutaWoo wrote:One thing you could do with plasma is, at the highest level, making it look for targets. Not a great distance, though, just with a distance parameter of one or so so it'll swerve to hit enemies it grazed.
It could just be my imagination, but I could swear the plasma already does that, even at low levels.
Plasma currently only uses the Heretic method of homing: it will only home in on targets that the player specifically aimed at prior to firing. However, ZDoom does also have Screenseeker and other methods (see ww-style's Swarmers) that could be used for the level 3 Plasma.

Also...I find it pretty insulting that you can spend all the time to whittle down a Baron's HP with only your starting pistols and only end up getting 25 BM from it.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP] Psychic -- Public Beta #4

Post by Viscra Maelstrom »

Whoa, Xaser, I found two WAV files in the wad named DSITMARM. I assume that was a miss?

Return to “Gameplay Mods”