[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Psychic -- Public Beta #4
Merry Freakin' Christmas Surprise.
Still not final, but there's plenty of new stuff in this version. Grenades no longer suck, Plasma is green, the HUD's better, and PsyGuy and PsyGirl actually take form -- well, sorta. PsyGirl isn't implemented just yet but feel free to check out the (still not quite finished) sprites and mugshot.
Note that there's a bug in 2.5.0 that prevents the part of the HUD behind the mugshot from displaying (you just get a fun floating face), but it should look just fine in the latest SVN versions. Some limited MENUDEF is present to align the skill and episode menus better, as well -- I'm tempted to mess with the options menu to integrate the new controls, but I'll leave that alone for now since some people might not like that.
I also need to get around to making more wad-patches like the KDiZD one. I'm wanting to do ZPack and the ZDCMP for sure, though what I should probably do instead is post a how-to and a template so people can easily make their own if they so desire.
Anyhow, have fun and post what you think. In the mean time, I'll be working on polishing things up for a long-overdue-but-hopefully-soon (early 2011) release.
Still not final, but there's plenty of new stuff in this version. Grenades no longer suck, Plasma is green, the HUD's better, and PsyGuy and PsyGirl actually take form -- well, sorta. PsyGirl isn't implemented just yet but feel free to check out the (still not quite finished) sprites and mugshot.
Note that there's a bug in 2.5.0 that prevents the part of the HUD behind the mugshot from displaying (you just get a fun floating face), but it should look just fine in the latest SVN versions. Some limited MENUDEF is present to align the skill and episode menus better, as well -- I'm tempted to mess with the options menu to integrate the new controls, but I'll leave that alone for now since some people might not like that.
I also need to get around to making more wad-patches like the KDiZD one. I'm wanting to do ZPack and the ZDCMP for sure, though what I should probably do instead is post a how-to and a template so people can easily make their own if they so desire.
Anyhow, have fun and post what you think. In the mean time, I'll be working on polishing things up for a long-overdue-but-hopefully-soon (early 2011) release.
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Re: [WIP] Psychic -- Public Beta #4
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Re: [WIP] Psychic -- Public Beta #4
Holy... dammit!
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Re: [WIP] Psychic -- Public Beta #4
Okay, so I was like "Well I had a fun Christmas with my family, so I think I'll relax for the rest of the day. Oh hey, I wonder if they're are any good more Doom WADs to play, Truckasarus was pretty good."
And then I was like "0_O!!!!"
And then I was like "0_O!!!!"
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Re: [WIP] Psychic -- Public Beta #4
Okay, gave it a brief playthrough because it's so goddamn late.
1. The new sprites are kewl. Why do they have to blink, though?
2. The new sparkle-sparkle effects are also kewl.
3. The new pickup sounds are nice, the only thing I noticed was that the armor pickup sounds are a bit low-quality. Kinsie have high-quality sounds for them in his ReDoom mod. Also, maybe add a slurp-esque sound for the radioactive bonuses?
4. My pistols fire auto i.e I only have to hold down the fire button to shoot and not tap them.
5. Hud face is kewl.
Uhh, that's it for now. Kinda late here.
1. The new sprites are kewl. Why do they have to blink, though?
2. The new sparkle-sparkle effects are also kewl.
3. The new pickup sounds are nice, the only thing I noticed was that the armor pickup sounds are a bit low-quality. Kinsie have high-quality sounds for them in his ReDoom mod. Also, maybe add a slurp-esque sound for the radioactive bonuses?
4. My pistols fire auto i.e I only have to hold down the fire button to shoot and not tap them.
5. Hud face is kewl.
Uhh, that's it for now. Kinda late here.
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Re: [WIP] Psychic -- Public Beta #4
This is brilliant! This is the best weapon mod i`ve ever played!
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Re: [WIP] Psychic -- Public Beta #4
Whelp. It looks like the SVN versions bork up the class selection once more. Just when I fixed the "Random is default" bug (in 2.5.0), It's actually impossible in recent releases to change to anything but Random. *audiblesigh* -- that cursed setting keeps fighting me every step of the way. I'd love to just remove the Random option entirely (since it makes no sense any more in the context it's used here), if I had the choice... back to the suggestion lab again?
So, erm... either use 2.5.0, wait for a possible bugfix, or be content with restarting repeatedly until you get the setting you want. >_<
Good to hear a few people are enjoying it, at least.
So, erm... either use 2.5.0, wait for a possible bugfix, or be content with restarting repeatedly until you get the setting you want. >_<
Hmm, looks like I missed a spot when I was replacing all the pickup sounds. Good eye (or is that ear?) -- I think I have one in mind, too.Doomhuntress wrote:Also, maybe add a slurp-esque sound for the radioactive bonuses?
Good to hear a few people are enjoying it, at least.
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Re: [WIP] Psychic -- Public Beta #4
Wooooo! downloading now.
(can't play until tomorrow though... )
Well, so much for waiting.
After an intense gamepad-controlled battle on "Gotcha!"...
I'm loving this mod even more. Just when I thought it couldn't get any better, you came out with another update. The new effects are awesome.
(can't play until tomorrow though... )
Well, so much for waiting.
After an intense gamepad-controlled battle on "Gotcha!"...
I'm loving this mod even more. Just when I thought it couldn't get any better, you came out with another update. The new effects are awesome.
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Re: [WIP] Psychic -- Public Beta #4
I like the new effects that were added, like when you select a psychic weapon and that thing appears in front of you in color representing the weapon, or the 'headache' effect when you run out of psychic energy.
But there is something I've ecountered while playing so far. When the 'psycho sphere' is active and I cycle through my guns using the mouse wheel and reach either the grenade gun or the nailgun, it stops at that gun and it won't cycle anymore, even when the sphere's effect has worn of, however, using the keyboard to switch weapons works fine.
But there is something I've ecountered while playing so far. When the 'psycho sphere' is active and I cycle through my guns using the mouse wheel and reach either the grenade gun or the nailgun, it stops at that gun and it won't cycle anymore, even when the sphere's effect has worn of, however, using the keyboard to switch weapons works fine.
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Re: [WIP] Psychic -- Public Beta #4
I've encountered this as well, though that was in the previous beta.Blue Shadow wrote:When the 'psycho sphere' is active and I cycle through my guns using the mouse wheel and reach either the grenade gun or the nailgun, it stops at that gun and it won't cycle anymore, even when the sphere's effect has worn of, however, using the keyboard to switch weapons works fine.
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Re: [WIP] Psychic -- Public Beta #4
May I give you one piece of advice?
If you replace the entire intermission text graphics, you should also replace WISLASH. Nobody seems to know that this gets used if you set 'wi_percents' to 0!
If you replace the entire intermission text graphics, you should also replace WISLASH. Nobody seems to know that this gets used if you set 'wi_percents' to 0!
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Re: [WIP] Psychic -- Public Beta #4
Oh! I almost forgot. When I got the Psychic Level Up power, I can't see on the hud whether my current psychic power leveled up! It DOES level up, though, I just can't see any changes until I open up the buying screen.
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Re: [WIP] Psychic -- Public Beta #4
I found out that the issue, I described earlier, only happens when the player class is 'Automatic'.
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Re: [WIP] Psychic -- Public Beta #4
Found some more things:
1. One of the coins Caco's drops have a typo
2. Quitting message also have a typo.
3. Revenant rockets and Lost Souls do not have transluency.
4. Hell Noble blood does not match the color of the money they drop.
5. Grenade Launcher and Plasma powerups are FUCKING AWSOME.
That''s it for now. Oh, did I forget to mention that this update kicks all kind of ass til it's hard to sit down for a while?
1. One of the coins Caco's drops have a typo
2. Quitting message also have a typo.
3. Revenant rockets and Lost Souls do not have transluency.
4. Hell Noble blood does not match the color of the money they drop.
5. Grenade Launcher and Plasma powerups are FUCKING AWSOME.
That''s it for now. Oh, did I forget to mention that this update kicks all kind of ass til it's hard to sit down for a while?