
And you're right, I missed a spot in the KDiZD patch: the KEYCONF doesn't add the Automatic versions of the weapons. I'll update that in a bit. Thanks for finding it.
I'm bored. I know I was supposed to get you the portraits but this is probably a bit higher in the list of priority. Right?Xaser wrote:Well, foot. I usually don't ask such things, but here goes.
Though the latest revision is drawing very close to the point of eventual release, there are still a few spots missing here and there. Among it all, there are a few art-related spots that I'm not quite skilled enough to fill.
To put it simply, I'm now seeking an artist who is capable of drawing a couple of the game's characters for use in a TITLEPIC, as well as a few misc. images for the help screens (though I haven't settled on exactly what they'll consist of just yet). It shouldn't be too overly complex, hopefully, but if anyone's interested at all (or perhaps knows someone who might be), I can give more info upon request.
It's worth a shot, hopefully.
Pencil is already on paper, Xaser. They're looking good already.Xaser wrote:Thanks in advance, perhaps?
A_FireGrenade(?) ignores your pitch, but I have no idea how customizable it is...Xaser wrote:Is there a simple flag that tells a projectile to ignore Z aim when firing, a la BFG? That would be incredibly useful... I could fix this with an A_CustomMissile hack somewhere, I suppose, though a simple method is always handy, too.