Doom Builder And ZDoom
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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petre
Doom Builder And ZDoom
Hey everyone, I've been using Doom Builder for awhile now creating maps, mostly in Skulltag format. However I have come to realize there are some ACS functions I'm missing out on. From browsing these boards it seems like the best choice for most options is ZDoom in Hexen format. My question is, for the Doom Builder configuration, what .wad should I use for this format? All the .wads I have tried will get me errors when I try to start a new map.
- XutaWoo
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Re: Doom Builder And ZDoom
DOOM2.wad. Or DOOM.wad for Ultimate Doom maps.
Re: Doom Builder And ZDoom
Does DoomBuilder cope with doom(2).wad being in its original format, or does it have to be converted to Hexen format using zwadconv like some other editors need/prefer?
- TorrentialFire
- Posts: 51
- Joined: Thu Apr 09, 2009 5:02 pm
Re: Doom Builder And ZDoom
I'm not quite sure what you're saying Enjay, but when I run DB with Doom2.wad with the ZDoom (Doom in Hexan Format) configuration, DB does just fine. It runs like normal, except then you can use all of Hexan's ACS features. There is no compatability issue in DB1 that I know of; however, if you're talking about BD2 I wouldn't know.Enjay wrote:Does DoomBuilder cope with doom(2).wad being in its original format, or does it have to be converted to Hexen format using zwadconv like some other editors need/prefer?
Perhaps it has something to do with your preferance settings in DoomBuilder, Petre.
Re: Doom Builder And ZDoom
What was I saying...
I know that some editors require doom2.WAD to be converted to ZdoomHexen format before they can edit in that format properly. So, you run zwadconv.exe (available from the Zdoom site) to convert the IWAD to a copyin ZdoomHexen format.
I'm pretty sure both Zeth and WadAuthor required this. DeePsea preferred this because if you started using a ZdoomHexen configuration with a doom-format IWAD DeepSea would warn you that the loaded levels were not the correct format for the project (but would then allow you to continue).
I don't use DB so I don't know what it does. My guess is that it doesn't care because I haven't seen many people talk about using zwadconv recently and it used to come up a lot in the days before DB. However, I thought that it was worth suggesting "just in case"
I know that some editors require doom2.WAD to be converted to ZdoomHexen format before they can edit in that format properly. So, you run zwadconv.exe (available from the Zdoom site) to convert the IWAD to a copyin ZdoomHexen format.
I'm pretty sure both Zeth and WadAuthor required this. DeePsea preferred this because if you started using a ZdoomHexen configuration with a doom-format IWAD DeepSea would warn you that the loaded levels were not the correct format for the project (but would then allow you to continue).
I don't use DB so I don't know what it does. My guess is that it doesn't care because I haven't seen many people talk about using zwadconv recently and it used to come up a lot in the days before DB. However, I thought that it was worth suggesting "just in case"
Re: Doom Builder And ZDoom
No, you don't need to convert any WAD for use in Doom Builder (both 1 and 2). If you open a map from a WAD, you just choose the right configuration and that tells which format is used. If you use doom(2).wad as a resource (or in DB1; as IWAD in the files configuration) then DB doesn't even care about the format, because it only applies to map data. When a WAD is loaded as a resource, DB doesn't read the map data.
