Running ENB series in Zdoom

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InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: Running ENB series in Zdoom

Post by InsanityBringer »

It really can't just link to the direct3d libraries to make the effect work. GZDoom never calls any functions from the Direct3d API, which said functions just happen to be where these effects get implemented, if I am right.

And using direct3d to draw a screen generated by OpenGL (if such a thing is even possible) would be pretty worthless (why not just make it use direct3D instead of OpenGL?)
The_Funktasm
Posts: 612
Joined: Tue Mar 17, 2009 5:12 am
Location: done making ZDF free sprites

Re: Running ENB series in Zdoom

Post by The_Funktasm »

Well it was a pipedream from the start. Who said it was plausible?
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Duducrazy
Posts: 600
Joined: Sat Aug 21, 2004 6:16 pm

Re: Running ENB series in Zdoom

Post by Duducrazy »

hey guys. yesterday i uploaded a bunch of videos showing many different games running with the ENB Series mod. here's a video showing Doom and the other doom engine games with zdoom and enb series:

http://www.youtube.com/watch?v=sKP9lAskwvE

the mod works fine, but the effects are so subtle that after playing for a while, i forget that the mod is turned on. if only this mod could work on gzdoom, that would be awesome. BTW, my presets are in the video description.

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