It really can't just link to the direct3d libraries to make the effect work. GZDoom never calls any functions from the Direct3d API, which said functions just happen to be where these effects get implemented, if I am right.
And using direct3d to draw a screen generated by OpenGL (if such a thing is even possible) would be pretty worthless (why not just make it use direct3D instead of OpenGL?)
Running ENB series in Zdoom
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Posts: 3392
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- Location: opening the forbidden box
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- Location: done making ZDF free sprites
Re: Running ENB series in Zdoom
Well it was a pipedream from the start. Who said it was plausible?
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Re: Running ENB series in Zdoom
hey guys. yesterday i uploaded a bunch of videos showing many different games running with the ENB Series mod. here's a video showing Doom and the other doom engine games with zdoom and enb series:
http://www.youtube.com/watch?v=sKP9lAskwvE
the mod works fine, but the effects are so subtle that after playing for a while, i forget that the mod is turned on. if only this mod could work on gzdoom, that would be awesome. BTW, my presets are in the video description.
http://www.youtube.com/watch?v=sKP9lAskwvE
the mod works fine, but the effects are so subtle that after playing for a while, i forget that the mod is turned on. if only this mod could work on gzdoom, that would be awesome. BTW, my presets are in the video description.