Running ENB series in Zdoom

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Ethril
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Re: ENB?

Post by Ethril »

Doomguy has a very shiny face.
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Captain Proof
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Re: ENB?

Post by Captain Proof »

I'm gonna try it out just out of curiousity.I'll get a good screenie and post it :)
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edward850
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Re: ENB?

Post by edward850 »

I'm so using this to play Zen Dynamics :D.
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Captain Proof
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Re: ENB?

Post by Captain Proof »

Spoiler:
Sorry about the last Image...it just came out this way.Pretty decent looking though.

EDIT:Is there any way to get the ENB to work in conjunction with Open GL?Or is that just a stupid question?
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Ryan Cordell
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Re: Running ENB series in Zdoom

Post by Ryan Cordell »

You're best off asking the author himself if he plans on having OpenGL support.
Gez
 
 
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Re: Running ENB series in Zdoom

Post by Gez »

Let's see... The guy is DirectX expert who worked on tweaking DirectX, maybe he'll consider doing the same for a completely different library? One that is mostly used by open-source projects where the same tweaks can be applied directly to the original code rather than by hijacking a library? It makes sense, I guess. Oh, woops! It seems he stopped working on ENB Series altogether! Oh, well, that answers that.
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Captain Proof
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Re: Running ENB series in Zdoom

Post by Captain Proof »

Oh...I hadn't had a chance to look him up,Maybe someone else will pick up where he left off.
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Chris
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Re: Running ENB series in Zdoom

Post by Chris »

It would probably be better to just add bloom effects to GZDoom.. it is open source, after all. It would also allow more room for customization.
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edward850
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Re: Running ENB series in Zdoom

Post by edward850 »

Yeah, like not showing them on the HUD :D.
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Tormentor667
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Re: Running ENB series in Zdoom

Post by Tormentor667 »

Where can I get that?! O_o
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adeon
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Re: Running ENB series in Zdoom

Post by adeon »

Tormentor667 wrote:Where can I get that?! O_o
Hehhe.. I tried this yesterday... pretty cool indeed, but after a minute playing or so, it feels useless :|
anyways, first of all try downloading this, then this, put everything in the same folder of GZDoom/Skulltag/Whatever, open enbseries.ini and set UseEffect=0 to 1. Then run your doom port in software mode. Tada.

Would be nicer if motion blur were rendered also in doom :O
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Captain Proof
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Re: Running ENB series in Zdoom

Post by Captain Proof »

What was that second file?I can't read russian a bit.

EDIT:I also suggest running TUTAT with ENB,Looks damn good,
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Ryan Cordell
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Re: Running ENB series in Zdoom

Post by Ryan Cordell »

Gez wrote:Let's see... The guy is DirectX expert who worked on tweaking DirectX, maybe he'll consider doing the same for a completely different library? One that is mostly used by open-source projects where the same tweaks can be applied directly to the original code rather than by hijacking a library? It makes sense, I guess. Oh, woops! It seems he stopped working on ENB Series altogether! Oh, well, that answers that.
Before you go pumping out bullshit, go take a look at the main page.

He wouldn't be working on the mod to also work with GTA 4, now would he?
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Captain Proof
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Re: Running ENB series in Zdoom

Post by Captain Proof »

"10 april 2009: Few more screenshots for GTA 4 version, cars modded only. Working hardly days and nights"
Ah,good.ENB is a nice little addition to a few of my games(Stalker,MW,recently Doom)and though it's not anything special while running on the zdoom engine maybe the future releases will come with more features.
Blade Nightflame wrote:Before you go pumping out bullshit, go take a look at the main page.

He wouldn't be working on the mod to also work with GTA 4, now would he?
damn
Gez
 
 
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Re: Running ENB series in Zdoom

Post by Gez »

Blade Nightflame wrote:Before you go pumping out bullshit, go take a look at the main page.
I pump bullshit? I didn't know I was the one who edited Vorontsov's website to say development and stuff were stopped.

Either way, the point of my post was that he most certainly wasn't going to make GZDoom-OpenGL versions of his DirectX hacks. I don't see how working on GTA4 invalidates that. Unless GTA4 is powered by GZDoom?

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