Running ENB series in Zdoom
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: Running ENB series in Zdoom
You're best off asking the author himself if he plans on having OpenGL support.
-
-
- Posts: 17936
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Running ENB series in Zdoom
Let's see... The guy is DirectX expert who worked on tweaking DirectX, maybe he'll consider doing the same for a completely different library? One that is mostly used by open-source projects where the same tweaks can be applied directly to the original code rather than by hijacking a library? It makes sense, I guess. Oh, woops! It seems he stopped working on ENB Series altogether! Oh, well, that answers that.
-
- Posts: 1028
- Joined: Wed Aug 27, 2008 8:51 am
- Location: Henderson
Re: Running ENB series in Zdoom
Oh...I hadn't had a chance to look him up,Maybe someone else will pick up where he left off.
-
- Posts: 2956
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Running ENB series in Zdoom
It would probably be better to just add bloom effects to GZDoom.. it is open source, after all. It would also allow more room for customization.
-
- Posts: 5886
- Joined: Tue Jul 19, 2005 9:06 pm
- Location: New Zealand
Re: Running ENB series in Zdoom
Yeah, like not showing them on the HUD .
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: Running ENB series in Zdoom
Where can I get that?! O_o
-
- Posts: 75
- Joined: Tue Mar 03, 2009 7:33 am
Re: Running ENB series in Zdoom
Hehhe.. I tried this yesterday... pretty cool indeed, but after a minute playing or so, it feels uselessTormentor667 wrote:Where can I get that?! O_o
anyways, first of all try downloading this, then this, put everything in the same folder of GZDoom/Skulltag/Whatever, open enbseries.ini and set UseEffect=0 to 1. Then run your doom port in software mode. Tada.
Would be nicer if motion blur were rendered also in doom :O
-
- Posts: 1028
- Joined: Wed Aug 27, 2008 8:51 am
- Location: Henderson
Re: Running ENB series in Zdoom
What was that second file?I can't read russian a bit.
EDIT:I also suggest running TUTAT with ENB,Looks damn good,
EDIT:I also suggest running TUTAT with ENB,Looks damn good,
-
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Re: Running ENB series in Zdoom
Before you go pumping out bullshit, go take a look at the main page.Gez wrote:Let's see... The guy is DirectX expert who worked on tweaking DirectX, maybe he'll consider doing the same for a completely different library? One that is mostly used by open-source projects where the same tweaks can be applied directly to the original code rather than by hijacking a library? It makes sense, I guess. Oh, woops! It seems he stopped working on ENB Series altogether! Oh, well, that answers that.
He wouldn't be working on the mod to also work with GTA 4, now would he?
-
- Posts: 1028
- Joined: Wed Aug 27, 2008 8:51 am
- Location: Henderson
Re: Running ENB series in Zdoom
Ah,good.ENB is a nice little addition to a few of my games(Stalker,MW,recently Doom)and though it's not anything special while running on the zdoom engine maybe the future releases will come with more features."10 april 2009: Few more screenshots for GTA 4 version, cars modded only. Working hardly days and nights"
damnBlade Nightflame wrote:Before you go pumping out bullshit, go take a look at the main page.
He wouldn't be working on the mod to also work with GTA 4, now would he?
-
-
- Posts: 17936
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Running ENB series in Zdoom
I pump bullshit? I didn't know I was the one who edited Vorontsov's website to say development and stuff were stopped.Blade Nightflame wrote:Before you go pumping out bullshit, go take a look at the main page.
Either way, the point of my post was that he most certainly wasn't going to make GZDoom-OpenGL versions of his DirectX hacks. I don't see how working on GTA4 invalidates that. Unless GTA4 is powered by GZDoom?