But I want some people to join my project.
I can't do it myself!

Who will do:
ACS scripting for me?
Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)

DIY with ZWADCONV.mickey96 wrote: Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
Ouch, sorry.Morpheus wrote:DIY with ZWADCONV.mickey96 wrote: Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
So, what exactly are YOU doing for the project?mickey96 wrote:I will make a ZDoom-specific TC sequel to LITF3D and LITF II.
But I want some people to join my project.
I can't do it myself!![]()
Who will do:
ACS scripting for me?
Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
This has nothing to do with the executive. You just have to replace the original graphics (with the same name) inside the wad file.mickey96 wrote:Well I'm doing the levels,graphics and sprites.
BTW, does anyone know how to make a custom introduction like this:without any compilation.
- TITLEPIC
LITF2PIC
HELP1
CREDIT
Not true. mickey96 wants to show a different sequence of graphics than are shown by default. So merely replacing the built-in graphics won't do it. The most obvious option would be to make a titlemap and use HUDMESSAGE to show the graphics.carlcyber wrote:This has nothing to do with the executive. You just have to replace the original graphics (with the same name) inside the wad file.
Oops.Enjay wrote:Not true. mickey96 wants to show a different sequence of graphics than are shown by default. So merely replacing the built-in graphics won't do it. The most obvious option would be to make a titlemap and use HUDMESSAGE to show the graphics.carlcyber wrote:This has nothing to do with the executive. You just have to replace the original graphics (with the same name) inside the wad file.
Code: Select all
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "LITF2PIC", "HELP1", "CREDIT"
}
Code: Select all
gameinfo
{
titlepage = "TITLEPIC"
creditpage = "CREDIT"
titlemusic = "$MUSIC_DM2TTL"
titletime = 11
advisorytime = 0
pagetime = 5
chatsound = "misc/chat"
finalemusic = "$MUSIC_READ_M"
finaleflat = "SLIME16"
finalepage = "CREDIT"
infopage = "HELP", "CREDIT"
quitsound = "menu/quit2"
borderflat = "GRNROCK"
border = DoomBorder
telefogheight = 0
defkickback = 100
skyflatname = "F_SKY1"
translator = "xlat/doom.txt"
mapinfo = "mapinfo/doom2.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "Backpack"
statusbar = "sbarinfo/doom.txt"
intermissionmusic = "$MUSIC_DM2INT"
}
Good news: My TC is still a-live! Anyway Enjay thanks for the help.Enjay wrote:However, having now had a poke around in the newer source, the gameinfo feature in the new SVN versions does allow something like this. In the mapinfo lump, you could add something like this:
I'm not sure if the other entries would need to be added or not (don't think so). For info, here is the default Doom game entry:Code: Select all
gameinfo { titlepage = "TITLEPIC" creditpage = "LITF2PIC", "HELP1", "CREDIT" }
I'd love to know what all those entries do. Some (most) seem fairly obvious but others I'm not so sure about.Code: Select all
gameinfo { titlepage = "TITLEPIC" creditpage = "CREDIT" titlemusic = "$MUSIC_DM2TTL" titletime = 11 advisorytime = 0 pagetime = 5 chatsound = "misc/chat" finalemusic = "$MUSIC_READ_M" finaleflat = "SLIME16" finalepage = "CREDIT" infopage = "HELP", "CREDIT" quitsound = "menu/quit2" borderflat = "GRNROCK" border = DoomBorder telefogheight = 0 defkickback = 100 skyflatname = "F_SKY1" translator = "xlat/doom.txt" mapinfo = "mapinfo/doom2.txt" defaultbloodcolor = "68 00 00" defaultbloodparticlecolor = "ff 00 00" backpacktype = "Backpack" statusbar = "sbarinfo/doom.txt" intermissionmusic = "$MUSIC_DM2INT" }