Lost In The Forest III

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mickey96
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Lost In The Forest III

Post by mickey96 »

I will make a ZDoom-specific TC sequel to LITF3D and LITF II.
But I want some people to join my project.

I can't do it myself! :(

Who will do:
ACS scripting for me?
Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
:whip:
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Remmirath
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Re: Lost In The Forest III

Post by Remmirath »

mickey96 wrote: Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
DIY with ZWADCONV.
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mickey96
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Re: Lost In The Forest III

Post by mickey96 »

Morpheus wrote:
mickey96 wrote: Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
DIY with ZWADCONV.
Ouch, sorry. :oops:
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MG_Man
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Re: Lost In The Forest III

Post by MG_Man »

mickey96 wrote:I will make a ZDoom-specific TC sequel to LITF3D and LITF II.
But I want some people to join my project.

I can't do it myself! :(

Who will do:
ACS scripting for me?
Conversion the old LITF3D Ultimate Doom levels to ZDoom (Doom in Hexen Format)
(Only E2M4 to E4M7.)
:whip:
So, what exactly are YOU doing for the project?

Announcing a random project and saying "HEY DO IT FOR ME" is not very good.
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mickey96
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Re: Lost In The Forest III

Post by mickey96 »

Well I'm doing the levels,graphics and sprites.

BTW, does anyone know how to make a custom introduction like this:
  • TITLEPIC
    LITF2PIC
    HELP1
    CREDIT
without any compilation.
carlcyber
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Re: Lost In The Forest III

Post by carlcyber »

Try starting from here please.

mickey96 wrote:Well I'm doing the levels,graphics and sprites.

BTW, does anyone know how to make a custom introduction like this:
  • TITLEPIC
    LITF2PIC
    HELP1
    CREDIT
without any compilation.
This has nothing to do with the executive. You just have to replace the original graphics (with the same name) inside the wad file.
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Enjay
 
 
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Re: Lost In The Forest III

Post by Enjay »

carlcyber wrote:This has nothing to do with the executive. You just have to replace the original graphics (with the same name) inside the wad file.
Not true. mickey96 wants to show a different sequence of graphics than are shown by default. So merely replacing the built-in graphics won't do it. The most obvious option would be to make a titlemap and use HUDMESSAGE to show the graphics.
carlcyber
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Re: Lost In The Forest III

Post by carlcyber »

Enjay wrote:
carlcyber wrote:This has nothing to do with the executive. You just have to replace the original graphics (with the same name) inside the wad file.
Not true. mickey96 wants to show a different sequence of graphics than are shown by default. So merely replacing the built-in graphics won't do it. The most obvious option would be to make a titlemap and use HUDMESSAGE to show the graphics.
Oops. :oops:
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Enjay
 
 
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Re: Lost In The Forest III

Post by Enjay »

However, having now had a poke around in the newer source, the gameinfo feature in the new SVN versions does allow something like this. In the mapinfo lump, you could add something like this:

Code: Select all

gameinfo
{
	titlepage = "TITLEPIC"
	creditpage = "LITF2PIC", "HELP1", "CREDIT"
}
I'm not sure if the other entries would need to be added or not (don't think so). For info, here is the default Doom game entry:

Code: Select all

gameinfo
{
	titlepage = "TITLEPIC"
	creditpage = "CREDIT"
	titlemusic = "$MUSIC_DM2TTL"
	titletime = 11
	advisorytime = 0
	pagetime = 5
	chatsound = "misc/chat"
	finalemusic = "$MUSIC_READ_M"
	finaleflat = "SLIME16"
	finalepage = "CREDIT"
	infopage = "HELP", "CREDIT"
	quitsound = "menu/quit2"
	borderflat = "GRNROCK"
	border = DoomBorder
	telefogheight = 0
	defkickback = 100
	skyflatname = "F_SKY1"
	translator = "xlat/doom.txt"
	mapinfo = "mapinfo/doom2.txt"
	defaultbloodcolor = "68 00 00"
	defaultbloodparticlecolor = "ff 00 00"
	backpacktype = "Backpack"
	statusbar = "sbarinfo/doom.txt"
	intermissionmusic = "$MUSIC_DM2INT"
}
I'd love to know what all those entries do. Some (most) seem fairly obvious but others I'm not so sure about.
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Ceeb
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Re: Lost In The Forest III

Post by Ceeb »

This gameinfo looks like it would be quite useful. :)
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Remmirath
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Re: Lost In The Forest III

Post by Remmirath »

Wow. That Gameinfo stuff is pr0n. :shock:
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mickey96
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Re: Lost In The Forest III

Post by mickey96 »

Enjay wrote:However, having now had a poke around in the newer source, the gameinfo feature in the new SVN versions does allow something like this. In the mapinfo lump, you could add something like this:

Code: Select all

gameinfo
{
	titlepage = "TITLEPIC"
	creditpage = "LITF2PIC", "HELP1", "CREDIT"
}
I'm not sure if the other entries would need to be added or not (don't think so). For info, here is the default Doom game entry:

Code: Select all

gameinfo
{
	titlepage = "TITLEPIC"
	creditpage = "CREDIT"
	titlemusic = "$MUSIC_DM2TTL"
	titletime = 11
	advisorytime = 0
	pagetime = 5
	chatsound = "misc/chat"
	finalemusic = "$MUSIC_READ_M"
	finaleflat = "SLIME16"
	finalepage = "CREDIT"
	infopage = "HELP", "CREDIT"
	quitsound = "menu/quit2"
	borderflat = "GRNROCK"
	border = DoomBorder
	telefogheight = 0
	defkickback = 100
	skyflatname = "F_SKY1"
	translator = "xlat/doom.txt"
	mapinfo = "mapinfo/doom2.txt"
	defaultbloodcolor = "68 00 00"
	defaultbloodparticlecolor = "ff 00 00"
	backpacktype = "Backpack"
	statusbar = "sbarinfo/doom.txt"
	intermissionmusic = "$MUSIC_DM2INT"
}
I'd love to know what all those entries do. Some (most) seem fairly obvious but others I'm not so sure about.
Good news: My TC is still a-live! Anyway Enjay thanks for the help.

EDIT: Didn't work in 2.3.1. Will it be implemented in the next version?
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