Duke Nukem Weapons & Enemies Mod [Abandoned]
-
- Posts: 93
- Joined: Thu Jul 17, 2008 3:20 am
- Location: Sweden
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
I really like this wad, but theres already an duke nukem weapons and monstars mod!
i was gonna show you the link, but the site was down for the moment!
i was gonna show you the link, but the site was down for the moment!
-
- Posts: 27
- Joined: Sun Apr 19, 2009 10:07 pm
- Location: North Carolina
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
Interesting Doom Mod my good man. I guess it is time to kick ass and chew bubble gum. And I am all out of gum. LOL!
Perhaps someone can create the cool Duke Nukem maps. I seen some on youtube before.

Perhaps someone can create the cool Duke Nukem maps. I seen some on youtube before.
-
-
- Posts: 17478
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
Fun mod/resource pack... though I do have a suggestion. Depending on your workload, you may or may not be able to pull this off... but I really think the graphics are better off left in their original Duke palette - so that GZDoom users can see the graphics in their original colours. ZDoom's software renderer will internally match them to Doom's palette so you don't need to worry about that...
-
- Posts: 2092
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.
I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
-
- Posts: 612
- Joined: Tue Mar 17, 2009 5:12 am
- Location: done making ZDF free sprites
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
The Stranger?Xim wrote:Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.
I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
-
- Posts: 2092
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
YES!The_Funktasm wrote:The Stranger?Xim wrote:Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.
I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
So credits to Wild Weasel for that! (Heh...)
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
Meh, it's only a palette, credit me if you like but there's really no need...Xim wrote:YES!The_Funktasm wrote:The Stranger?Xim wrote:Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.
I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
So credits to Wild Weasel for that! (Heh...)
-
- Posts: 9
- Joined: Sun Jan 10, 2010 3:37 pm
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
I'd like to download this wad, but the re-upload isn't anywhere to be found?
Perhaps a re-re-upload?

-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
First off, DON'T bump topics that have been inactive for months. Secondly, instead of bumping an old thread just for asking about a new download link, why not just PM'ing the author of the mod to get it?
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]
Much agreed here. Thread title's now been altered.doomhunter_175 wrote:First off, DON'T bump topics that have been inactive for months. Secondly, instead of bumping an old thread just for asking about a new download link, why not just PM'ing the author of the mod to get it?
-
- Posts: 2092
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: Duke Nukem Weapons & Enemies Mod [Abandoned]
Due to lack of interest and there was a better version made on the Skulltag forums, I have abandoned this project. After looking back on it, the mod was pretty poor in quality anyways.
Also, since I've had to delete things due to lack of hard drive memory on my computer that was one of the files I found useless, so I deleted it. So I will not be able to put up a new download link.
If you want something Duke Nukem-ish made by me then go download my "Xim's Nuke-Um Weapons" it's not Duke Nukem, but it has the advantage of actually being semi-well done.
Also, since I've had to delete things due to lack of hard drive memory on my computer that was one of the files I found useless, so I deleted it. So I will not be able to put up a new download link.
If you want something Duke Nukem-ish made by me then go download my "Xim's Nuke-Um Weapons" it's not Duke Nukem, but it has the advantage of actually being semi-well done.

-
- Posts: 122
- Joined: Wed Jan 06, 2010 1:12 am
Re: Duke Nukem Weapons & Enemies Mod [stopped?]
Now that everyone posted in this old topic, I will say this: The download link in first post still works.
And probably Xim talked about this mod:
Duke Nukem: Three Dee by VoltlocK
http://skulltag.net/forum/viewtopic.php?f=12&t=19164
Official v1.18b
http://wadhost.fathax.com/files/duken3deev1-18b.rar
And the unofficial edited version found at:
http://skulltag.net/forum/viewtopic.php ... 4&start=60
unofficial edited version by minigunner
http://www.filefront.com/14114071/duken3deev1-18b.wad
By the way, Duke Nukem: Three Dee will not run with GZDoom. Tested it with latest svn build. Maybe it is only for skulltag.
And probably Xim talked about this mod:
Duke Nukem: Three Dee by VoltlocK
http://skulltag.net/forum/viewtopic.php?f=12&t=19164
Official v1.18b
http://wadhost.fathax.com/files/duken3deev1-18b.rar
And the unofficial edited version found at:
http://skulltag.net/forum/viewtopic.php ... 4&start=60
unofficial edited version by minigunner
http://www.filefront.com/14114071/duken3deev1-18b.wad
By the way, Duke Nukem: Three Dee will not run with GZDoom. Tested it with latest svn build. Maybe it is only for skulltag.
-
- Posts: 3
- Joined: Tue Jun 28, 2011 11:11 pm
Re: Duke Nukem Weapons & Enemies Mod [Abandoned]
how do i use rar files? (srry im new) 
