Duke Nukem Weapons & Enemies Mod [Abandoned]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Nexar
Posts: 93
Joined: Thu Jul 17, 2008 3:20 am
Location: Sweden

Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by Nexar »

I really like this wad, but theres already an duke nukem weapons and monstars mod!
i was gonna show you the link, but the site was down for the moment!
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BlackBlaze
Posts: 27
Joined: Sun Apr 19, 2009 10:07 pm
Location: North Carolina

Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by BlackBlaze »

Interesting Doom Mod my good man. I guess it is time to kick ass and chew bubble gum. And I am all out of gum. LOL! 8-)

Perhaps someone can create the cool Duke Nukem maps. I seen some on youtube before.
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Nash
 
 
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Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by Nash »

Fun mod/resource pack... though I do have a suggestion. Depending on your workload, you may or may not be able to pull this off... but I really think the graphics are better off left in their original Duke palette - so that GZDoom users can see the graphics in their original colours. ZDoom's software renderer will internally match them to Doom's palette so you don't need to worry about that...
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Xim
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Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by Xim »

Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.

I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
The_Funktasm
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Location: done making ZDF free sprites

Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by The_Funktasm »

Xim wrote:Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.

I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
The Stranger?
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Xim
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Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by Xim »

The_Funktasm wrote:
Xim wrote:Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.

I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
The Stranger?
YES!

So credits to Wild Weasel for that! (Heh...)
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wildweasel
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Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by wildweasel »

Xim wrote:
The_Funktasm wrote:
Xim wrote:Heh, I haven't done too much work with this yet. But yeah, I'll think about that palette idea. But I just don't know how to get it XD.

I think what I did was ripped off the palette from another wad with a dull blue. I forget what WAD it was though.
The Stranger?
YES!

So credits to Wild Weasel for that! (Heh...)
Meh, it's only a palette, credit me if you like but there's really no need...
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VenusBot
Posts: 9
Joined: Sun Jan 10, 2010 3:37 pm

Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by VenusBot »

I'd like to download this wad, but the re-upload isn't anywhere to be found? :( Perhaps a re-re-upload?
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Viscra Maelstrom
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Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by Viscra Maelstrom »

First off, DON'T bump topics that have been inactive for months. Secondly, instead of bumping an old thread just for asking about a new download link, why not just PM'ing the author of the mod to get it?
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wildweasel
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Re: Duke Nukem Weapons & Enemies Mod [Release/WIP]

Post by wildweasel »

doomhunter_175 wrote:First off, DON'T bump topics that have been inactive for months. Secondly, instead of bumping an old thread just for asking about a new download link, why not just PM'ing the author of the mod to get it?
Much agreed here. Thread title's now been altered.
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Xim
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Re: Duke Nukem Weapons & Enemies Mod [Abandoned]

Post by Xim »

Due to lack of interest and there was a better version made on the Skulltag forums, I have abandoned this project. After looking back on it, the mod was pretty poor in quality anyways.

Also, since I've had to delete things due to lack of hard drive memory on my computer that was one of the files I found useless, so I deleted it. So I will not be able to put up a new download link.

If you want something Duke Nukem-ish made by me then go download my "Xim's Nuke-Um Weapons" it's not Duke Nukem, but it has the advantage of actually being semi-well done. :wink:
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supergoofy
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Re: Duke Nukem Weapons & Enemies Mod [stopped?]

Post by supergoofy »

Now that everyone posted in this old topic, I will say this: The download link in first post still works.


And probably Xim talked about this mod:

Duke Nukem: Three Dee by VoltlocK
http://skulltag.net/forum/viewtopic.php?f=12&t=19164

Official v1.18b
http://wadhost.fathax.com/files/duken3deev1-18b.rar



And the unofficial edited version found at:

http://skulltag.net/forum/viewtopic.php ... 4&start=60

unofficial edited version by minigunner
http://www.filefront.com/14114071/duken3deev1-18b.wad


By the way, Duke Nukem: Three Dee will not run with GZDoom. Tested it with latest svn build. Maybe it is only for skulltag.
INFERNOman202
Posts: 3
Joined: Tue Jun 28, 2011 11:11 pm

Re: Duke Nukem Weapons & Enemies Mod [Abandoned]

Post by INFERNOman202 »

how do i use rar files? (srry im new) :|

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