ZDoom 2.3.0 released
Moderator: GZDoom Developers
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Re: ZDoom 2.3.0 released
FROCK YEAH!
*scurries back into dark corner*
*scurries back into dark corner*
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Re: ZDoom 2.3.0 released
It will surely be implemented in version 18.3.0.Eriance wrote: Now, Doomscipt is next?
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Re: ZDoom 2.3.0 released
So soon?§-Morpheus-§ wrote:It will surely be implemented in version 18.3.0.
But what will become of Zeth?Graf Zahl wrote: UDMF is in its infancy right now but trust me, in the future, when UDMF features get used extensively, WA maps will look old.
And whats is this about vertex lopes? What are they and why is everyone so excited?
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Re: ZDoom 2.3.0 released
Pfft. ZETH hasn't been updated in years, either.
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Re: ZDoom 2.3.0 released
Well, originally the intention was to make vertices just walk. But then Randy decided that a walking vertex would get boring very soon. Hence the decision to make them lope (sort of like wolves). Heh.skadoomer wrote:And whats is this about vertex lopes? What are they and why is everyone so excited?
But all kidding aside, I'm guessing that vertex slopes are extensions of the current slope things that are attached to vertices to create sloped adjacent sectors. They will have z co-ordinate values that will have the same effect as the things. Also, it appears that vertices will be allowed to have both Zc and Zf (ceiling & floor) values, which would make sloped floors and ceilings easier to create.
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Re: ZDoom 2.3.0 released
I know. Until I *can't* use it, I'm not gonna stop though.randy wrote:Pfft. ZETH hasn't been updated in years, either.
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Re: ZDoom 2.3.0 released
Correct. Vertex Slope things (See also their entry at the bottom of the [wiki]Slopes[/wiki] page) are things to slope triangular sectors. They are placed exactly over top of the vertex to modify, and use an absolute Z-height. However, they only slope sectors that have exactly three sides, no more. Even if multiple lines are collinear in a triangle-shaped sector, the sector will not be sloped. This limitation can also be used to disqualify specific sectors for slope application.ReX wrote:But all kidding aside, I'm guessing that vertex slopes are extensions of the current slope things that are attached to vertices to create sloped adjacent sectors. They will have z co-ordinate values that will have the same effect as the things. Also, it appears that vertices will be allowed to have both Zc and Zf (ceiling & floor) values, which would make sloped floors and ceilings easier to create.
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Re: ZDoom 2.3.0 released
Since ZETH is rubbish someone should try something newLilWhiteMouse wrote:I know. Until I *can't* use it, I'm not gonna stop though.randy wrote:Pfft. ZETH hasn't been updated in years, either.
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Re: ZDoom 2.3.0 released
I understand that you were half-joking, but Zeth being "rubbish" is somewhat a matter of opinion. I know that you or Graf or someone else will jump all over this statement and point out various technical reasons that it's an "outdated POS". I won't deny any of those arguments; however, the bottom line is how the user applies the tool and how s/he has learned to overcome its various limitations. And in the end, what it boils down to is results: Has the application of an out-of-date tool resulted in a quality product? Are you or Graf or anyone else going to deny that LilWhiteMouse has produced superior work, despite sticking with an "outdated POS" "rubbish" tool?tubers93 wrote:Since ZETH is rubbish someone should try something new
I find myself in a similar situation, being a user of WadAuthor. Let me assure you and Graf and anyone else who wants to remind me that I am behind the times, that once I find it less convenient to use an old tool than to learn the use of a new one, I will readily switch. Until then, reminders that I continue to live in the twentieth century are needless goadings that fail to serve their purpose.
And by the way, there are many well-known literary authors who continue to use old-fashioned paper and pencil while aspiring to create their next masterpiece.
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Re: ZDoom 2.3.0 released
ReX, you should excuse Tuber's posts as he seems to just look at the latest post and reply without any thought.
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Re: ZDoom 2.3.0 released
Cheers on the new release!
A question though. Am I the only one getting fatal error crashes on trying to load an autosave?
A question though. Am I the only one getting fatal error crashes on trying to load an autosave?
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Re: ZDoom 2.3.0 released
I was about to say the same really, I can't think right sometimesCutmanmike wrote:ReX, you should excuse Tuber's posts as he seems to just look at the latest post and reply without any thought.
Btw the plural is Tubers'
Though ReX has a point, old fashioned stuff can be appreciated.
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Re: ZDoom 2.3.0 released
Finally.
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Re: ZDoom 2.3.0 released
Lovely! Just...lovely.
More stuff to play with.
Thanks a lot Randy, Graf.
Time to test this baby out!...
More stuff to play with.
Thanks a lot Randy, Graf.
Time to test this baby out!...
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Re: ZDoom 2.3.0 released
Is an autosave specifically different from a manul save invoked via F6? 'Cause reloading from manual saves seem to work for me.Curunir wrote:A question though. Am I the only one getting fatal error crashes on trying to load an autosave?