i was kinda talking about the pick-up thing, not randomizing the classes.Lolo_is_cool wrote:@X-CrAzYkOoL-X
lol, not really... Dudukrazy made it already. it changes skin when the player takes a "portable" spaceship. personally, i think that his mod is better than mine![]()
also, it would be funny to have a motobike to use going around doom maps and killing demons just accelerating aginst them![]()
and caleb on a motobike.... who ever saw him on a motobike XD??
ZDoom: LSC Weapons pack V3 Ready for Download!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
@X-CrAzYkOoL-X
i know =)
i don't need to change class to make the motobike sequence, i just put in the player's devorate the command "jumpifinventory" that when you have the bike, it goes on the section where caleb is on the motobike, got it??
@DavidB1000
I put bug between """""""" """""""" because you're the only one who has this "problem". i have nothing to fix on the 2nd version about the RazorJack, because it works perfectly!
i know =)
i don't need to change class to make the motobike sequence, i just put in the player's devorate the command "jumpifinventory" that when you have the bike, it goes on the section where caleb is on the motobike, got it??

@DavidB1000
I put bug between """""""" """""""" because you're the only one who has this "problem". i have nothing to fix on the 2nd version about the RazorJack, because it works perfectly!
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
Well, it doesn't for me. And since the General forum is dead, I can't seem to get anyone to explain to me how the hell the thing crashes on me. 

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
thats excacly what i was talking about! its like you can read my mind or something.Lolo_is_cool wrote:@X-CrAzYkOoL-X
i know =)
i don't need to change class to make the motobike sequence, i just put in the player's devorate the command "jumpifinventory" that when you have the bike, it goes on the section where caleb is on the motobike, got it??

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
@X-CrAzYkOoL-X
yep, something like that
do you remember the flame staff from Hexen2?
well, i used AEOD's sprites, adding the caleb hand and the result is absolutely awesome
yep, something like that

do you remember the flame staff from Hexen2?
well, i used AEOD's sprites, adding the caleb hand and the result is absolutely awesome

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
hey you mind if i take a good look on it?
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
CaptainToenail says it might be a dodgy infinite loop in the coding for the weapon. Can you post the code for the weapon either in this topic, or the one I created in the General Forum? Because i really want to play this mod. 

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
Here's the screen of the sprites: (i also added Caleb hands to the Magnum so, now we don't have other kind of hands anymore
)

And Here's the code:
Everything's all right on the code.... 


And Here's the code:
Code: Select all
ACTOR RazorJack : Weapon replaces chainsaw
{
Weapon.AmmoType2 "Bladeammo"
Weapon.AmmoGive2 5
Weapon.AmmoUse2 1
+MELEEWEAPON
Weapon.SelectionOrder 30
Inventory.PickupSound "misc/w_pkup"
Scale 0.5
Inventory.PickupMessage "You got a Razor Jack!"
Obituary "%o was cut down to size by %k's razor jack."
States
{
Spawn:
NULL A 0 A_SpawnItem("Bladeammo")
RR01 A -1
Goto Spawn+1
Ready:
RR01 B 1 A_WeaponReady
Loop
Deselect:
RR01 B 1 A_Lower
NULL AA 0 A_LOWER
Loop
Select:
RR01 B 1 A_Raise
NULL AA 0 A_RAISE
Loop
Fire:
RR01 IJKLX 1
Hold:
RR01 A 0 A_PlaySound("weapons/sawrevup")
RR01 YMNOPQRSTUVWZ 1 A_CustomPunch(2, 0, 0, "SawPuff", 100)
SAW3 G 0 A_PlaySound("weapons/sawrevdown")
RR01 XLKJI 1
NULL A 0 A_ReFire
Goto Ready
Hold:
RR01 A 0 A_PlaySound("weapons/sawful2")
RR02 ABC 1 A_CustomPunch(2, 0, 0, "SawPuff", 100)
SAW3 G 0 A_PlaySound("weapons/sawrevdown")
NULL A 0 A_ReFire
Goto ready
AltFire:
RR01 B 3 A_PlayWeaponSound("gun/razor")
RR01 B 0 A_FireCustomMissile("Blade", 0, 1, 0, 5)
RR01 CDEF 1 ACS_Execute(851,0,7,random(-4,4),0)
RR01 EDC 1 ACS_Execute(851,0,-7,random(-4,4),0)
RR01 JH 3
RR01 D 0 A_ReFire
goto Ready
}
}

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
Well, giving myself the ammo doesn't cause a problem. So, I really don't know why it doesn't work. 
Maybe that -1 does something wrong.
I swear, the error message Code: C0000005 (Access Violation - tried to read address 00000004)
Address: 004072F3 makes me wonder what exactly it's doing. Also, everytime I start a game, or load a save, I get this message. Could not fine autoloaded ACS library default.
Maybe that's causing something to mess up.

Maybe that -1 does something wrong.
I swear, the error message Code: C0000005 (Access Violation - tried to read address 00000004)
Address: 004072F3 makes me wonder what exactly it's doing. Also, everytime I start a game, or load a save, I get this message. Could not fine autoloaded ACS library default.
Maybe that's causing something to mess up.
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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
I don't know david.. i Really don't know... 

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
Maybe David should download the latest ZDoom/GZDoom version. 

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
well, he said he already downloaded the latest version of gzdoom or gzdoom SVN.Mr.Green wrote:Maybe David should download the latest ZDoom/GZDoom version.

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
David's pc is f****d up XD (lol, joke)
@X-CrAzYkOoL-X
so, what do you think of the sprites? are they good?
@X-CrAzYkOoL-X
so, what do you think of the sprites? are they good?

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
the sprites, not bad, not bad at all, thiny. 

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Re: [WIP] LSC Weapons pack V2: announced the Caleb motobike
Although I'm not Crazycool,I'd say that you're used a little bit too much 3D-rips.For example,you could use Doomero's D3-Weapons's Machinegun in SMG instead of the 3D rip machinegun.Otherwise I agree with Crazykool.Lolo_is_cool wrote: @X-CrAzYkOoL-X
so, what do you think of the sprites? are they good?
