I whipped up the SndInfo exactly how I did for the classes themselves, but it throws out a "Sounds that are reserved for players cannot be reassigned" error, even though it works perfectly the player class sounds defined just above it.
Here's the SndInfo:
Code: Select all
//Classes
$PlayerAlias Q4Player Male *Death Player/Death
$PlayerAlias Q4Player Male *XDeath Player/Death
$PlayerAlias Q4Player Male *Gibbed Player/Death
$PlayerAlias Q4Player Male *Splat Player/Splat
$PlayerAlias Q4Player Male *Pain100 Player/Pain100
$PlayerAlias Q4Player Male *Pain75 Player/Pain75
$PlayerAlias Q4Player Male *Pain50 Player/Pain50
$PlayerAlias Q4Player Male *Pain25 Player/Pain25
$PlayerAlias Q4Player Male *Grunt Player/Grunt
$PlayerAlias Q4Player Male *Land Player/Land
$PlayerAlias Q4Player Male *Jump Player/Jump
$PlayerAlias Q4Player Male *UseFail Player/Grunt
$PlayerAlias Q4Player Male *Taunt Q4Player/Taunt
$PlayerAlias Q4Player Male *Poison Player/Drown
$PlayerAlias Q4Player Male *Gasp Player/Gasp
$PlayerAlias Q4Player Male *Pain-Drowning Player/Drown
$PlayerAlias Q4Player Male *Dive Player/Dive
$PlayerAlias Q4Player Male *Surface Player/Surface
$PlayerAlias Q4Player Male *Death-Drowning Player/Drowned
$PlayerAlias Q4Player Male *Falling Player/Falling
Player/Death "Sounds/Player/PLYRDEAT.ogg"
Player/Splat "Sounds/Player/PLYRSPLT.ogg"
Player/Pain100 "Sounds/Player/PLYRP100.ogg"
Player/Pain75 "Sounds/Player/PLYRP75.ogg"
Player/Pain50 "Sounds/Player/PLYRP50.ogg"
Player/Pain25 "Sounds/Player/PLYRP25.ogg"
Player/Grunt "Sounds/Player/PLYRGRNT.ogg"
Player/Land "Sounds/Player/PLYRLAND.ogg"
Player/Jump "Sounds/Player/PLYRJUMP.ogg"
$Random Q4Player/Taunt { PLYRTAU1 PLYRTAU2 PLYRTAU3 PLYRTAU4 }
PLYRTAU1 "Sounds/Player/PLYRTAU1.ogg"
PLYRTAU2 "Sounds/Player/PLYRTAU2.ogg"
PLYRTAU3 "Sounds/Player/PLYRTAU3.ogg"
PLYRTAU4 "Sounds/Player/PLYRTAU4.ogg"
Player/Gasp "Sounds/Player/PLYRGASP.ogg"
$Random Player/Drown { PLYRDRN1 PLYRDRN2 }
PLYRDRN1 "Sounds/Player/PLYRDRN1.ogg"
PLYRDRN2 "Sounds/Player/PLYRDRN2.ogg"
Player/Surface "Sounds/Player/PLYRSRFC.ogg"
Player/Dive "Sounds/Player/PLYRDIVE.ogg"
Player/Drowned "Sounds/Player/PLYRDDTH.ogg"
Player/Falling "Sounds/Player/PLYRFALL.ogg"
//Anderson
$Random Anderson/Taunt { ANDRTAU1 ANDRTAU2 ANDRTAU3 }
ANDRTAU1 "Sounds/Player/Anderson/ANDRTAU1.ogg"
ANDRTAU2 "Sounds/Player/Anderson/ANDRTAU2.ogg"
ANDRTAU3 "Sounds/Player/Anderson/ANDRTAU3.ogg"
Anderson/Pain100 "Sounds/Player/Anderson/ANDRPAI1.ogg"
Anderson/Pain75 "Sounds/Player/Anderson/ANDRPAI2.ogg"
Anderson/Pain50 "Sounds/Player/Anderson/ANDRPAI3.ogg"
Anderson/Pain25 "Sounds/Player/Anderson/ANDRPAI4.ogg"
Anderson/Death "Sounds/Player/Anderson/ANDRDEAT.ogg"
Anderson/Grunt "Sounds/Player/Anderson/ANDRGRNT.ogg"
$PlayerAlias Anderson Male *Taunt Anderson/Taunt
$PlayerAlias Anderson Male *Pain100 Anderson/Pain100
$PlayerAlias Anderson Male *Pain75 Anderson/Pain75
$PlayerAlias Anderson Male *Pain50 Anderson/Pain50
$PlayerAlias Anderson Male *Pain25 Anderson/Pain25
$PlayerAlias Anderson Male *Death Anderson/Death
$PlayerAlias Anderson Male *XDeath Anderson/Death
$PlayerAlias Anderson Male *Gibbed Anderson/Death
$PlayerAlias Anderson Male *Grunt Anderson/Grunt
$PlayerAlias Anderson Male *UseFail Anderson/Grunt
$PlayerAlias Anderson Male *Land Anderson/Grunt