WIP - New Monsters and Weapons for HeXen :)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: WIP - New Monsters and Weapons for HeXen :)
Anyone minds if I still take the results into the Realm667 Beastiary? The whole purpose of the Beastiary is to have one place for every quality monster, so that'd make sense.
-
-
- Posts: 17937
- Joined: Fri Jul 06, 2007 3:22 pm
Re: WIP - New Monsters and Weapons for HeXen :)
Many monsters meant for Doom work just as well in Heretic/Hexen, or actually even better than in Doom (Imp Warlord, Hell Warrior), so I don't see a real point in separating them.
-
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: WIP - New Monsters and Weapons for HeXen :)
Yep, I am. I finished up the Butcher and sent it to Rolls, yesterday.Tormentor667 wrote:BTW, is anyone working on DECORATE for these beasts?

Anywho, it's probably better that they're in the same place, as someone could pick through and get whatever monsters he'd like for his Hexen project (Someone with enough ACS skill to mod Hexen has enough sense not to slap in Arachnotrons and Blood Demons). Like Gez said, there are plenty of Doom monsters that fit as well in Heretic and Hexen, like the Hell Warrior, Satyr, Shadow, heck even the normal Imp and Pinky would fit well.
-
- Posts: 518
- Joined: Mon Jan 05, 2009 2:28 am
- Location: Mexico
Re: WIP - New Monsters and Weapons for HeXen :)
I do.Me and Rolls are still working on the Horned Beast.Tormentor667 wrote:Anyone minds if I still take the results into the Realm667 Beastiary?
Rolls converts horned beast to sprite and I do the decorate job.
I will PM the monster to you when it's done.

-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: WIP - New Monsters and Weapons for HeXen :)
I had that in mind, that someone finishes the monster first
But thanks though

-
- Posts: 518
- Joined: Mon Jan 05, 2009 2:28 am
- Location: Mexico
Re: WIP - New Monsters and Weapons for HeXen :)
Nooooooooooo! It cant be!Tormentor667 wrote:I had that in mind, that someone finishes the monster first

-
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: WIP - New Monsters and Weapons for HeXen :)
It's all fine and dandy, but there's only one problem I have when getting monsters off the bestiary: they're in the DooM palette! So for use in Heretic and HeXen, I have to take out ALL of their sprites, open up each file in photoshop, convert their colors to RGB, use the backround eraser tool to get rid of the cyan, than after I put them back in XWE as a .png and re-align each thing! It's time consuming but at this point most of the work is done anyway, so.... 

-
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: WIP - New Monsters and Weapons for HeXen :)
BagHeadSpidey made a tool (search the projects forum for DoomPicDump. It really should be stickied in the Editing forum, somewhere) that makes that process a lot easier.
-
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: WIP - New Monsters and Weapons for HeXen :)
Lol, it couldn't be simpler, open the wad using SlumpEd, highlight all the sprites, right click and convert to PNG, it will even keep the backgrounds, perfectI have to take out ALL of their sprites, open up each file in photoshop, convert their colors to RGB, use the backround eraser tool to get rid of the cyan, than after I put them back in XWE as a .png and re-align each thing!

-
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: WIP - New Monsters and Weapons for HeXen :)
Easier than my solution, and definately would've saved even ME some time.CaptainToenail wrote:open the wad using SlumpEd, highlight all the sprites, right click and convert to PNG

-
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: WIP - New Monsters and Weapons for HeXen :)
SLUMPED is my next utility to use, than. 

-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: WIP - New Monsters and Weapons for HeXen :)
Submit your monsters as PNG wads and everything is okayCodenniumRed wrote:It's all fine and dandy, but there's only one problem I have when getting monsters off the bestiary: they're in the DooM palette! So for use in Heretic and HeXen, I have to take out ALL of their sprites, open up each file in photoshop, convert their colors to RGB, use the backround eraser tool to get rid of the cyan, than after I put them back in XWE as a .png and re-align each thing! It's time consuming but at this point most of the work is done anyway, so....

-
- Posts: 518
- Joined: Mon Jan 05, 2009 2:28 am
- Location: Mexico
Re: WIP - New Monsters and Weapons for HeXen :)
Torm,I send PM to you containing the full Horned Beast. 

-
- Posts: 1028
- Joined: Wed Aug 27, 2008 8:51 am
- Location: Henderson
Re: WIP - New Monsters and Weapons for HeXen :)
put wings on that horned beast and you got a Balrog.
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
It´s trueCaptain Proof wrote:put wings on that horned beast and you got a Balrog.
