Can you please give me the correct credits for all of the files in the style of the Realm667 Beastiary?Rolls wrote:Here I put three monsters with their Decorates
Butcher: Sprites by Rolls - Decorate by Ghastly Dragon
http://www.mediafire.com/download.php?dymnw32lzme
Invisible Warrior: Sprites by Rolls - Decorate by Koresiarch
http://www.mediafire.com/download.php?nnfzmjzodwn
I don´t know too much about Decorates, so if anybody want to make Decorates to my creatures that would be great
WIP - New Monsters and Weapons for HeXen :)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: WIP - New Monsters and Weapons for HeXen :)
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
Yes, it´s a great idea 
I´m thinking in the slaughtaur too. I think that I´ll catch a common centaur and I´ll put a new helmet and a new shield

I´m thinking in the slaughtaur too. I think that I´ll catch a common centaur and I´ll put a new helmet and a new shield

-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
Yes, but there are only that credits: I made all the sprites and only there are this three Decorates of my monsters for the moment.Tormentor667 wrote:Can you please give me the correct credits for all of the files in the style of the Realm667 Beastiary?Rolls wrote:Here I put three monsters with their Decorates
Butcher: Sprites by Rolls - Decorate by Ghastly Dragon
http://www.mediafire.com/download.php?dymnw32lzme
Invisible Warrior: Sprites by Rolls - Decorate by Koresiarch
http://www.mediafire.com/download.php?nnfzmjzodwn
I don´t know too much about Decorates, so if anybody want to make Decorates to my creatures that would be great
You refer to this?
-
-
- Posts: 17937
- Joined: Fri Jul 06, 2007 3:22 pm
Re: WIP - New Monsters and Weapons for HeXen :)
If you look at credits on Torm's site, you'll see them like this (this example is from the Imp Trite):Rolls wrote:Yes, but there are only that credits: I made all the sprites and only there are this three Decorates of my monsters for the moment.
You refer to this?
A more complete example, the Knight Archer:Submitted: Tormentor667
Decorate: Neoworm
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm
Another example, the lesser mutant, which combined sprites from various sources:Submitted: CodenniumRed
Decorate: CodenniumRed
GLDEFs: Ghastly Dragon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: CodenniumRed
Idea Base: Archer from Hexen 2
You didn't make the sprites, you edited them from Raven Software sprites. If they have sounds, tell where you got them from. Only say you made the sprite if you made them entirely from scratch. It's a question of honesty.Submitted: Starscream
Decorate: Starscream
GLDEFs: Dreadopp
Sounds: Monolith, Raven Software, Rogue Entertainment, id Software
Sprites: id Software, Raven Software, Rogue Entertainment
Sprite Edit: Starscream
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
Oh, ok, I understand now.
Ok, I put here the two credits that you like:
- I don´t know what means "GLDEFS"
The Invisible Warrior
Submitted: Rolls
Decorate: Koresiarch
GLDEFs: Koresiarch
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: Rolls
The Butcher
Submitted: Rolls
Decorate: Ghastly Dragon
GLDEFs: Ghastly Dragon
Sounds: Ripped from Baldur´s Gate II, Quake 4 and Heretic
Sprites: Raven Software
Sprite Edit: Rolls
Ok, I put here the two credits that you like:
- I don´t know what means "GLDEFS"
The Invisible Warrior
Submitted: Rolls
Decorate: Koresiarch
GLDEFs: Koresiarch
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: Rolls
The Butcher
Submitted: Rolls
Decorate: Ghastly Dragon
GLDEFs: Ghastly Dragon
Sounds: Ripped from Baldur´s Gate II, Quake 4 and Heretic
Sprites: Raven Software
Sprite Edit: Rolls
Last edited by Rolls on Sat Mar 07, 2009 9:24 am, edited 4 times in total.
-
- Posts: 2561
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: WIP - New Monsters and Weapons for HeXen :)
gldefs are like, glowy gl only features, if your monsters has none, someone will probably make them for you, theres where their name comes in.
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
Thanks for the information 
Well, I correct the GLDEFS in my previous post
The credits are completed for the Bestiary

Well, I correct the GLDEFS in my previous post
The credits are completed for the Bestiary

-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: WIP - New Monsters and Weapons for HeXen :)
I found out that the invisible warrior uses the hexen palette. This must be fixed as only Doom Palette or PNG entries are allowed.
-
-
- Posts: 4725
- Joined: Mon Apr 10, 2006 1:49 pm
- Preferred Pronouns: He/Him
Re: WIP - New Monsters and Weapons for HeXen :)
That's no problem - just open SLumpEd, highlight all the lumps, right-click, and do Convert To->PNG. The sprites can then be used in any game palette (even in software mode!) and the transparency is preserved. 

-
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
Re: WIP - New Monsters and Weapons for HeXen :)
Cripes, I could've really known about that a long time ago. x_Xjimmy91 wrote:Convert To->PNG
-
-
- Posts: 17937
- Joined: Fri Jul 06, 2007 3:22 pm
Re: WIP - New Monsters and Weapons for HeXen :)
Note that, in some rare cases, Slumped will botch the conversion slightly. That is because it relies on the (false, wrong, erroneous and bad) assumption that index 247 is transparent. There are some Hexen sprites that use it (for example, the Ettin). So you might want to check that the sprites are displayed correctly in the Slumped view window before converting them to PNG.
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
Hello friends!
Has been like 9 years that I don´t pass by this forum.
My time at the forum was brief but intense. For lack of time on my work and other reasons I have been very lacking opportunity to post and dedicate myself to HeXen.
But this does not mean you have forgotten the projects he had in mind, and while still having little time these last few weeks have I been opening a new website dedicated to HeXen with which pretend to fill the gap around new news about game mods, expansions and others.
I have also included a repository where I'll upload new sprites where I'm working.
At the moment, I saw that my old links were broken, so I dedicated to improving some old sprites, add something new, and I will add it here part of what I have done these days.
The page is incomplete, and I'm still working on it, if you have ideas that could improve or suggestions to add, would be perfect, I want the community HeXen have a page to check new projects.
The web is this: http://www.hexendungeon.com/
Then I go with sprites:
ENEMIES
Undead
Sword Ettin
Shielded Ettin
Black Giant Ettin
Heavy Ettin
Heavy Ettin with Shield
Ettin Rider
Hangman
Imp
Legionary
Invisible Warrior
Leonorus
Medusa
Bloody Demon
Horned Beast
Butcher
Desert Aracnid
Harvester
Has been like 9 years that I don´t pass by this forum.
My time at the forum was brief but intense. For lack of time on my work and other reasons I have been very lacking opportunity to post and dedicate myself to HeXen.
But this does not mean you have forgotten the projects he had in mind, and while still having little time these last few weeks have I been opening a new website dedicated to HeXen with which pretend to fill the gap around new news about game mods, expansions and others.
I have also included a repository where I'll upload new sprites where I'm working.
At the moment, I saw that my old links were broken, so I dedicated to improving some old sprites, add something new, and I will add it here part of what I have done these days.
The page is incomplete, and I'm still working on it, if you have ideas that could improve or suggestions to add, would be perfect, I want the community HeXen have a page to check new projects.
The web is this: http://www.hexendungeon.com/
Then I go with sprites:
ENEMIES
Undead
Spoiler:
Sword Ettin
Spoiler:
Shielded Ettin
Spoiler:
Black Giant Ettin
Spoiler:
Heavy Ettin
Spoiler:
Heavy Ettin with Shield
Spoiler:
Ettin Rider
Spoiler:
Hangman
Spoiler:
Imp
Spoiler:
Legionary
Spoiler:
Invisible Warrior
Spoiler:
Leonorus
Spoiler:
Medusa
Spoiler:
Bloody Demon
Spoiler:
Horned Beast
Spoiler:
Butcher
Spoiler:
Desert Aracnid
Spoiler:
Harvester
Spoiler:
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
Here we go with the weapons:
WEAPONS:
Baratus - The Mace

Daedolon - Storm Staff

Daedolon - Energy Ball

Daedolon - Mental Control -- The idea of this one is that Daedolon can be able to control other creatures, as for example in a fight against two serpents of chaos, he can control one of them to fight with him against the other one

WEAPONS:
Baratus - The Mace
Spoiler:Parias - Lance
Spoiler:Daedolon - Steel Punishment

Daedolon - Storm Staff

Daedolon - Energy Ball

Daedolon - Mental Control -- The idea of this one is that Daedolon can be able to control other creatures, as for example in a fight against two serpents of chaos, he can control one of them to fight with him against the other one

-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: WIP - New Monsters and Weapons for HeXen :)
And the last of the old stuff that I had with broken link: The torch
When I watch it again it look a little bad, I will try to make a new one, but the idea will be that when we use the torch of the game, it just let us use it with weapons or magics of one hand, and to show it in the screen:
I hope you enjoy it
P.D. The credits are properly done in the website, saying where the sprites come from and all this stuff
When I watch it again it look a little bad, I will try to make a new one, but the idea will be that when we use the torch of the game, it just let us use it with weapons or magics of one hand, and to show it in the screen:
Spoiler:By the moment this is all, I will add new stuff soon (or I hope so, depends on the time I have)
I hope you enjoy it

P.D. The credits are properly done in the website, saying where the sprites come from and all this stuff