WIP - New Monsters and Weapons for HeXen :)

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Tormentor667
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Tormentor667 »

Rolls wrote:Here I put three monsters with their Decorates

Image

Butcher: Sprites by Rolls - Decorate by Ghastly Dragon
http://www.mediafire.com/download.php?dymnw32lzme

Image

Invisible Warrior: Sprites by Rolls - Decorate by Koresiarch
http://www.mediafire.com/download.php?nnfzmjzodwn

I don´t know too much about Decorates, so if anybody want to make Decorates to my creatures that would be great :)
Can you please give me the correct credits for all of the files in the style of the Realm667 Beastiary?
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

Yes, it´s a great idea :)
I´m thinking in the slaughtaur too. I think that I´ll catch a common centaur and I´ll put a new helmet and a new shield :D
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

Tormentor667 wrote:
Rolls wrote:Here I put three monsters with their Decorates

Image

Butcher: Sprites by Rolls - Decorate by Ghastly Dragon
http://www.mediafire.com/download.php?dymnw32lzme

Image

Invisible Warrior: Sprites by Rolls - Decorate by Koresiarch
http://www.mediafire.com/download.php?nnfzmjzodwn

I don´t know too much about Decorates, so if anybody want to make Decorates to my creatures that would be great :)
Can you please give me the correct credits for all of the files in the style of the Realm667 Beastiary?
Yes, but there are only that credits: I made all the sprites and only there are this three Decorates of my monsters for the moment.
You refer to this?
Gez
 
 
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Gez »

Rolls wrote:Yes, but there are only that credits: I made all the sprites and only there are this three Decorates of my monsters for the moment.
You refer to this?
If you look at credits on Torm's site, you'll see them like this (this example is from the Imp Trite):
Submitted: Tormentor667
Decorate: Neoworm
Sounds: Id Software
Sprites: Id Software
Sprite Edit: Neoworm
A more complete example, the Knight Archer:
Submitted: CodenniumRed
Decorate: CodenniumRed
GLDEFs: Ghastly Dragon
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: CodenniumRed
Idea Base: Archer from Hexen 2
Another example, the lesser mutant, which combined sprites from various sources:
Submitted: Starscream
Decorate: Starscream
GLDEFs: Dreadopp
Sounds: Monolith, Raven Software, Rogue Entertainment, id Software
Sprites: id Software, Raven Software, Rogue Entertainment
Sprite Edit: Starscream
You didn't make the sprites, you edited them from Raven Software sprites. If they have sounds, tell where you got them from. Only say you made the sprite if you made them entirely from scratch. It's a question of honesty.
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

Oh, ok, I understand now.
Ok, I put here the two credits that you like:

- I don´t know what means "GLDEFS"

The Invisible Warrior

Submitted: Rolls
Decorate: Koresiarch
GLDEFs: Koresiarch
Sounds: Raven Software
Sprites: Raven Software
Sprite Edit: Rolls


The Butcher

Submitted: Rolls
Decorate: Ghastly Dragon
GLDEFs: Ghastly Dragon
Sounds: Ripped from Baldur´s Gate II, Quake 4 and Heretic
Sprites: Raven Software
Sprite Edit: Rolls
Last edited by Rolls on Sat Mar 07, 2009 9:24 am, edited 4 times in total.
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Remmirath
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Remmirath »

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.+:icytux:+.
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by .+:icytux:+. »

gldefs are like, glowy gl only features, if your monsters has none, someone will probably make them for you, theres where their name comes in.
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

Thanks for the information :D
Well, I correct the GLDEFS in my previous post
The credits are completed for the Bestiary :)
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Tormentor667
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Tormentor667 »

I found out that the invisible warrior uses the hexen palette. This must be fixed as only Doom Palette or PNG entries are allowed.
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Jimmy
 
 
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Jimmy »

That's no problem - just open SLumpEd, highlight all the lumps, right-click, and do Convert To->PNG. The sprites can then be used in any game palette (even in software mode!) and the transparency is preserved. :)
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XutaWoo
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by XutaWoo »

jimmy91 wrote:Convert To->PNG
Cripes, I could've really known about that a long time ago. x_X
Gez
 
 
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Gez »

Note that, in some rare cases, Slumped will botch the conversion slightly. That is because it relies on the (false, wrong, erroneous and bad) assumption that index 247 is transparent. There are some Hexen sprites that use it (for example, the Ettin). So you might want to check that the sprites are displayed correctly in the Slumped view window before converting them to PNG.
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

Hello friends!

Has been like 9 years that I don´t pass by this forum.
My time at the forum was brief but intense. For lack of time on my work and other reasons I have been very lacking opportunity to post and dedicate myself to HeXen.
But this does not mean you have forgotten the projects he had in mind, and while still having little time these last few weeks have I been opening a new website dedicated to HeXen with which pretend to fill the gap around new news about game mods, expansions and others.

I have also included a repository where I'll upload new sprites where I'm working.

At the moment, I saw that my old links were broken, so I dedicated to improving some old sprites, add something new, and I will add it here part of what I have done these days.

The page is incomplete, and I'm still working on it, if you have ideas that could improve or suggestions to add, would be perfect, I want the community HeXen have a page to check new projects.

The web is this: http://www.hexendungeon.com/

Then I go with sprites:

ENEMIES

Undead
Spoiler:

Sword Ettin
Spoiler:

Shielded Ettin
Spoiler:

Black Giant Ettin
Spoiler:

Heavy Ettin
Spoiler:

Heavy Ettin with Shield
Spoiler:

Ettin Rider
Spoiler:

Hangman
Spoiler:

Imp
Spoiler:

Legionary
Spoiler:

Invisible Warrior
Spoiler:

Leonorus
Spoiler:

Medusa
Spoiler:

Bloody Demon
Spoiler:

Horned Beast
Spoiler:

Butcher
Spoiler:

Desert Aracnid
Spoiler:


Harvester
Spoiler:
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

Here we go with the weapons:

WEAPONS:

Baratus - The Mace
Spoiler:
Parias - Lance
Spoiler:
Daedolon - Steel Punishment
Image

Daedolon - Storm Staff
Image

Daedolon - Energy Ball
Image

Daedolon - Mental Control -- The idea of this one is that Daedolon can be able to control other creatures, as for example in a fight against two serpents of chaos, he can control one of them to fight with him against the other one
Image
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Rolls
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Re: WIP - New Monsters and Weapons for HeXen :)

Post by Rolls »

And the last of the old stuff that I had with broken link: The torch
When I watch it again it look a little bad, I will try to make a new one, but the idea will be that when we use the torch of the game, it just let us use it with weapons or magics of one hand, and to show it in the screen:
Spoiler:
By the moment this is all, I will add new stuff soon (or I hope so, depends on the time I have)

I hope you enjoy it :)

P.D. The credits are properly done in the website, saying where the sprites come from and all this stuff

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